Player Matchup

Hun Batz
Hun Batz
Dognester
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,159 Elo+
Solo
Bellona
Bellona
InfinityRUS
Bellona
Level 145
God Stats
7W - 9L
1,234 SR
Queue Stats
210W - 213L
1,405 Elo+
Solo
Rama
Rama
SEZAR1999
Rama
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,557 Elo+
Solo
Janus
Janus
SXSSYGYAL
Janus
Level 67
God Stats
0W - 2L
1,233 SR
Queue Stats
123W - 162L
1,366 Elo+
Party 1
Ymir
Ymir
Sakuranne
Ymir
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 50L
1,340 Elo+
Party 1
Team Averages
Level 93
1,394 SR
1,366 Elo+

VS

Team Averages
Level 78
1,393 SR
1,395 Elo+
Ymir
Ymir
Narutо
Ymir
Level 87
God Stats
30W - 26L
1,395 SR
Queue Stats
489W - 498L
1,280 Elo+
Solo
Nu Wa
Nu Wa
OlDirtyR
Nu Wa
Level 108
God Stats
83W - 61L
1,495 SR
Queue Stats
160W - 134L
1,455 Elo+
Solo
Fenrir
Fenrir
Peppe99Dark
Fenrir
Level 48
God Stats
6W - 3L
1,211 SR
Queue Stats
74W - 80L
1,372 Elo+
Party 2
Medusa
Medusa
PruciaPrucia
Medusa
Level 79
God Stats
33W - 25L
1,367 SR
Queue Stats
173W - 184L
1,395 Elo+
Solo
Athena
Athena
riioKen
Athena
Level 67
God Stats
4W - 3L
1,500 SR
Queue Stats
295W - 293L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dognester
Hun Batz
13
2 / 6 / 1
8,216
432
3,221
15,493
5,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
InfinityRUS
Bellona
15
5 / 5 / 2
9,735
512
12,100
20,332
14,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
14
0 / 4 / 1
8,500
447
5,605
12,909
3,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
SXSSYGYAL
Janus
12
2 / 10 / 0
8,140
428
9,883
13,410
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
10
0 / 7 / 2
7,245
381
4,152
15,522
10,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Narutо
Ymir
18
13 / 1 / 6
11,135
586
8,589
10,844
6,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
OlDirtyR
Nu Wa
17
7 / 1 / 14
10,603
558
19,385
8,734
4,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
16
4 / 5 / 5
10,134
533
8,693
14,834
13,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
17
6 / 0 / 7
10,442
550
11,717
6,791
2,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
riioKen
Athena
14
1 / 2 / 17
9,351
492
5,682
11,255
7,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
80
9
Kills
31
32
Deaths
9
6
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Dognester
Hun Batz
2
6
1
0.42
L
Bellona
InfinityRUS
Bellona
5
5
2
1.2
W
Ymir
Narutо
Ymir
13
1
6
16
W
Nu Wa
OlDirtyR
Nu Wa
7
1
14
14
W
Fenrir
4
5
5
1.3
W
Medusa
6
0
7
9.5
L
Rama
0
4
1
0.13
L
Janus
SXSSYGYAL
Janus
2
10
0
0.2
L
Ymir
0
7
2
0.14
W
Athena
riioKen
Athena
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,961
Damage
54,066
77,666
Taken
52,458
37,132
Mitigated
33,459
19,988
Healing
15,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Dognester
Hun Batz
3,221
1,144
0
3,346
15,493
5,644
0
5,011
10,457
0
53,667
L
Bellona
InfinityRUS
Bellona
12,100
7,333
0
9,541
20,332
14,064
585
5,435
14,522
0
50,616
W
Ymir
Narutо
Ymir
8,589
2,615
0
3,225
10,844
6,523
299
2,314
8,409
69,868
0
W
Nu Wa
OlDirtyR
Nu Wa
19,385
3,627
0
3,118
8,734
4,020
1,751
3,462
5,080
77,679
0
W
Fenrir
8,693
1,988
0
3,585
14,834
13,363
984
1,358
13,426
0
42,885
W
Medusa
11,717
4,822
0
3,113
6,791
2,418
140
1,459
5,314
0
85,689
L
Rama
5,605
4,915
0
4,355
12,909
3,702
1,633
5,129
7,780
0
59,243
L
Janus
SXSSYGYAL
Janus
9,883
238
0
895
13,410
2,788
0
9,914
3,496
51,041
0
L
Ymir
4,152
390
0
1,851
15,522
10,934
0
8,167
7,330
23,552
0
W
Athena
riioKen
Athena
5,682
1,147
0
2,032
11,255
7,135
0
4,837
6,194
21,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,836
Gold Earned
51,665
418
Minions Killed
475
0
Camps Cleared
0
1,624,222
Distance Traveled
1,879,244
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,216
432
84
4
0
343,802
3
L
Bellona
9,735
512
84
4
0
312,204
7
W
Ymir
11,135
586
105
6
0
379,589
2
W
Nu Wa
10,603
558
111
6
0
375,471
4
W
Fenrir
10,134
533
87
5
0
359,383
0
W
Medusa
10,442
550
144
8
0
375,332
4
L
Rama
8,500
447
126
7
0
329,995
6
L
Janus
8,140
428
95
5
0
320,145
3
L
Ymir
7,245
381
29
2
0
318,076
6
W
Athena
9,351
492
28
1
0
389,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role