Player Matchup

Guan Yu
Guan Yu
Branchwine
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 43L
1,423 Elo+
Party 1
Amaterasu
Amaterasu
ChanWilder
Amaterasu
Level 39
God Stats
10W - 11L
1,864 SR
Queue Stats
465W - 471L
1,543 Elo+
Party 2
Merlin
Merlin
Ukanogggg
Merlin
Level 7
God Stats
2W - 2L
1,729 SR
Queue Stats
53W - 51L
1,423 Elo+
Party 1
Arachne
Arachne
Zamasult
Arachne
Level 27
God Stats
14W - 10L
1,750 SR
Queue Stats
307W - 303L
1,560 Elo+
Party 2
Ymir
Ymir
asp89
Ymir
Level 19
God Stats
34W - 17L
1,767 SR
Queue Stats
56W - 57L
1,511 Elo+
Party 2
Team Averages
Level 20
1,722 SR
1,492 Elo+

VS

Team Averages
Level 19
1,376 SR
1,464 Elo+
Apollo
Apollo
BraindeadCoward
Apollo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Hïtt
Ymir
Level 18
God Stats
7W - 6L
1,176 SR
Queue Stats
49W - 39L
1,465 Elo+
Party 3
Set
Set
PrinceMimoune
Set
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 113L
1,393 Elo+
Party 3
Bellona
Bellona
Ptipéni
Bellona
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 69L
1,298 Elo+
Party 3
Ao Kuang
Ao Kuang
Rezzy123
Ao Kuang
Level 8
God Stats
0W - 1L
1,203 SR
Queue Stats
3W - 2L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Branchwine
Guan Yu
16
2 / 1 / 16
10,519
501
8,592
16,861
21,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
ChanWilder
Amaterasu
19
8 / 2 / 10
12,425
592
13,928
18,599
19,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Ukanogggg
Merlin
15
4 / 7 / 12
10,099
481
10,898
10,268
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Zamasult
Arachne
17
15 / 1 / 13
11,812
562
20,477
20,854
10,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
asp89
Ymir
16
4 / 2 / 22
11,050
526
10,640
15,311
14,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 2
9,981
475
13,456
15,279
5,366
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Hïtt
Ymir
11
1 / 8 / 4
7,988
380
12,219
24,416
21,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 8 / 1
8,194
390
6,780
18,253
6,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
Ptipéni
Bellona
15
2 / 6 / 0
9,587
457
9,109
19,666
12,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Boots

Boots

+6%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Rezzy123
Ao Kuang
13
4 / 7 / 1
8,492
404
8,586
16,110
5,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
21
33
Kills
13
13
Deaths
34
73
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
W
Guan Yu
Branchwine
Guan Yu
2
1
16
10
W
Amaterasu
ChanWilder
Amaterasu
8
2
10
6.5
L
Ymir
Hïtt
Ymir
1
8
4
0.38
L
1
8
1
0.19
L
Bellona
Ptipéni
Bellona
2
6
0
0.33
L
Ao Kuang
Rezzy123
Ao Kuang
4
7
1
0.64
W
Merlin
Ukanogggg
Merlin
4
7
12
1.43
W
Arachne
Zamasult
Arachne
15
1
13
21.5
W
Ymir
asp89
Ymir
4
2
22
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,535
Damage
50,150
81,893
Taken
93,724
69,328
Mitigated
51,476
41,283
Healing
18,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,456
7,409
0
7,042
15,279
5,366
0
2,220
13,059
0
85,483
W
Guan Yu
Branchwine
Guan Yu
8,592
1,465
8,259
7,966
16,861
21,346
1,044
3,216
13,645
0
48,074
W
Amaterasu
ChanWilder
Amaterasu
13,928
8,079
0
11,082
18,599
19,190
1,185
2,067
16,532
0
74,815
L
Ymir
Hïtt
Ymir
12,219
1,289
0
2,555
24,416
21,985
104
8,835
15,581
36,054
0
L
6,780
3,196
0
4,834
18,253
6,423
50
3,708
14,545
0
54,732
L
Bellona
Ptipéni
Bellona
9,109
3,644
0
556
19,666
12,039
0
2,779
16,887
0
53,031
L
Ao Kuang
Rezzy123
Ao Kuang
8,586
1,553
0
3,570
16,110
5,663
0
3,996
12,114
39,102
0
W
Merlin
Ukanogggg
Merlin
10,898
1,184
0
471
10,268
3,597
1,758
2,561
7,707
50,722
0
W
Arachne
Zamasult
Arachne
20,477
16,035
558
9,627
20,854
10,637
3,461
8,053
12,801
0
58,253
W
Ymir
asp89
Ymir
10,640
2,033
0
3,320
15,311
14,558
1,359
4,908
10,403
28,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,905
Gold Earned
44,242
415
Minions Killed
450
0
Camps Cleared
0
2,044,942
Distance Traveled
1,763,923
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,981
475
154
7
0
356,698
2
W
Guan Yu
10,519
501
81
4
0
430,664
4
W
Amaterasu
12,425
592
141
7
0
399,942
5
L
Ymir
7,988
380
46
2
0
318,005
5
L
Set
8,194
390
89
4
0
369,812
0
L
Bellona
9,587
457
89
4
0
345,550
5
L
Ao Kuang
8,492
404
72
3
0
373,858
5
W
Merlin
10,099
481
71
3
0
346,745
0
W
Arachne
11,812
562
81
4
0
468,156
7
W
Ymir
11,050
526
41
2
0
399,435
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role