Player Matchup

Chronos
Chronos
Gold V
ComeToMeMan
Chronos
Gold V
Level 126
God Stats
3W - 2L
1,534 SR
Queue Stats
44W - 50L
1,404 MMR
Solo
Thanatos
Thanatos
Gold I
FurySF
Thanatos
Gold I
Level 68
God Stats
1W - 3L
1,297 SR
Queue Stats
457W - 452L
1,640 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
JesucristoSStar
Tsukuyomi
Gold V
Level 69
God Stats
19W - 17L
1,544 SR
Queue Stats
591W - 591L
1,197 MMR
Party 1
The Morrigan
The Morrigan
Gold V
Letisia
The Morrigan
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
Maagio
Khepri
Gold V
Level 106
God Stats
6W - 2L
1,500 SR
Queue Stats
144W - 139L
1,408 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,475 SR
1,430 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,502 SR
1,413 MMR
Anhur
Anhur
Gold V
Dogeman04
Anhur
Gold V
Level 86
God Stats
6W - 12L
1,085 SR
Queue Stats
461W - 439L
1,403 MMR
Solo
Guan Yu
Guan Yu
Gold III
Sherman10
Guan Yu
Gold III
Level 107
God Stats
3W - 7L
1,540 SR
Queue Stats
158W - 179L
1,448 MMR
Solo
Fenrir
Fenrir
Silver I
TERRATEMBLOR
Fenrir
Silver I
Level 108
God Stats
16W - 10L
1,611 SR
Queue Stats
316W - 317L
1,219 MMR
Party 2
Janus
Janus
Gold III
hipercrack
Janus
Gold III
Level 109
God Stats
3W - 8L
1,829 SR
Queue Stats
248W - 248L
1,601 MMR
Party 2
Tyr
Tyr
Gold IV
locklamber
Tyr
Gold IV
Level 148
God Stats
9W - 12L
1,443 SR
Queue Stats
234W - 245L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ComeToMeMan
Chronos
18
2 / 8 / 1
12,049
524
12,383
23,707
12,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
FurySF
Thanatos
19
11 / 5 / 8
12,994
565
17,622
23,007
20,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
JesucristoSStar
Tsukuyomi
20
13 / 4 / 7
14,974
651
21,146
18,460
8,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Morrigan
Letisia
The Morrigan
16
2 / 3 / 7
11,063
481
5,670
8,341
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Maagio
Khepri
16
1 / 4 / 16
11,682
508
6,571
14,942
14,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SetApolloDanzaburouScyllaAo Kuang

VS

Bans
NemesisNu WaBakasuraCupidThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dogeman04
Anhur
17
4 / 4 / 9
11,309
492
11,984
20,278
7,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Sherman10
Guan Yu
17
2 / 7 / 7
10,885
473
7,844
15,739
18,403
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
19
11 / 1 / 6
12,579
547
11,457
14,680
10,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
17
4 / 9 / 4
10,808
470
10,263
15,591
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 8 / 9
10,635
462
15,263
23,258
19,091
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
59
29
Kills
24
24
Deaths
29
39
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Chronos
ComeToMeMan
Chronos
2
8
1
0.31
L
Anhur
Dogeman04
Anhur
4
4
9
2.13
W
Thanatos
FurySF
Thanatos
11
5
8
3
W
Tsukuyomi
JesucristoSStar
Tsukuyomi
13
4
7
4.13
W
The Morrigan
Letisia
The Morrigan
2
3
7
1.83
W
Khepri
Maagio
Khepri
1
4
16
2.25
L
Guan Yu
Sherman10
Guan Yu
2
7
7
0.79
L
Fenrir
11
1
6
14
L
Janus
4
9
4
0.67
L
3
8
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,392
Damage
56,811
88,457
Taken
89,546
59,529
Mitigated
61,006
34,510
Healing
24,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
ComeToMeMan
Chronos
12,383
4,518
0
8,090
23,707
12,210
2,964
2,967
20,740
96,829
8,570
L
Anhur
Dogeman04
Anhur
11,984
7,588
0
7,386
20,278
7,514
2,602
8,199
12,039
0
77,194
W
Thanatos
FurySF
Thanatos
17,622
5,249
0
15,734
23,007
20,395
807
3,442
19,565
0
66,782
W
Tsukuyomi
JesucristoSStar
Tsukuyomi
21,146
6,328
0
6,329
18,460
8,957
2,028
3,237
15,223
0
115,378
W
The Morrigan
Letisia
The Morrigan
5,670
876
0
2,002
8,341
3,121
1,363
2,048
6,215
52,863
4,406
W
Khepri
Maagio
Khepri
6,571
488
0
2,355
14,942
14,846
396
3,685
11,257
28,675
0
L
Guan Yu
Sherman10
Guan Yu
7,844
1,556
431
4,081
15,739
18,403
1,008
1,866
13,873
0
51,208
L
Fenrir
11,457
2,599
0
6,272
14,680
10,740
0
2,150
12,428
0
72,852
L
Janus
10,263
616
0
903
15,591
5,258
648
4,192
11,267
72,961
0
L
15,263
2,117
0
5,371
23,258
19,091
0
5,051
18,099
0
64,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,762
Gold Earned
56,216
535
Minions Killed
533
0
Camps Cleared
0
2,206,593
Distance Traveled
2,208,984
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,049
524
152
7
0
369,966
0
L
Anhur
11,309
492
109
5
0
396,401
2
W
Thanatos
12,994
565
81
4
0
474,062
3
W
Tsukuyomi
14,974
651
159
7
0
468,272
1
W
The Morrigan
11,063
481
112
5
0
411,338
6
W
Khepri
11,682
508
31
1
0
482,955
14
L
Guan Yu
10,885
473
76
3
0
439,226
3
L
Fenrir
12,579
547
112
5
0
507,394
1
L
Janus
10,808
470
146
6
0
422,511
6
L
Tyr
10,635
462
90
4
0
443,452
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role