Player Matchup

Kali
Kali
ElroyKrijgTering
Kali
Level 119
God Stats
5W - 1L
1,620 SR
Queue Stats
169W - 144L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
GeneralKenobi27
Cthulhu
Level 7
God Stats
4W - 4L
1,727 SR
Queue Stats
4W - 4L
1,720 Elo+
Party 1
Anhur
Anhur
GewoonElroy
Anhur
Level 129
God Stats
13W - 11L
1,556 SR
Queue Stats
100W - 75L
1,610 Elo+
Party 1
Bellona
Bellona
Voltawicca
Bellona
Level 65
God Stats
48W - 38L
1,597 SR
Queue Stats
167W - 138L
1,583 Elo+
Party 1
Kukulkan
Kukulkan
daloga09
Kukulkan
Level 37
God Stats
17W - 21L
1,398 SR
Queue Stats
275W - 324L
1,381 Elo+
Solo
Team Averages
Level 71
1,579 SR
1,571 Elo+

VS

Team Averages
Level 39
1,626 SR
1,492 Elo+
Jing Wei
Jing Wei
DopErwt_1315
Jing Wei
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,481 Elo+
Party 3
Janus
Janus
Neubu
Janus
Level 37
God Stats
0W - 1L
1,765 SR
Queue Stats
16W - 10L
1,538 Elo+
Solo
Sobek
Sobek
Renaudclio
Sobek
Level 14
God Stats
1W - 3L
1,324 SR
Queue Stats
38W - 36L
1,460 Elo+
Party 3
Danzaburou
Danzaburou
TehRaiDen
Danzaburou
Level 26
God Stats
5W - 7L
1,758 SR
Queue Stats
82W - 98L
1,488 Elo+
Party 2
Fenrir
Fenrir
forsakenzor
Fenrir
Level 63
God Stats
1W - 1L
1,783 SR
Queue Stats
199W - 220L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 6
9,099
700
6,011
8,787
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 1 / 6
6,989
538
2,548
7,505
4,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
8 / 0 / 3
8,497
654
8,789
7,945
2,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Voltawicca
Bellona
14
2 / 2 / 2
8,231
633
4,699
8,642
5,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
daloga09
Kukulkan
14
3 / 3 / 1
7,992
615
4,736
5,207
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DopErwt_1315
Jing Wei
9
0 / 6 / 1
5,352
412
4,161
8,612
1,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Janus
Neubu
Janus
13
3 / 4 / 1
8,105
623
4,796
7,644
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
10
1 / 3 / 0
5,965
459
2,837
9,367
5,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
TehRaiDen
Danzaburou
9
1 / 4 / 0
5,873
452
2,101
7,246
1,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
13
2 / 2 / 1
6,683
514
3,665
8,747
5,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
19
Kills
7
7
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DopErwt_1315
Jing Wei
0
6
1
0.08
W
6
1
6
9
W
0
1
6
3
W
8
0
3
9.5
L
Janus
Neubu
Janus
3
4
1
0.88
L
Sobek
1
3
0
0.33
L
Danzaburou
TehRaiDen
Danzaburou
1
4
0
0.25
W
Bellona
Voltawicca
Bellona
2
2
2
1.5
W
Kukulkan
daloga09
Kukulkan
3
3
1
1.17
L
Fenrir
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,783
Damage
17,560
38,086
Taken
41,616
19,213
Mitigated
16,019
13,489
Healing
9,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DopErwt_1315
Jing Wei
4,161
3,015
0
1,907
8,612
1,509
0
2,002
6,566
0
26,877
W
6,011
2,505
0
2,999
8,787
3,965
1,466
1,061
7,606
0
51,741
W
2,548
291
0
959
7,505
4,663
120
1,759
5,708
13,221
0
W
8,789
4,072
0
5,456
7,945
2,791
580
1,229
6,716
0
63,290
L
Janus
Neubu
Janus
4,796
577
0
480
7,644
1,940
0
1,852
5,658
52,299
0
L
Sobek
2,837
228
0
2,080
9,367
5,789
0
3,030
6,279
14,517
0
L
Danzaburou
TehRaiDen
Danzaburou
2,101
324
0
2,272
7,246
1,421
0
126
7,082
0
28,809
W
Bellona
Voltawicca
Bellona
4,699
2,311
0
3,678
8,642
5,964
1,544
0
8,417
0
45,169
W
Kukulkan
daloga09
Kukulkan
4,736
232
0
397
5,207
1,830
318
3,268
1,731
37,697
0
L
Fenrir
3,665
953
0
3,235
8,747
5,360
0
0
8,747
0
29,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,808
Gold Earned
31,978
414
Minions Killed
317
0
Camps Cleared
0
1,305,005
Distance Traveled
1,270,259
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,352
412
53
4
0
232,631
2
W
Kali
9,099
700
87
7
0
297,649
0
W
Cthulhu
6,989
538
22
2
0
270,700
1
W
Anhur
8,497
654
112
9
0
210,243
0
L
Janus
8,105
623
113
9
0
269,017
5
L
Sobek
5,965
459
22
2
0
276,028
4
L
Danzaburou
5,873
452
69
5
0
244,574
3
W
Bellona
8,231
633
101
8
0
258,925
1
W
Kukulkan
7,992
615
92
7
0
267,488
3
L
Fenrir
6,683
514
60
5
0
248,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role