Player Matchup

Fafnir
Fafnir
Fhobo
Fafnir
Level 157
God Stats
5W - 6L
1,704 SR
Queue Stats
302W - 297L
1,525 Elo+
Solo
Set
Set
Kondor2003
Set
Level 86
God Stats
3W - 6L
1,555 SR
Queue Stats
70W - 64L
1,502 Elo+
Party 2
Odin
Odin
Lisek09090
Odin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 135L
1,490 Elo+
Party 2
Sol
Sol
TheMau64
Sol
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 228L
1,538 Elo+
Solo
Merlin
Merlin
eulay
Merlin
Level 58
God Stats
2W - 2L
1,291 SR
Queue Stats
2W - 3L
1,318 Elo+
Solo
Team Averages
Level 106
1,510 SR
1,475 Elo+

VS

Team Averages
Level 85
1,611 SR
1,516 Elo+
Horus
Horus
Griskus
Horus
Level 60
God Stats
20W - 15L
1,631 SR
Queue Stats
322W - 331L
1,474 Elo+
Party 1
Sol
Sol
SamSimJon
Sol
Level 96
God Stats
2W - 0L
1,715 SR
Queue Stats
437W - 423L
1,539 Elo+
Party 1
Ravana
Ravana
SchmockOnFire
Ravana
Level 47
God Stats
9W - 9L
1,474 SR
Queue Stats
234W - 218L
1,569 Elo+
Party 1
Ra
Ra
Simina
Ra
Level 120
God Stats
13W - 5L
1,745 SR
Queue Stats
153W - 133L
1,463 Elo+
Solo
Osiris
Osiris
Zyzygy
Osiris
Level 103
God Stats
19W - 25L
1,491 SR
Queue Stats
321W - 320L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Fhobo
Fafnir
12
4 / 1 / 3
7,416
570
6,202
7,821
5,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

11
5 / 5 / 2
6,955
535
7,533
11,062
4,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 3 / 1
5,716
440
2,067
7,078
2,720
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 3 / 4
6,850
527
9,153
10,119
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
eulay
Merlin
11
1 / 4 / 4
6,570
505
3,774
5,799
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Griskus
Horus
9
0 / 2 / 1
5,980
460
1,971
9,676
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 4 / 1
7,351
565
7,027
11,806
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 3 / 5
8,091
622
7,646
8,086
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ra
15
5 / 2 / 1
8,935
687
5,126
6,336
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Zyzygy
Osiris
14
5 / 1 / 1
8,254
635
5,349
7,565
6,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
12
Kills
16
16
Deaths
12
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Fhobo
Fafnir
4
1
3
5.5
W
Horus
Griskus
Horus
0
2
1
0.25
L
5
5
2
1.2
L
0
3
1
0.17
W
1
4
1
0.38
W
5
3
5
2.5
W
Ra
5
2
1
2.75
L
2
3
4
1.33
W
Osiris
Zyzygy
Osiris
5
1
1
5.5
L
Merlin
eulay
Merlin
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,729
Damage
27,119
41,879
Taken
43,469
16,904
Mitigated
21,123
15,767
Healing
15,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Fhobo
Fafnir
6,202
1,500
390
3,464
7,821
5,531
0
2,427
5,344
20,870
0
W
Horus
Griskus
Horus
1,971
829
652
2,229
9,676
5,154
0
4,633
5,043
0
15,090
L
7,533
3,751
0
4,040
11,062
4,346
0
2,771
8,135
0
41,633
L
2,067
587
0
1,287
7,078
2,720
0
260
6,754
0
21,789
W
7,027
2,920
0
7,058
11,806
3,554
1,058
7,487
4,319
48,588
0
W
7,646
3,156
0
466
8,086
2,989
0
3,206
4,880
0
39,351
W
Ra
5,126
509
919
2,178
6,336
2,481
0
2,277
4,059
62,410
0
L
9,153
2,411
0
5,882
10,119
2,456
297
3,957
6,162
49,310
0
W
Osiris
Zyzygy
Osiris
5,349
2,798
0
1,938
7,565
6,945
2,229
1,526
6,039
0
44,267
L
Merlin
eulay
Merlin
3,774
426
0
704
5,799
1,851
0
2,384
3,331
32,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,507
Gold Earned
38,611
317
Minions Killed
394
0
Camps Cleared
0
1,117,287
Distance Traveled
1,281,645
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,416
570
30
2
0
255,596
2
W
Horus
5,980
460
26
2
0
275,860
1
L
Set
6,955
535
73
6
0
237,509
5
L
Odin
5,716
440
54
4
0
172,150
2
W
Sol
7,351
565
92
7
0
228,939
1
W
Ravana
8,091
622
61
5
0
254,858
0
W
Ra
8,935
687
135
10
0
293,495
1
L
Sol
6,850
527
89
7
0
215,158
3
W
Osiris
8,254
635
80
6
0
228,493
4
L
Merlin
6,570
505
71
5
0
236,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role