Player Matchup

Cerberus
Cerberus
Bronze III
ManitoTheGod
Cerberus
Bronze III
Level 67
God Stats
0W - 3L
1,659 SR
Queue Stats
7W - 13L
1,505 MMR
Solo
Ullr
Ullr
Gold II
MmrPls
Ullr
Gold II
Level 113
God Stats
36W - 36L
1,548 SR
Queue Stats
468W - 467L
1,471 MMR
Solo
Janus
Janus
Silver I
amiraj2005
Janus
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold III
iSeshomaru
Thanatos
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver I
tromsns
Nike
Silver I
Level 89
God Stats
3W - 3L
1,534 SR
Queue Stats
35W - 43L
1,478 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 97
1,548 SR
1,491 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,600 SR
1,510 MMR
Nemesis
Nemesis
Gold III
JSnipes
Nemesis
Gold III
Level 84
God Stats
6W - 10L
1,374 SR
Queue Stats
387W - 395L
1,458 MMR
Solo
Tyr
Tyr
Gold III
Jherom
Tyr
Gold III
Level 147
God Stats
8W - 7L
1,631 SR
Queue Stats
126W - 124L
1,547 MMR
Solo
Chang'e
Chang'e
Bronze III
SeñorRafael
Chang'e
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,543 MMR
Party 1
Skadi
Skadi
Gold IV
SicZodiac
Skadi
Gold IV
Level 138
God Stats
6W - 2L
1,996 SR
Queue Stats
35W - 33L
1,501 MMR
Solo
Sobek
Sobek
Bronze III
iRaffer
Sobek
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ManitoTheGod
Cerberus
8
1 / 1 / 1
4,939
494
2,759
6,101
2,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
MmrPls
Ullr
8
1 / 3 / 1
5,018
502
3,240
5,554
1,260
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
10
0 / 3 / 0
5,126
513
1,821
4,655
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
iSeshomaru
Thanatos
8
0 / 3 / 0
4,669
467
1,380
7,804
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nike
tromsns
Nike
8
0 / 4 / 0
4,789
479
3,864
7,874
4,028
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Guan YuNu WaCu ChulainnPersephoneCthulhu

VS

Bans
DanzaburouCupidApolloHou YiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JSnipes
Nemesis
10
4 / 0 / 2
5,786
579
2,555
4,211
1,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tyr
Jherom
Tyr
11
2 / 0 / 2
6,429
643
5,374
7,413
4,879
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
SeñorRafael
Chang'e
12
5 / 0 / 1
7,024
702
5,564
3,964
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
SicZodiac
Skadi
10
3 / 1 / 1
5,671
567
4,390
4,748
1,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sobek
iRaffer
Sobek
9
0 / 1 / 5
5,248
525
3,746
7,936
3,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
14
14
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
JSnipes
Nemesis
4
0
2
5
W
Tyr
Jherom
Tyr
2
0
2
3
L
Cerberus
ManitoTheGod
Cerberus
1
1
1
1.5
L
Ullr
MmrPls
Ullr
1
3
1
0.5
W
Chang'e
SeñorRafael
Chang'e
5
0
1
5.5
W
Skadi
SicZodiac
Skadi
3
1
1
3.5
L
Janus
0
3
0
0
W
Sobek
iRaffer
Sobek
0
1
5
2.5
L
Thanatos
iSeshomaru
Thanatos
0
3
0
0
L
Nike
tromsns
Nike
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,064
Damage
21,629
31,988
Taken
28,272
11,078
Mitigated
12,061
10,463
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
JSnipes
Nemesis
2,555
1,393
0
604
4,211
1,362
0
143
4,068
0
27,072
W
Tyr
Jherom
Tyr
5,374
750
0
3,309
7,413
4,879
0
0
7,413
0
39,025
L
Cerberus
ManitoTheGod
Cerberus
2,759
311
210
2,960
6,101
2,029
0
2,137
3,928
12,082
0
L
Ullr
MmrPls
Ullr
3,240
1,585
0
1,090
5,554
1,260
0
1,421
4,133
0
25,740
W
Chang'e
SeñorRafael
Chang'e
5,564
817
599
2,136
3,964
1,092
0
838
3,034
47,017
0
W
Skadi
SicZodiac
Skadi
4,390
1,790
0
2,038
4,748
1,015
0
1,037
3,711
0
34,891
L
Janus
1,821
116
0
560
4,655
1,373
0
3,021
1,440
34,119
0
W
Sobek
iRaffer
Sobek
3,746
558
0
3,197
7,936
3,713
0
2,416
5,466
13,380
0
L
Thanatos
iSeshomaru
Thanatos
1,380
86
0
4,843
7,804
2,388
0
2,291
5,433
0
23,651
L
Nike
tromsns
Nike
3,864
530
0
800
7,874
4,028
0
127
7,744
0
23,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,541
Gold Earned
30,158
255
Minions Killed
322
0
Camps Cleared
0
914,213
Distance Traveled
1,025,916
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,786
579
61
6
0
215,362
3
W
Tyr
6,429
643
91
9
0
229,945
3
L
Cerberus
4,939
494
20
2
0
197,832
1
L
Ullr
5,018
502
59
6
0
175,153
0
W
Chang'e
7,024
702
96
10
0
201,919
4
W
Skadi
5,671
567
62
6
0
173,312
2
L
Janus
5,126
513
67
7
0
196,792
1
W
Sobek
5,248
525
12
1
0
205,378
5
L
Thanatos
4,669
467
47
5
0
179,516
2
L
Nike
4,789
479
62
6
0
164,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role