Player Matchup

Achilles
Achilles
MAKA973
Achilles
Level 29
God Stats
39W - 24L
1,664 SR
Queue Stats
106W - 98L
1,545 Elo+
Party 2
Scylla
Scylla
tru--aim
Scylla
Level 32
God Stats
26W - 35L
1,531 SR
Queue Stats
115W - 133L
1,443 Elo+
Party 2
Geb
Geb
ttv_hunta
Geb
Level 76
God Stats
1W - 0L
1,817 SR
Queue Stats
214W - 225L
1,504 Elo+
Party 2
Team Averages
Level 46
1,671 SR
1,497 Elo+

VS

Team Averages
Level 23
1,465 SR
1,313 Elo+
Set
Set
Felipe4025
Set
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,221 Elo+
Solo
Tiamat
Tiamat
Gohan8793
Tiamat
Level 47
God Stats
11W - 14L
1,435 SR
Queue Stats
149W - 131L
1,364 Elo+
Party 1
Bellona
Bellona
OneEyedGamer187
Bellona
Level 13
God Stats
4W - 5L
1,460 SR
Queue Stats
96W - 99L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MAKA973
Achilles
10
3 / 2 / 6
7,175
718
7,221
9,565
6,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
tru--aim
Scylla
10
4 / 2 / 4
7,169
717
7,678
6,012
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 6
7,165
717
4,587
8,180
5,030
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,941
594
665
7,270
2,545
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Tiamat
Gohan8793
Tiamat
11
2 / 0 / 3
6,881
688
8,752
6,621
6,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 8 / 2
7,002
700
7,665
11,389
6,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
9
Kills
5
5
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Tiamat
Gohan8793
Tiamat
2
0
3
3.5
W
Achilles
MAKA973
Achilles
3
2
6
3
L
3
8
2
0.5
W
Scylla
tru--aim
Scylla
4
2
4
3
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,486
Damage
17,082
23,757
Taken
25,280
13,028
Mitigated
15,324
4,897
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
665
146
0
2,177
7,270
2,545
0
4,330
2,718
0
7,468
L
Tiamat
Gohan8793
Tiamat
8,752
674
393
1,957
6,621
6,133
0
2,664
3,847
24,378
0
W
Achilles
MAKA973
Achilles
7,221
3,109
0
2,868
9,565
6,145
115
2,852
6,713
0
15,556
L
7,665
3,545
222
1,616
11,389
6,646
0
4,765
6,386
0
24,840
W
Scylla
tru--aim
Scylla
7,678
597
0
788
6,012
1,853
333
1,926
4,086
19,546
0
W
4,587
404
460
781
8,180
5,030
155
4,024
4,156
21,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,509
Gold Earned
19,824
80
Minions Killed
78
0
Camps Cleared
0
562,448
Distance Traveled
494,002
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,941
594
17
2
0
162,895
0
L
Tiamat
6,881
688
27
3
0
174,604
0
W
Achilles
7,175
718
16
2
0
182,536
2
L
Bellona
7,002
700
34
3
0
156,503
3
W
Scylla
7,169
717
36
4
0
173,270
4
W
Geb
7,165
717
28
3
0
206,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role