Player Matchup

Sun Wukong
Sun Wukong
GatesOnDeck
Sun Wukong
Level 18
God Stats
32W - 27L
1,674 SR
Queue Stats
76W - 68L
1,604 Elo+
Solo
Bellona
Bellona
GumGuzzler45
Bellona
Level 28
God Stats
11W - 3L
1,833 SR
Queue Stats
35W - 17L
1,623 Elo+
Solo
Thanatos
Thanatos
NervNichtDu-Huen
Thanatos
Level 27
God Stats
5W - 0L
1,975 SR
Queue Stats
46W - 25L
1,707 Elo+
Party 1
Cthulhu
Cthulhu
Taube_assasinbra
Cthulhu
Level 26
God Stats
5W - 3L
1,632 SR
Queue Stats
52W - 50L
1,665 Elo+
Party 1
Agni
Agni
riosmalba2
Agni
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 33L
1,500 Elo+
Solo
Team Averages
Level 21
1,723 SR
1,620 Elo+

VS

Team Averages
Level 25
1,585 SR
1,611 Elo+
Nemesis
Nemesis
 
Nemesis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DodenVenter
Chronos
Level 27
God Stats
2W - 2L
1,727 SR
Queue Stats
83W - 82L
1,552 Elo+
Solo
Cthulhu
Cthulhu
The ZIZ9488
Cthulhu
Level 25
God Stats
2W - 4L
1,504 SR
Queue Stats
51W - 36L
1,621 Elo+
Solo
Nu Wa
Nu Wa
hibooOO7
Nu Wa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
iKurbStompDawGz
Izanami
Level 20
God Stats
1W - 1L
1,694 SR
Queue Stats
2W - 2L
1,880 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GatesOnDeck
Sun Wukong
16
12 / 1 / 2
10,303
542
13,951
13,280
9,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
GumGuzzler45
Bellona
16
2 / 1 / 6
9,568
504
4,660
15,327
8,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
6 / 2 / 5
10,774
567
6,892
15,397
5,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
1 / 3 / 2
8,200
432
4,135
12,018
8,239
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
8 / 1 / 7
10,402
547
12,998
9,619
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 5 / 1
7,074
372
5,707
11,846
6,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
DodenVenter
Chronos
15
5 / 4 / 2
9,490
499
10,903
17,933
5,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
The ZIZ9488
Cthulhu
8
0 / 4 / 0
6,526
343
3,141
6,771
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nu Wa
hibooOO7
Nu Wa
11
1 / 11 / 3
7,510
395
11,605
10,925
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 5 / 0
7,561
398
2,647
6,758
1,821
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
29
Kills
8
8
Deaths
29
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
5
1
0.1
L
Chronos
DodenVenter
Chronos
5
4
2
1.5
W
Sun Wukong
GatesOnDeck
Sun Wukong
12
1
2
13
W
Bellona
GumGuzzler45
Bellona
2
1
6
5
W
6
2
5
4.25
W
1
3
2
0.67
L
Cthulhu
The ZIZ9488
Cthulhu
0
4
0
0
L
Nu Wa
hibooOO7
Nu Wa
1
11
3
0.23
L
2
5
0
0.4
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,636
Damage
34,003
65,641
Taken
54,233
36,069
Mitigated
18,323
26,904
Healing
8,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,707
2,636
0
638
11,846
6,384
0
3,970
7,457
0
38,343
L
Chronos
DodenVenter
Chronos
10,903
3,381
183
5,568
17,933
5,380
462
7,146
10,477
48,305
0
W
Sun Wukong
GatesOnDeck
Sun Wukong
13,951
3,310
58
3,572
13,280
9,989
765
5,415
7,535
0
54,745
W
Bellona
GumGuzzler45
Bellona
4,660
1,652
0
4,830
15,327
8,658
1,992
4,771
10,556
0
67,180
W
6,892
1,778
0
13,223
15,397
5,916
2,589
6,725
8,672
0
85,351
W
4,135
39
237
480
12,018
8,239
0
4,809
7,209
37,729
0
L
Cthulhu
The ZIZ9488
Cthulhu
3,141
415
24
1,211
6,771
2,235
0
0
6,421
19,705
0
L
Nu Wa
hibooOO7
Nu Wa
11,605
4,648
0
337
10,925
2,503
0
3,516
7,149
34,932
0
L
2,647
2,106
0
692
6,758
1,821
500
1,737
4,921
0
22,229
W
12,998
1,704
0
4,504
9,619
3,267
1,306
3,599
6,020
63,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,247
Gold Earned
38,161
522
Minions Killed
271
0
Camps Cleared
0
1,786,535
Distance Traveled
1,387,055
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,074
372
61
3
0
376,156
2
L
Chronos
9,490
499
71
4
0
355,373
0
W
Sun Wukong
10,303
542
90
5
0
336,078
3
W
Bellona
9,568
504
113
6
0
352,263
1
W
Thanatos
10,774
567
153
8
0
367,570
1
W
Cthulhu
8,200
432
55
3
0
372,379
1
L
Cthulhu
6,526
343
43
2
0
169,201
0
L
Nu Wa
7,510
395
44
2
0
249,983
3
L
Izanami
7,561
398
52
3
0
236,342
0
W
Agni
10,402
547
111
6
0
358,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role