Player Matchup

Horus
Horus
Gogeta999
Horus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 50L
1,514 Elo+
Solo
Bacchus
Bacchus
KrzywySS
Bacchus
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 25L
1,531 Elo+
Party 1
Nox
Nox
MilordEddi
Nox
Level 122
God Stats
2W - 1L
1,626 SR
Queue Stats
55W - 48L
1,586 Elo+
Party 1
Medusa
Medusa
Necr0butcher
Medusa
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Osohju
Nu Wa
Level 127
God Stats
5W - 2L
1,262 SR
Queue Stats
118W - 110L
1,608 Elo+
Party 1
Team Averages
Level 106
1,478 SR
1,548 Elo+

VS

Team Averages
Level 111
1,466 SR
1,405 Elo+
Merlin
Merlin
 
Merlin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Drindom
Cupid
Level 114
God Stats
0W - 1L
1,329 SR
Queue Stats
19W - 25L
1,021 Elo+
Solo
Hel
Hel
Drokin6
Hel
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
200W - 194L
1,420 Elo+
Solo
Freya
Freya
thandraugh
Freya
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
zendik
Thoth
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Gogeta999
Horus
16
6 / 5 / 17
10,501
875
10,481
17,865
17,600
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
KrzywySS
Bacchus
15
3 / 4 / 17
10,116
843
6,949
14,717
21,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 1 / 16
10,419
868
10,612
3,740
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
19
12 / 3 / 15
11,333
944
24,758
13,039
6,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
Osohju
Nu Wa
18
5 / 1 / 21
10,542
879
19,455
12,514
7,312
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
3 / 6 / 8
9,741
812
10,118
14,930
5,509
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
Drindom
Cupid
17
4 / 6 / 6
9,566
797
13,500
18,930
7,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
16
3 / 4 / 11
9,318
777
9,398
13,475
4,962
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Freya
11
1 / 11 / 5
7,247
604
3,221
14,826
4,710
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thoth
zendik
Thoth
15
3 / 5 / 8
8,833
736
9,205
12,261
4,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
52
32
Kills
14
14
Deaths
32
86
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
6
8
1.17
L
Cupid
Drindom
Cupid
4
6
6
1.17
L
Hel
3
4
11
2.13
W
Horus
Gogeta999
Horus
6
5
17
2.9
W
Bacchus
KrzywySS
Bacchus
3
4
17
2.88
W
6
1
16
14
W
Medusa
12
3
15
6.5
W
Nu Wa
Osohju
Nu Wa
5
1
21
15.5
L
Freya
1
11
5
0.32
L
Thoth
zendik
Thoth
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,255
Damage
45,442
61,875
Taken
74,422
55,651
Mitigated
26,387
26,627
Healing
35,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,118
971
859
1,822
14,930
5,509
0
8,404
6,286
34,882
0
L
Cupid
Drindom
Cupid
13,500
7,794
838
5,682
18,930
7,066
0
8,921
9,858
0
28,042
L
Hel
9,398
1,366
15,853
7,838
13,475
4,962
0
8,064
5,191
23,506
0
W
Horus
Gogeta999
Horus
10,481
4,143
3,638
4,697
17,865
17,600
636
8,331
9,534
0
16,061
W
Bacchus
KrzywySS
Bacchus
6,949
294
857
1,459
14,717
21,487
330
6,468
8,249
13,599
0
W
10,612
199
2,342
288
3,740
2,861
1,320
2,420
1,320
18,828
0
W
Medusa
24,758
9,306
1,634
4,063
13,039
6,391
2,494
8,291
4,748
0
52,055
W
Nu Wa
Osohju
Nu Wa
19,455
5,506
2,748
4,901
12,514
7,312
1,165
6,432
6,082
36,081
0
L
Freya
3,221
1,158
54
777
14,826
4,710
0
5,744
9,022
7,003
0
L
Thoth
zendik
Thoth
9,205
390
0
1,399
12,261
4,140
0
5,072
7,049
22,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,911
Gold Earned
44,705
122
Minions Killed
141
0
Camps Cleared
0
1,155,367
Distance Traveled
1,067,110
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,741
812
53
4
0
190,485
0
L
Cupid
9,566
797
25
2
0
199,504
0
L
Hel
9,318
777
27
2
0
255,542
5
W
Horus
10,501
875
13
1
0
218,724
0
W
Bacchus
10,116
843
9
1
0
234,948
1
W
Nox
10,419
868
26
2
0
202,537
0
W
Medusa
11,333
944
46
4
0
246,895
0
W
Nu Wa
10,542
879
28
2
0
252,263
5
L
Freya
7,247
604
11
1
0
206,862
3
L
Thoth
8,833
736
25
2
0
214,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role