Player Matchup

Nemesis
Nemesis
GodAhri
Nemesis
Level 70
God Stats
0W - 1L
1,306 SR
Queue Stats
113W - 108L
1,465 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Innergie23
Ah Muzen Cab
Level 77
God Stats
2W - 5L
1,662 SR
Queue Stats
497W - 455L
1,532 Elo+
Party 3
Loki
Loki
SGT-J_DANGLE1
Loki
Level 69
God Stats
3W - 4L
1,574 SR
Queue Stats
110W - 114L
1,461 Elo+
Party 2
Ares
Ares
SethBlazed01
Ares
Level 41
God Stats
1W - 4L
1,454 SR
Queue Stats
130W - 124L
1,457 Elo+
Party 2
Scylla
Scylla
x6ingerBreadMan
Scylla
Level 33
God Stats
7W - 7L
1,623 SR
Queue Stats
235W - 225L
1,536 Elo+
Party 3
Team Averages
Level 58
1,524 SR
1,490 Elo+

VS

Team Averages
Level 100
1,625 SR
1,527 Elo+
Aphrodite
Aphrodite
Kailua87
Aphrodite
Level 40
God Stats
8W - 5L
1,363 SR
Queue Stats
12W - 16L
1,380 Elo+
Solo
Izanami
Izanami
Kaylaisonfireee
Izanami
Level 47
God Stats
13W - 6L
1,540 SR
Queue Stats
23W - 24L
1,597 Elo+
Party 1
Arachne
Arachne
NephewToto
Arachne
Level 97
God Stats
7W - 6L
1,699 SR
Queue Stats
52W - 50L
1,577 Elo+
Party 1
Sobek
Sobek
Otaymaster
Sobek
Level 159
God Stats
2W - 1L
1,666 SR
Queue Stats
87W - 109L
1,542 Elo+
Party 1
Fenrir
Fenrir
The Complainer0
Fenrir
Level 159
God Stats
14W - 22L
1,855 SR
Queue Stats
68W - 89L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GodAhri
Nemesis
7
0 / 4 / 1
4,871
443
2,789
5,727
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ah Muzen Cab
Innergie23
Ah Muzen Cab
8
0 / 2 / 0
4,933
448
4,628
6,599
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 6 / 1
5,185
471
2,587
7,138
2,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 0
5,139
467
2,862
6,603
3,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 2 / 0
5,898
536
1,080
3,457
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kailua87
Aphrodite
10
1 / 0 / 1
5,657
514
829
2,127
823
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
0 / 0 / 0
4,732
430
1,090
3,319
774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
NephewToto
Arachne
11
5 / 1 / 1
6,251
568
6,149
7,305
2,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
8
0 / 0 / 1
4,507
410
3,569
7,641
3,643
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
9 / 0 / 0
7,558
687
6,464
6,888
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
15
15
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
GodAhri
Nemesis
0
4
1
0.13
L
Ah Muzen Cab
Innergie23
Ah Muzen Cab
0
2
0
0
W
Aphrodite
Kailua87
Aphrodite
1
0
1
1.5
W
0
0
0
0
W
Arachne
NephewToto
Arachne
5
1
1
5.5
W
Sobek
0
0
1
0.5
L
0
6
1
0.08
L
0
1
0
0
W
9
0
0
9
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,946
Damage
18,101
29,524
Taken
27,280
14,035
Mitigated
9,857
6,822
Healing
14,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
GodAhri
Nemesis
2,789
1,240
0
122
5,727
3,859
0
146
5,581
0
24,793
L
Ah Muzen Cab
Innergie23
Ah Muzen Cab
4,628
1,137
0
2,951
6,599
2,416
0
1,738
4,861
0
34,952
W
Aphrodite
Kailua87
Aphrodite
829
0
955
1,716
2,127
823
0
561
1,470
24,717
0
W
1,090
682
0
536
3,319
774
0
706
2,613
0
22,861
W
Arachne
NephewToto
Arachne
6,149
5,032
0
1,306
7,305
2,274
0
516
6,684
0
38,557
W
Sobek
3,569
178
322
4,346
7,641
3,643
0
1,983
5,658
19,568
0
L
2,587
467
0
980
7,138
2,864
0
0
7,138
0
22,370
L
2,862
417
0
2,769
6,603
3,884
0
1,705
4,898
13,638
0
W
6,464
1,777
0
5,354
6,888
2,343
214
0
6,538
0
38,241
L
1,080
174
0
0
3,457
1,012
0
809
2,648
26,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,026
Gold Earned
28,705
241
Minions Killed
299
0
Camps Cleared
0
959,440
Distance Traveled
1,038,487
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,871
443
52
5
0
194,003
0
L
Ah Muzen Cab
4,933
448
53
5
0
191,519
0
W
Aphrodite
5,657
514
55
5
0
194,610
3
W
Izanami
4,732
430
66
6
0
186,930
0
W
Arachne
6,251
568
75
7
0
229,005
1
W
Sobek
4,507
410
26
2
0
211,204
2
L
Loki
5,185
471
48
4
0
186,219
1
L
Ares
5,139
467
31
3
0
208,193
3
W
Fenrir
7,558
687
77
7
0
216,738
4
L
Scylla
5,898
536
57
5
0
179,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role