Player Matchup

Hel
Hel
BIoodfalIen
Hel
Level 28
God Stats
5W - 5L
1,333 SR
Queue Stats
92W - 89L
1,579 Elo+
Solo
Danzaburou
Danzaburou
BillieBaddAss09
Danzaburou
Level 21
God Stats
17W - 12L
1,692 SR
Queue Stats
55W - 38L
1,616 Elo+
Solo
Olorun
Olorun
Crouger04
Olorun
Level 27
God Stats
3W - 1L
1,878 SR
Queue Stats
4W - 2L
1,706 Elo+
Solo
Ao Kuang
Ao Kuang
OneDudeArmy
Ao Kuang
Level 28
God Stats
10W - 6L
1,500 SR
Queue Stats
295W - 315L
1,494 Elo+
Solo
Bellona
Bellona
jpjoaoreis
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,645 Elo+
Solo
Team Averages
Level 27
1,581 SR
1,608 Elo+

VS

Team Averages
Level 25
1,698 SR
1,666 Elo+
Ymir
Ymir
Ayoo Misha
Ymir
Level 25
God Stats
3W - 0L
1,785 SR
Queue Stats
23W - 5L
1,832 Elo+
Party 1
Set
Set
ChompyMagic320
Set
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,427 Elo+
Solo
Anhur
Anhur
DMBannden
Anhur
Level 29
God Stats
2W - 0L
1,798 SR
Queue Stats
22W - 7L
1,768 Elo+
Party 1
Tiamat
Tiamat
finalECO419
Tiamat
Level 29
God Stats
122W - 64L
1,732 SR
Queue Stats
152W - 97L
1,618 Elo+
Solo
Sol
Sol
monkeyqb
Sol
Level 26
God Stats
27W - 16L
1,675 SR
Queue Stats
116W - 106L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 1
9,051
476
13,089
14,232
5,565
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
BillieBaddAss09
Danzaburou
12
0 / 8 / 3
7,628
401
3,927
12,632
3,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
Crouger04
Olorun
11
0 / 12 / 3
7,252
382
4,343
15,522
4,285
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
OneDudeArmy
Ao Kuang
15
5 / 2 / 3
10,309
543
8,471
16,448
5,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
jpjoaoreis
Bellona
15
2 / 4 / 1
9,255
487
6,211
14,078
14,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 9
10,182
536
8,650
10,466
6,757
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 4 / 3
8,986
473
2,976
10,795
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
DMBannden
Anhur
19
15 / 2 / 10
12,337
649
20,070
15,916
6,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
17
4 / 1 / 5
10,593
558
10,051
8,929
8,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
4 / 2 / 7
9,975
525
14,848
16,162
5,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
11
Kills
31
31
Deaths
11
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
6
2
9
5.25
L
4
5
1
0.9
L
Danzaburou
BillieBaddAss09
Danzaburou
0
8
3
0.19
W
2
4
3
0.88
L
Olorun
Crouger04
Olorun
0
12
3
0.13
W
Anhur
DMBannden
Anhur
15
2
10
10
L
Ao Kuang
OneDudeArmy
Ao Kuang
5
2
3
3.25
W
Tiamat
4
1
5
6.5
L
Bellona
jpjoaoreis
Bellona
2
4
1
0.63
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,041
Damage
56,595
72,912
Taken
62,268
33,720
Mitigated
30,449
17,651
Healing
31,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,650
2,472
0
1,690
10,466
6,757
136
3,716
6,712
42,988
0
L
13,089
122
593
4,740
14,232
5,565
625
8,637
5,595
46,791
0
L
Danzaburou
BillieBaddAss09
Danzaburou
3,927
1,518
0
2,667
12,632
3,672
663
4,344
8,288
0
25,951
W
2,976
1,152
0
3,783
10,795
3,765
0
2,684
7,927
0
41,086
L
Olorun
Crouger04
Olorun
4,343
2,427
0
2,675
15,522
4,285
1,197
4,976
10,546
33,732
0
W
Anhur
DMBannden
Anhur
20,070
11,007
0
9,533
15,916
6,246
9,548
5,485
10,325
0
90,313
L
Ao Kuang
OneDudeArmy
Ao Kuang
8,471
2,146
0
5,216
16,448
5,795
889
8,395
8,053
45,303
0
W
Tiamat
10,051
1,533
335
5,596
8,929
8,574
1,452
3,016
5,659
56,896
0
L
Bellona
jpjoaoreis
Bellona
6,211
1,695
0
1,760
14,078
14,403
1,612
7,197
6,881
203
53,074
W
14,848
3,026
238
10,320
16,162
5,107
1,612
10,180
5,209
53,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,495
Gold Earned
52,073
428
Minions Killed
468
0
Camps Cleared
0
1,549,629
Distance Traveled
1,639,408
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,182
536
70
4
0
288,815
0
L
Hel
9,051
476
79
4
0
329,079
0
L
Danzaburou
7,628
401
70
4
0
333,442
3
W
Set
8,986
473
62
3
0
393,477
0
L
Olorun
7,252
382
46
2
0
263,961
2
W
Anhur
12,337
649
149
8
0
290,296
0
L
Ao Kuang
10,309
543
84
4
0
351,410
0
W
Tiamat
10,593
558
107
6
0
339,935
3
L
Bellona
9,255
487
149
8
0
271,737
4
W
Sol
9,975
525
80
4
0
326,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role