Player Matchup

Merlin
Merlin
Bores-o-animal
Merlin
Level 16
God Stats
77W - 63L
1,550 SR
Queue Stats
151W - 152L
1,297 Elo+
Solo
Ymir
Ymir
Philipp81007
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,231 Elo+
Solo
Anhur
Anhur
SethKaRa
Anhur
Level 12
God Stats
4W - 6L
1,604 SR
Queue Stats
32W - 40L
1,312 Elo+
Solo
Heimdallr
Heimdallr
Vitorrider
Heimdallr
Level 16
God Stats
15W - 18L
1,406 SR
Queue Stats
39W - 48L
1,283 Elo+
Solo
Neith
Neith
WhoeverIWantToB
Neith
Level 23
God Stats
26W - 25L
1,420 SR
Queue Stats
102W - 100L
1,304 Elo+
Solo
Team Averages
Level 15
1,496 SR
1,286 Elo+

VS

Team Averages
Level 12
1,433 SR
1,239 Elo+
Yemoja
Yemoja
Breezyxrockyy
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,141 Elo+
Solo
Xing Tian
Xing Tian
Spagedsta
Xing Tian
Level 16
God Stats
13W - 18L
1,344 SR
Queue Stats
42W - 63L
1,297 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheSuperMatthew
Tsukuyomi
Level 7
God Stats
1W - 4L
1,235 SR
Queue Stats
1W - 4L
1,195 Elo+
Solo
Cthulhu
Cthulhu
Xxnacho_chachoxX
Cthulhu
Level 7
God Stats
1W - 1L
1,734 SR
Queue Stats
7W - 15L
1,228 Elo+
Solo
Chaac
Chaac
ek-Soulstealer
Chaac
Level 24
God Stats
3W - 7L
1,354 SR
Queue Stats
66W - 81L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 19
12,781
1,065
26,967
8,880
3,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
10 / 1 / 22
13,835
1,153
19,452
14,267
16,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
SethKaRa
Anhur
18
4 / 0 / 22
11,688
974
11,816
7,569
2,999
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heimdallr
Vitorrider
Heimdallr
19
11 / 0 / 23
12,290
1,024
17,799
7,442
3,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 2 / 26
11,645
970
22,614
7,136
3,210
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Team 1 Tickets

313

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 15 / 0
9,459
788
3,869
31,057
23,098
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xing Tian
Spagedsta
Xing Tian
16
0 / 5 / 1
10,037
836
4,277
26,022
17,311
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
TheSuperMatthew
Tsukuyomi
15
3 / 10 / 0
10,630
886
15,214
21,373
7,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

15
0 / 7 / 1
9,852
821
4,144
16,099
8,690
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
0 / 5 / 1
9,547
796
12,491
20,955
22,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
6
42
Kills
3
3
Deaths
42
112
Assists
3
Player
Kills
Deaths
Assists
KDA
W
11
0
19
20.5
L
0
15
0
0
W
10
1
22
21
W
Anhur
SethKaRa
Anhur
4
0
22
15
L
Xing Tian
Spagedsta
Xing Tian
0
5
1
0.1
L
Tsukuyomi
TheSuperMatthew
Tsukuyomi
3
10
0
0.3
W
Heimdallr
Vitorrider
Heimdallr
11
0
23
22.5
W
6
2
26
9.5
L
0
7
1
0.07
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,648
Damage
39,995
45,294
Taken
115,506
30,162
Mitigated
78,924
7,768
Healing
5,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,967
3,301
2,324
2,576
8,880
3,663
0
3,353
5,427
48,122
0
L
3,869
1,445
442
40
31,057
23,098
0
13,948
17,109
10,487
0
W
19,452
5,169
0
1,361
14,267
16,980
0
4,733
9,238
29,456
0
W
Anhur
SethKaRa
Anhur
11,816
7,897
0
0
7,569
2,999
0
1,495
5,974
0
30,154
L
Xing Tian
Spagedsta
Xing Tian
4,277
1,003
0
830
26,022
17,311
0
12,413
13,609
14,829
0
L
Tsukuyomi
TheSuperMatthew
Tsukuyomi
15,214
3,666
0
150
21,373
7,525
0
8,058
13,315
0
29,837
W
Heimdallr
Vitorrider
Heimdallr
17,799
6,916
0
482
7,442
3,310
0
1,541
5,776
0
24,632
W
22,614
14,699
0
1,025
7,136
3,210
0
1,168
5,868
0
39,038
L
4,144
407
0
0
16,099
8,690
0
3,463
12,636
25,789
0
L
12,491
1,826
0
3,892
20,955
22,300
0
8,537
12,418
0
25,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,239
Gold Earned
49,525
181
Minions Killed
132
5
Camps Cleared
6
1,011,580
Distance Traveled
949,392
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,781
1,065
43
4
1
200,799
0
L
Yemoja
9,459
788
8
1
1
244,185
1
W
Ymir
13,835
1,153
30
3
0
198,415
1
W
Anhur
11,688
974
52
4
1
207,854
0
L
Xing Tian
10,037
836
31
3
0
187,959
0
L
Tsukuyomi
10,630
886
19
2
3
201,803
0
W
Heimdallr
12,290
1,024
20
2
3
238,024
0
W
Neith
11,645
970
36
3
0
166,488
0
L
Cthulhu
9,852
821
47
4
1
132,328
0
L
Chaac
9,547
796
27
2
1
183,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role