Player Matchup

Fenrir
Fenrir
Adblocklawl
Fenrir
Level 88
God Stats
2W - 3L
1,290 SR
Queue Stats
191W - 183L
1,432 Elo+
Party 2
Skadi
Skadi
JAROSZv2
Skadi
Level 67
God Stats
51W - 34L
1,515 SR
Queue Stats
75W - 62L
1,492 Elo+
Solo
Bacchus
Bacchus
JuankiiLeon00
Bacchus
Level 116
God Stats
3W - 2L
1,762 SR
Queue Stats
438W - 449L
1,437 Elo+
Solo
Ymir
Ymir
Tattoomen
Ymir
Level 109
God Stats
0W - 2L
1,744 SR
Queue Stats
47W - 53L
1,472 Elo+
Party 2
Tyr
Tyr
jorntje
Tyr
Level 106
God Stats
10W - 6L
1,675 SR
Queue Stats
104W - 71L
1,478 Elo+
Solo
Team Averages
Level 97
1,597 SR
1,462 Elo+

VS

Team Averages
Level 97
1,453 SR
1,439 Elo+
Awilix
Awilix
Filtorn
Awilix
Level 87
God Stats
3W - 4L
1,340 SR
Queue Stats
88W - 70L
1,309 Elo+
Solo
Bacchus
Bacchus
cm_bio
Bacchus
Level 82
God Stats
9W - 4L
1,643 SR
Queue Stats
344W - 349L
1,477 Elo+
Party 1
Tiamat
Tiamat
hypeflash
Tiamat
Level 125
God Stats
56W - 28L
1,684 SR
Queue Stats
131W - 110L
1,421 Elo+
Solo
Anhur
Anhur
ultra0prime
Anhur
Level 64
God Stats
1W - 3L
1,096 SR
Queue Stats
160W - 163L
1,488 Elo+
Party 1
Chiron
Chiron
燃烧我的卡路里
Chiron
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 4 / 2
5,405
541
4,223
7,613
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Skadi
JAROSZv2
Skadi
10
2 / 0 / 3
5,545
555
4,473
3,198
814
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
7
1 / 2 / 2
4,907
491
2,692
7,740
3,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
7
0 / 4 / 0
4,671
467
1,823
7,080
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyr
9
0 / 3 / 0
5,341
534
1,393
7,264
3,424
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Filtorn
Awilix
10
3 / 1 / 3
6,052
605
1,415
4,925
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
cm_bio
Bacchus
8
2 / 2 / 1
5,308
531
2,459
6,876
3,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
hypeflash
Tiamat
12
2 / 0 / 2
6,750
675
3,549
3,454
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 2 / 1
4,896
490
4,194
5,321
1,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
5 / 0 / 1
7,070
707
7,851
5,637
2,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
13
13
Deaths
5
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
4
2
0.75
W
Awilix
Filtorn
Awilix
3
1
3
4.5
L
Skadi
JAROSZv2
Skadi
2
0
3
3.5
L
Bacchus
1
2
2
1
L
Ymir
0
4
0
0
W
Bacchus
cm_bio
Bacchus
2
2
1
1.25
W
Tiamat
hypeflash
Tiamat
2
0
2
3
L
Tyr
0
3
0
0
W
1
2
1
0.75
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,604
Damage
19,468
32,895
Taken
26,213
12,832
Mitigated
9,351
6,689
Healing
13,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,223
1,393
0
2,167
7,613
2,872
47
778
6,835
0
23,487
W
Awilix
Filtorn
Awilix
1,415
384
0
2,698
4,925
1,379
0
0
4,925
0
27,626
L
Skadi
JAROSZv2
Skadi
4,473
2,117
224
762
3,198
814
877
427
2,771
0
31,455
L
Bacchus
2,692
378
333
1,500
7,740
3,053
0
1,401
6,339
11,381
0
L
Ymir
1,823
392
0
325
7,080
2,669
0
3,402
3,678
21,054
0
W
Bacchus
cm_bio
Bacchus
2,459
358
0
2,580
6,876
3,060
340
1,547
5,329
7,066
0
W
Tiamat
hypeflash
Tiamat
3,549
980
0
1,877
3,454
1,559
261
1,265
2,069
41,511
0
L
Tyr
1,393
639
0
1,378
7,264
3,424
0
0
7,264
0
26,199
W
4,194
1,826
0
1,642
5,321
1,321
846
1,145
4,176
0
21,442
W
7,851
3,769
0
4,506
5,637
2,032
314
398
5,199
0
42,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,869
Gold Earned
30,076
240
Minions Killed
301
0
Camps Cleared
0
957,181
Distance Traveled
956,332
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,405
541
52
5
0
198,778
3
W
Awilix
6,052
605
64
6
0
231,323
3
L
Skadi
5,545
555
61
6
0
192,036
3
L
Bacchus
4,907
491
15
2
0
215,450
1
L
Ymir
4,671
467
46
5
0
162,193
3
W
Bacchus
5,308
531
12
1
0
211,647
1
W
Tiamat
6,750
675
98
10
0
185,603
4
L
Tyr
5,341
534
66
7
0
188,724
0
W
Anhur
4,896
490
41
4
0
171,405
0
W
Chiron
7,070
707
86
9
0
156,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role