Player Matchup

Janus
Janus
Gold IV
GeCorePrank
Janus
Gold IV
Level 132
God Stats
33W - 35L
1,478 SR
Queue Stats
681W - 681L
1,436 MMR
Solo
Cthulhu
Cthulhu
Gold V
Halilix
Cthulhu
Gold V
Level 152
God Stats
20W - 20L
1,552 SR
Queue Stats
165W - 170L
1,389 MMR
Solo
Artio
Artio
Gold V
RoyalFlash
Artio
Gold V
Level 106
God Stats
63W - 61L
1,614 SR
Queue Stats
325W - 332L
1,435 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Sandrino
Ah Muzen Cab
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
pipornhub
Mercury
Silver I
Level 63
God Stats
3W - 3L
1,400 SR
Queue Stats
34W - 34L
1,414 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,509 SR
1,435 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 63
1,479 SR
1,439 MMR
Discordia
Discordia
Gold V
Chrumchacz
Discordia
Gold V
Level 106
God Stats
3W - 8L
1,245 SR
Queue Stats
658W - 653L
1,365 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
Glu_Faded
Cabrakan
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Neith
Neith
Gold IV
XsendaX
Neith
Gold IV
Level 86
God Stats
39W - 32L
1,649 SR
Queue Stats
296W - 285L
1,529 MMR
Party 2
Thanatos
Thanatos
Bronze III
itzDOPE
Thanatos
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,400 MMR
Party 1
King Arthur
King Arthur
Gold IV
lSiosl
King Arthur
Gold IV
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
9,932
584
10,126
6,088
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Halilix
Cthulhu
13
1 / 4 / 6
8,795
517
6,044
14,209
10,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artio
16
2 / 3 / 2
9,566
563
10,434
15,878
20,175
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Sandrino
Ah Muzen Cab
15
6 / 1 / 2
9,943
585
10,705
7,570
2,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
pipornhub
Mercury
18
7 / 1 / 5
10,675
628
6,091
12,858
5,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
SetNu WaNemesisScyllaApollo

VS

Bans
Erlang ShenFenrirHeraCu ChulainnPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chrumchacz
Discordia
15
3 / 2 / 1
9,185
540
8,222
6,895
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
Glu_Faded
Cabrakan
10
1 / 3 / 4
6,860
404
3,494
11,246
8,511
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
XsendaX
Neith
14
2 / 4 / 6
8,563
504
7,031
11,310
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
itzDOPE
Thanatos
13
2 / 6 / 2
7,971
469
6,424
16,031
6,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
lSiosl
King Arthur
16
2 / 4 / 1
9,071
534
10,766
15,829
9,397
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
19
Kills
10
10
Deaths
19
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Discordia
Chrumchacz
Discordia
3
2
1
1.75
W
3
1
6
6
L
Cabrakan
Glu_Faded
Cabrakan
1
3
4
1
W
Cthulhu
Halilix
Cthulhu
1
4
6
1
W
Artio
2
3
2
1
W
Ah Muzen Cab
Sandrino
Ah Muzen Cab
6
1
2
7
L
Neith
XsendaX
Neith
2
4
6
1.25
L
Thanatos
itzDOPE
Thanatos
2
6
2
0.5
L
King Arthur
lSiosl
King Arthur
2
4
1
0.63
W
Mercury
pipornhub
Mercury
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,400
Damage
35,937
56,603
Taken
61,311
40,950
Mitigated
30,213
21,773
Healing
24,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Chrumchacz
Discordia
8,222
922
0
1,675
6,895
2,380
0
3,169
3,414
64,575
0
W
10,126
325
0
1,896
6,088
1,905
195
2,510
3,206
62,180
0
L
Cabrakan
Glu_Faded
Cabrakan
3,494
138
0
1,882
11,246
8,511
0
4,112
7,106
8,622
0
W
Cthulhu
Halilix
Cthulhu
6,044
503
768
1,938
14,209
10,819
128
3,556
10,555
33,391
0
W
Artio
10,434
1,367
161
7,397
15,878
20,175
64
0
15,878
57,611
0
W
Ah Muzen Cab
Sandrino
Ah Muzen Cab
10,705
4,685
0
3,290
7,570
2,588
1,018
2,436
4,984
0
78,612
L
Neith
XsendaX
Neith
7,031
2,181
0
5,526
11,310
3,892
0
2,924
8,360
0
64,093
L
Thanatos
itzDOPE
Thanatos
6,424
2,219
0
11,452
16,031
6,033
0
5,708
10,125
0
46,315
L
King Arthur
lSiosl
King Arthur
10,766
2,811
0
3,686
15,829
9,397
0
10,091
5,702
0
58,950
W
Mercury
pipornhub
Mercury
6,091
4,016
0
6,323
12,858
5,463
278
2,368
10,264
0
85,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,911
Gold Earned
41,650
568
Minions Killed
495
0
Camps Cleared
0
1,740,247
Distance Traveled
1,567,666
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,185
540
142
8
0
331,009
7
W
Janus
9,932
584
129
8
0
343,006
6
L
Cabrakan
6,860
404
21
1
0
289,747
1
W
Cthulhu
8,795
517
56
3
0
328,402
3
W
Artio
9,566
563
115
7
0
322,978
1
W
Ah Muzen Cab
9,943
585
131
8
0
346,761
1
L
Neith
8,563
504
128
8
0
295,028
10
L
Thanatos
7,971
469
84
5
0
340,747
4
L
King Arthur
9,071
534
120
7
0
311,135
3
W
Mercury
10,675
628
137
8
0
399,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role