Player Matchup

Medusa
Medusa
AtlasWaned
Medusa
Level 29
God Stats
5W - 7L
1,588 SR
Queue Stats
42W - 44L
1,643 Elo+
Solo
Yemoja
Yemoja
MN74
Yemoja
Level 12
God Stats
1W - 1L
1,716 SR
Queue Stats
15W - 12L
1,614 Elo+
Party 1
Chaac
Chaac
Scorpix
Chaac
Level 105
God Stats
5W - 1L
1,836 SR
Queue Stats
33W - 25L
1,558 Elo+
Party 1
Arachne
Arachne
Sveunistivi
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,615 Elo+
Party 1
Poseidon
Poseidon
肆无忌惮123
Poseidon
Level 28
God Stats
9W - 15L
1,320 SR
Queue Stats
773W - 740L
1,549 Elo+
Solo
Team Averages
Level 41
1,592 SR
1,596 Elo+

VS

Team Averages
Level 16
1,681 SR
1,606 Elo+
Mulan
Mulan
DoomsDruid
Mulan
Level 26
God Stats
4W - 3L
1,891 SR
Queue Stats
218W - 241L
1,525 Elo+
Solo
Scylla
Scylla
IBlameJungleFTW
Scylla
Level 4
God Stats
5W - 0L
1,950 SR
Queue Stats
5W - 2L
1,797 Elo+
Party 2
Danzaburou
Danzaburou
gryzzlyp
Danzaburou
Level 15
God Stats
4W - 4L
1,495 SR
Queue Stats
17W - 24L
1,464 Elo+
Solo
Set
Set
phineasbots
Set
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,670 Elo+
Party 2
Ymir
Ymir
wooowVampire
Ymir
Level 29
God Stats
11W - 11L
1,571 SR
Queue Stats
238W - 253L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AtlasWaned
Medusa
15
4 / 3 / 0
8,436
562
5,877
9,207
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
MN74
Yemoja
10
0 / 4 / 3
6,883
459
4,631
7,720
3,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Scorpix
Chaac
13
2 / 6 / 2
7,879
525
7,773
12,358
7,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Sveunistivi
Arachne
11
1 / 3 / 2
6,613
441
3,998
8,229
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
14
2 / 8 / 1
8,482
565
4,225
9,081
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
7 / 2 / 3
9,159
611
8,771
11,505
6,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 1 / 5
10,519
701
6,392
6,708
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
gryzzlyp
Danzaburou
12
1 / 2 / 6
7,857
524
4,654
7,842
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 1 / 6
10,653
710
5,976
9,288
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 4 / 5
8,340
556
6,783
12,031
9,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
9
Kills
24
24
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
AtlasWaned
Medusa
4
3
0
1.33
W
Mulan
7
2
3
4.25
W
7
1
5
9.5
L
Yemoja
MN74
Yemoja
0
4
3
0.38
L
Chaac
Scorpix
Chaac
2
6
2
0.5
L
Arachne
Sveunistivi
Arachne
1
3
2
0.67
W
Danzaburou
gryzzlyp
Danzaburou
1
2
6
2
W
6
1
6
9
W
3
4
5
1.38
L
Poseidon
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,504
Damage
32,576
46,595
Taken
47,374
19,169
Mitigated
25,488
12,767
Healing
20,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AtlasWaned
Medusa
5,877
2,931
0
4,294
9,207
3,055
1,533
1,798
7,405
0
73,329
W
Mulan
8,771
1,812
0
6,712
11,505
6,690
413
1,464
9,666
0
40,909
W
6,392
862
0
756
6,708
2,340
766
2,169
4,514
55,231
0
L
Yemoja
MN74
Yemoja
4,631
1,269
369
832
7,720
3,779
367
2,452
5,181
18,375
0
L
Chaac
Scorpix
Chaac
7,773
1,613
0
4,262
12,358
7,137
0
2,132
9,890
0
41,750
L
Arachne
Sveunistivi
Arachne
3,998
2,995
0
2,500
8,229
2,231
635
1,744
6,460
0
22,415
W
Danzaburou
gryzzlyp
Danzaburou
4,654
626
0
3,551
7,842
2,624
0
2,473
5,369
0
36,417
W
5,976
3,131
0
5,821
9,288
4,514
1,691
1,208
8,030
0
85,624
W
6,783
975
0
4,139
12,031
9,320
102
1,542
10,443
42,251
0
L
Poseidon
4,225
571
0
510
9,081
2,967
48
4,765
4,048
46,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,293
Gold Earned
46,528
387
Minions Killed
495
0
Camps Cleared
0
1,369,749
Distance Traveled
1,483,921
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,436
562
133
9
0
261,881
2
W
Mulan
9,159
611
81
5
0
292,164
0
W
Scylla
10,519
701
129
9
0
299,335
7
L
Yemoja
6,883
459
29
2
0
284,686
0
L
Chaac
7,879
525
75
5
0
264,575
1
L
Arachne
6,613
441
56
4
0
311,353
0
W
Danzaburou
7,857
524
54
4
0
258,796
1
W
Set
10,653
710
168
11
0
358,587
1
W
Ymir
8,340
556
63
4
0
275,039
3
L
Poseidon
8,482
565
94
6
0
247,254
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role