Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
El0t
Athena
Level 59
God Stats
2W - 0L
1,719 SR
Queue Stats
73W - 58L
1,494 Elo+
Solo
Achilles
Achilles
Necrain
Achilles
Level 116
God Stats
2W - 4L
1,297 SR
Queue Stats
136W - 161L
1,472 Elo+
Solo
Danzaburou
Danzaburou
Tenshi no Jundo
Danzaburou
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,484 Elo+
Solo
Set
Set
XiristiaN
Set
Level 106
God Stats
1W - 0L
1,997 SR
Queue Stats
211W - 182L
1,463 Elo+
Solo
Team Averages
Level 99
1,603 SR
1,483 Elo+

VS

Team Averages
Level 79
1,516 SR
1,366 Elo+
Kukulkan
Kukulkan
DemaaZz
Kukulkan
Level 89
God Stats
2W - 2L
1,581 SR
Queue Stats
176W - 178L
1,384 Elo+
Solo
Rama
Rama
OK_Ryba
Rama
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,216 Elo+
Solo
Bellona
Bellona
aDiémusSáma
Bellona
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
missRavenna
Medusa
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 19L
1,265 Elo+
Solo
Geb
Geb
xXELRhyNnoXx
Geb
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
465W - 454L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
3 / 6 / 10
11,662
729
14,680
13,830
6,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
El0t
Athena
16
3 / 4 / 12
10,923
683
6,570
19,142
22,252
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
Necrain
Achilles
17
1 / 6 / 14
10,590
662
7,362
29,308
34,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Tenshi no Jundo
Danzaburou
20
4 / 0 / 12
13,072
817
10,743
9,094
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 5 / 10
12,424
777
11,842
15,943
11,193
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DemaaZz
Kukulkan
19
10 / 2 / 7
12,223
764
29,922
10,983
5,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
OK_Ryba
Rama
15
0 / 2 / 7
9,578
599
3,523
8,981
3,789
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
14
3 / 5 / 15
10,595
662
8,519
11,657
8,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
20
6 / 2 / 11
11,740
734
18,338
11,076
6,124
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
2 / 6 / 13
10,881
680
16,108
16,683
19,801
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
74
16
Kills
21
21
Deaths
17
58
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
6
10
1.33
L
Kukulkan
DemaaZz
Kukulkan
10
2
7
6.75
W
Athena
El0t
Athena
3
4
12
2.25
W
Achilles
Necrain
Achilles
1
6
14
1.33
L
Rama
OK_Ryba
Rama
0
2
7
1.75
W
Danzaburou
Tenshi no Jundo
Danzaburou
4
0
12
10
W
5
5
10
2
L
Bellona
3
5
15
2.1
L
Medusa
6
2
11
5.75
L
2
6
13
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,197
Damage
76,410
87,317
Taken
59,380
79,527
Mitigated
43,797
31,369
Healing
22,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,680
86
3,746
1,781
13,830
6,768
1,067
5,358
8,472
39,631
0
L
Kukulkan
DemaaZz
Kukulkan
29,922
2,295
3,386
4,504
10,983
5,892
1,311
3,919
6,989
57,915
0
W
Athena
El0t
Athena
6,570
1,684
1,822
1,668
19,142
22,252
543
10,134
9,008
10,629
0
W
Achilles
Necrain
Achilles
7,362
1,050
1,609
8,904
29,308
34,205
769
13,351
15,957
186
13,649
L
Rama
OK_Ryba
Rama
3,523
2,924
14
2,127
8,981
3,789
1,305
4,432
4,524
0
7,893
W
Danzaburou
Tenshi no Jundo
Danzaburou
10,743
2,807
1,507
3,785
9,094
5,109
817
6,368
2,726
0
34,525
W
11,842
4,788
2,750
3,797
15,943
11,193
2,727
10,819
5,124
0
38,645
L
Bellona
8,519
2,481
1,572
1,950
11,657
8,191
289
3,863
7,669
0
11,494
L
Medusa
18,338
8,055
2,558
2,596
11,076
6,124
2,324
4,101
6,900
0
46,465
L
16,108
1,605
1,672
2,352
16,683
19,801
175
5,121
11,262
30,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,671
Gold Earned
55,017
170
Minions Killed
185
0
Camps Cleared
0
1,375,717
Distance Traveled
1,227,730
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,662
729
49
3
0
245,077
0
L
Kukulkan
12,223
764
58
4
0
265,857
1
W
Athena
10,923
683
7
0
0
302,617
5
W
Achilles
10,590
662
8
1
0
286,423
0
L
Rama
9,578
599
17
1
0
229,335
6
W
Danzaburou
13,072
817
54
3
0
291,109
2
W
Set
12,424
777
52
3
0
250,491
1
L
Bellona
10,595
662
10
1
0
167,897
0
L
Medusa
11,740
734
50
3
0
305,959
2
L
Geb
10,881
680
50
3
0
258,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role