Player Matchup

Set
Set
AtomMart
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Mostsee
Neith
Level 6
God Stats
1W - 5L
1,136 SR
Queue Stats
7W - 15L
1,233 Elo+
Party 1
Skadi
Skadi
Savitar931
Skadi
Level 11
God Stats
3W - 6L
1,332 SR
Queue Stats
7W - 15L
1,233 Elo+
Party 1
Ao Kuang
Ao Kuang
nnnjn
Ao Kuang
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,186 Elo+
Solo
Nemesis
Nemesis
slushybibi971
Nemesis
Level 29
God Stats
1W - 1L
1,198 SR
Queue Stats
95W - 121L
1,360 Elo+
Solo
Team Averages
Level 10
1,333 SR
1,302 Elo+

VS

Team Averages
Level 10
1,461 SR
1,421 Elo+
Neith
Neith
AdyTu06
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,402 Elo+
Solo
Horus
Horus
Imbanutb1y
Horus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
KiKasiyas
Ao Kuang
Level 15
God Stats
9W - 7L
1,500 SR
Queue Stats
311W - 332L
1,323 Elo+
Solo
Anhur
Anhur
LonelyUsurper
Anhur
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
dubeche
Hera
Level 25
God Stats
4W - 7L
1,306 SR
Queue Stats
102W - 145L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 10 / 6
7,522
470
4,554
11,019
4,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
Mostsee
Neith
13
2 / 4 / 3
8,262
516
4,983
6,593
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
10
0 / 5 / 3
6,544
409
3,709
9,205
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
nnnjn
Ao Kuang
5
0 / 7 / 1
5,361
335
249
5,108
1,332
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes

Shoes

+6%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nemesis
15
8 / 4 / 0
9,331
583
9,029
12,169
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AdyTu06
Neith
10
3 / 7 / 5
7,487
468
4,321
7,778
2,039
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
13
5 / 2 / 8
8,489
531
4,264
9,016
9,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
KiKasiyas
Ao Kuang
15
3 / 2 / 5
9,193
575
2,419
12,365
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
13 / 0 / 3
12,188
762
11,754
10,706
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
dubeche
Hera
14
4 / 3 / 8
9,273
580
7,662
7,512
2,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
14
Kills
28
30
Deaths
14
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Neith
AdyTu06
Neith
3
7
5
0.79
L
4
10
6
0.7
W
Horus
5
2
8
4.5
W
Ao Kuang
KiKasiyas
Ao Kuang
3
2
5
2.75
W
13
0
3
14.5
L
Neith
Mostsee
Neith
2
4
3
0.88
L
Skadi
0
5
3
0.3
W
Hera
dubeche
Hera
4
3
8
2.67
L
Ao Kuang
nnnjn
Ao Kuang
0
7
1
0.07
L
Nemesis
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,524
Damage
30,420
44,094
Taken
47,377
13,447
Mitigated
22,169
2,322
Healing
19,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AdyTu06
Neith
4,321
1,402
0
814
7,778
2,039
1,786
0
7,603
0
14,493
L
4,554
1,581
0
300
11,019
4,728
372
2,116
8,738
0
14,882
W
Horus
4,264
2,004
835
2,367
9,016
9,120
288
0
8,966
0
18,435
W
Ao Kuang
KiKasiyas
Ao Kuang
2,419
426
0
6,645
12,365
4,657
1,721
0
12,290
44,441
0
W
11,754
5,555
0
6,820
10,706
3,897
5,672
0
10,606
0
98,153
L
Neith
Mostsee
Neith
4,983
1,650
0
1,097
6,593
1,980
0
1,668
4,727
0
36,987
L
Skadi
3,709
1,288
0
808
9,205
1,591
510
1,620
7,486
0
26,139
W
Hera
dubeche
Hera
7,662
2,096
0
2,078
7,512
2,456
2,304
249
7,238
53,030
0
L
Ao Kuang
nnnjn
Ao Kuang
249
0
0
0
5,108
1,332
0
2,390
2,460
5,129
0
L
Nemesis
9,029
4,785
0
117
12,169
3,816
614
1,809
10,227
0
58,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,020
Gold Earned
46,630
238
Minions Killed
434
0
Camps Cleared
0
1,385,418
Distance Traveled
1,478,676
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,487
468
22
1
0
260,139
0
L
Set
7,522
470
24
2
0
314,729
0
W
Horus
8,489
531
33
2
0
311,899
1
W
Ao Kuang
9,193
575
100
6
0
307,302
1
W
Anhur
12,188
762
173
11
0
307,936
4
L
Neith
8,262
516
79
5
0
277,566
4
L
Skadi
6,544
409
40
3
0
334,327
3
W
Hera
9,273
580
106
7
0
291,400
0
L
Ao Kuang
5,361
335
5
0
0
152,545
2
L
Nemesis
9,331
583
90
6
0
306,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role