Player Matchup

Da Ji
Da Ji
KurumiLover1999
Da Ji
Level 89
God Stats
1W - 0L
1,615 SR
Queue Stats
200W - 197L
1,473 Elo+
Party 1
Sol
Sol
ShadowBlizard
Sol
Level 106
God Stats
5W - 6L
1,429 SR
Queue Stats
263W - 244L
1,498 Elo+
Party 1
Ymir
Ymir
hbruno1945
Ymir
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 145L
1,541 Elo+
Party 1
Team Averages
Level 102
1,515 SR
1,504 Elo+

VS

Team Averages
Level 98
1,409 SR
1,424 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ConnRF
Hel
Level 108
God Stats
0W - 2L
1,227 SR
Queue Stats
30W - 44L
1,273 Elo+
Solo
Aphrodite
Aphrodite
Darkled90
Aphrodite
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
7,749
775
4,121
3,400
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 4
7,767
777
9,524
7,385
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 1 / 6
7,755
776
3,157
10,795
6,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 2 / 1
6,597
660
5,002
4,957
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hel
ConnRF
Hel
8
0 / 3 / 1
6,200
620
6,210
7,179
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Aphrodite
Darkled90
Aphrodite
9
1 / 4 / 1
6,674
667
3,575
8,634
3,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
2
2
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
1
0.75
L
Hel
ConnRF
Hel
0
3
1
0.17
L
Aphrodite
Darkled90
Aphrodite
1
4
1
0.38
W
3
1
5
5.5
W
4
0
4
6
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,802
Damage
14,787
21,580
Taken
20,770
11,155
Mitigated
7,933
8,008
Healing
9,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,002
449
359
172
4,957
1,684
0
3,649
1,308
18,280
0
L
Hel
ConnRF
Hel
6,210
331
2,234
2,197
7,179
2,259
0
3,608
3,571
18,178
0
L
Aphrodite
Darkled90
Aphrodite
3,575
836
1,130
3,003
8,634
3,990
0
5,496
3,138
18,018
0
W
4,121
941
0
316
3,400
1,976
0
2,178
1,150
0
19,582
W
9,524
2,642
0
4,790
7,385
2,394
119
4,706
2,537
38,467
0
W
3,157
399
0
2,902
10,795
6,785
28
7,487
3,065
12,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,271
Gold Earned
19,471
92
Minions Killed
85
0
Camps Cleared
0
499,777
Distance Traveled
529,450
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,597
660
34
3
0
179,046
2
L
Hel
6,200
620
27
3
0
183,736
2
L
Aphrodite
6,674
667
24
2
0
166,668
2
W
Da Ji
7,749
775
23
2
0
115,056
1
W
Sol
7,767
777
59
6
0
183,677
2
W
Ymir
7,755
776
10
1
0
201,044
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role