Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
CreedxSimp
Tsukuyomi
Gold IV
Level 124
God Stats
3W - 1L
1,838 SR
Queue Stats
66W - 67L
1,406 MMR
Party 1
Thor
Thor
Gold IV
CreedxVale
Thor
Gold IV
Level 125
God Stats
5W - 6L
1,291 SR
Queue Stats
91W - 93L
1,418 MMR
Party 1
Izanami
Izanami
Gold IV
Landlords
Izanami
Gold IV
Level 99
God Stats
3W - 1L
1,954 SR
Queue Stats
65W - 63L
1,495 MMR
Solo
Ymir
Ymir
Bronze IV
SevenOilRigs
Ymir
Bronze IV
Level 128
God Stats
5W - 7L
1,637 SR
Queue Stats
8W - 13L
1,496 MMR
Solo
Nox
Nox
Gold III
jimmyPAPU69
Nox
Gold III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 69L
1,489 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,644 SR
1,461 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,482 SR
1,469 MMR
Hun Batz
Hun Batz
Silver I
EvilShadow14
Hun Batz
Silver I
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 83L
1,434 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
JSnipes
Sun Wukong
Gold III
Level 84
God Stats
19W - 22L
1,409 SR
Queue Stats
387W - 395L
1,409 MMR
Solo
Rama
Rama
Bronze III
SeñorRafael
Rama
Bronze III
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 2L
1,500 MMR
Party 2
Thoth
Thoth
Silver I
amiraj2005
Thoth
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
iRaffer
Kuzenbo
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CreedxSimp
Tsukuyomi
14
0 / 2 / 2
8,451
470
6,845
11,433
5,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 2 / 2
9,080
504
7,824
14,408
6,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Landlords
Izanami
11
1 / 2 / 0
7,296
405
6,279
8,581
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 4
7,749
431
2,720
10,278
6,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 5 / 1
8,285
460
5,400
9,704
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ScyllaSetApolloDanzaburouGuan Yu

VS

Bans
AphroditeChang'eRatatoskrJanusErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EvilShadow14
Hun Batz
15
1 / 2 / 2
9,219
512
5,709
12,152
4,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
JSnipes
Sun Wukong
18
1 / 2 / 1
11,011
612
5,528
14,484
8,160
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 3 / 1
10,187
566
8,209
14,349
5,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
16
7 / 0 / 5
10,502
583
11,948
6,525
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
iRaffer
Kuzenbo
13
1 / 0 / 5
8,642
480
6,573
12,138
9,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
7
Kills
13
13
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
CreedxSimp
Tsukuyomi
0
2
2
0.5
L
5
2
2
3
W
Hun Batz
EvilShadow14
Hun Batz
1
2
2
1
W
Sun Wukong
JSnipes
Sun Wukong
1
2
1
0.75
L
Izanami
Landlords
Izanami
1
2
0
0.5
L
0
2
4
1
W
3
3
1
1.17
W
Thoth
7
0
5
9.5
W
Kuzenbo
iRaffer
Kuzenbo
1
0
5
3.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,068
Damage
37,967
54,404
Taken
59,648
26,058
Mitigated
29,530
13,456
Healing
24,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
CreedxSimp
Tsukuyomi
6,845
1,486
0
4,695
11,433
5,963
148
2,964
8,405
0
57,413
L
7,824
1,406
0
3,501
14,408
6,532
0
3,007
11,265
0
47,312
W
Hun Batz
EvilShadow14
Hun Batz
5,709
936
0
4,105
12,152
4,312
0
3,496
8,497
0
71,301
W
Sun Wukong
JSnipes
Sun Wukong
5,528
1,276
0
6,032
14,484
8,160
0
2,027
11,977
0
87,220
L
Izanami
Landlords
Izanami
6,279
4,763
0
2,286
8,581
3,434
0
1,790
6,791
0
50,207
L
2,720
917
0
2,037
10,278
6,958
0
5,754
4,326
18,752
0
W
8,209
6,228
0
8,421
14,349
5,392
5,855
1,373
12,920
0
88,584
W
Thoth
11,948
117
0
883
6,525
2,142
426
2,460
3,865
61,925
0
W
Kuzenbo
iRaffer
Kuzenbo
6,573
3,220
0
4,761
12,138
9,524
31
1,882
10,179
30,478
0
L
5,400
263
0
937
9,704
3,171
0
4,194
5,096
53,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,861
Gold Earned
49,561
440
Minions Killed
633
0
Camps Cleared
0
1,594,275
Distance Traveled
1,733,851
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,451
470
113
6
0
323,456
1
L
Thor
9,080
504
80
4
0
353,534
2
W
Hun Batz
9,219
512
129
7
0
354,632
4
W
Sun Wukong
11,011
612
185
10
0
345,379
8
L
Izanami
7,296
405
105
6
0
231,449
3
L
Ymir
7,749
431
28
2
0
340,781
0
W
Rama
10,187
566
160
9
0
287,486
2
W
Thoth
10,502
583
121
7
0
391,624
5
W
Kuzenbo
8,642
480
38
2
0
354,730
11
L
Nox
8,285
460
114
6
0
345,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role