Player Matchup

Olorun
Olorun
AsgarDragsA
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,418 Elo+
Party 1
Kuzenbo
Kuzenbo
LaBananaSplit
Kuzenbo
Level 68
God Stats
11W - 11L
1,464 SR
Queue Stats
68W - 88L
1,407 Elo+
Party 1
Nemesis
Nemesis
MOTORLUFFY
Nemesis
Level 156
God Stats
8W - 8L
1,452 SR
Queue Stats
447W - 483L
1,490 Elo+
Party 1
Artio
Artio
StBerserkerr
Artio
Level 122
God Stats
4W - 3L
1,283 SR
Queue Stats
513W - 518L
1,479 Elo+
Party 4
Rama
Rama
StLobo
Rama
Level 105
God Stats
1W - 3L
1,341 SR
Queue Stats
155W - 157L
1,447 Elo+
Party 4
Team Averages
Level 92
1,408 SR
1,448 Elo+

VS

Team Averages
Level 90
1,460 SR
1,472 Elo+
Neith
Neith
Mikasa13
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Mori10
Tiamat
Level 78
God Stats
19W - 18L
1,532 SR
Queue Stats
212W - 219L
1,452 Elo+
Party 2
Mercury
Mercury
Rezork96
Mercury
Level 106
God Stats
5W - 4L
1,567 SR
Queue Stats
257W - 256L
1,467 Elo+
Party 2
Yemoja
Yemoja
angelro18129
Yemoja
Level 83
God Stats
27W - 23L
1,375 SR
Queue Stats
85W - 78L
1,515 Elo+
Party 3
Fenrir
Fenrir
Óberon
Fenrir
Level 56
God Stats
2W - 7L
1,326 SR
Queue Stats
28W - 43L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 4 / 0
4,990
499
2,951
7,264
2,238
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kuzenbo
9
0 / 1 / 2
5,124
512
2,249
5,906
4,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
MOTORLUFFY
Nemesis
10
3 / 2 / 0
5,635
564
2,018
5,246
1,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 6 / 0
4,281
428
1,657
8,554
3,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
StLobo
Rama
8
0 / 4 / 0
4,830
483
1,648
7,353
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Mikasa13
Neith
10
4 / 0 / 8
6,153
615
6,736
3,709
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Mori10
Tiamat
10
3 / 0 / 5
6,122
612
4,681
3,399
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Rezork96
Mercury
11
6 / 1 / 5
6,473
647
4,719
5,468
1,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
9
3 / 0 / 9
6,098
610
3,678
4,742
1,951
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Óberon
Fenrir
10
1 / 2 / 0
5,345
535
2,872
6,543
3,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
3
Kills
17
17
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
4
0
0
L
Kuzenbo
0
1
2
1
L
Nemesis
MOTORLUFFY
Nemesis
3
2
0
1.5
W
Neith
Mikasa13
Neith
4
0
8
8
W
Tiamat
Mori10
Tiamat
3
0
5
5.5
W
Mercury
Rezork96
Mercury
6
1
5
8.5
L
0
6
0
0
L
Rama
StLobo
Rama
0
4
0
0
W
Yemoja
3
0
9
7.5
W
Fenrir
Óberon
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,523
Damage
22,686
34,323
Taken
23,861
12,958
Mitigated
10,670
8,029
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
2,951
1,220
114
2,390
7,264
2,238
0
2,932
4,100
28,351
0
L
Kuzenbo
2,249
700
0
1,800
5,906
4,701
0
0
5,639
17,929
0
L
Nemesis
MOTORLUFFY
Nemesis
2,018
972
0
277
5,246
1,405
0
1,190
3,946
0
27,668
W
Neith
Mikasa13
Neith
6,736
3,696
0
1,358
3,709
1,940
479
1,317
2,392
0
32,766
W
Tiamat
Mori10
Tiamat
4,681
795
0
1,323
3,399
2,046
223
2,059
1,340
28,188
0
W
Mercury
Rezork96
Mercury
4,719
2,829
0
260
5,468
1,552
153
535
4,933
0
34,444
L
1,657
256
155
1,136
8,554
3,047
0
2,093
6,457
9,519
0
L
Rama
StLobo
Rama
1,648
1,301
0
2,157
7,353
1,567
792
1,736
5,555
0
23,242
W
Yemoja
3,678
878
813
1,406
4,742
1,951
235
843
3,899
18,632
0
W
Fenrir
Óberon
Fenrir
2,872
814
0
2,327
6,543
3,181
0
1,803
4,440
0
19,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,860
Gold Earned
30,191
214
Minions Killed
264
0
Camps Cleared
0
955,122
Distance Traveled
946,118
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,990
499
68
7
0
160,794
2
L
Kuzenbo
5,124
512
26
3
0
190,559
0
L
Nemesis
5,635
564
54
5
0
227,867
0
W
Neith
6,153
615
64
6
0
163,478
5
W
Tiamat
6,122
612
65
7
0
194,488
1
W
Mercury
6,473
647
71
7
0
228,879
1
L
Artio
4,281
428
16
2
0
200,947
0
L
Rama
4,830
483
50
5
0
174,955
2
W
Yemoja
6,098
610
24
2
0
199,522
4
W
Fenrir
5,345
535
40
4
0
159,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role