Player Matchup

Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
And_Vana
Kali
Level 107
God Stats
30W - 34L
1,515 SR
Queue Stats
167W - 159L
1,534 Elo+
Solo
Chang'e
Chang'e
CelticRogue6
Chang'e
Level 151
God Stats
22W - 10L
1,680 SR
Queue Stats
307W - 272L
1,577 Elo+
Solo
Ymir
Ymir
Sk1boss
Ymir
Level 47
God Stats
61W - 47L
1,338 SR
Queue Stats
453W - 412L
1,444 Elo+
Solo
Merlin
Merlin
kaka_lokia2
Merlin
Level 45
God Stats
2W - 8L
1,209 SR
Queue Stats
21W - 26L
1,421 Elo+
Solo
Team Averages
Level 83
1,449 SR
1,495 Elo+

VS

Team Averages
Level 85
1,460 SR
1,454 Elo+
Thanatos
Thanatos
MafuMafu-O_o
Thanatos
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 63L
1,466 Elo+
Solo
Achilles
Achilles
NeedVea
Achilles
Level 98
God Stats
7W - 11L
1,289 SR
Queue Stats
152W - 137L
1,429 Elo+
Solo
Ares
Ares
Osama966
Ares
Level 108
God Stats
18W - 39L
1,447 SR
Queue Stats
335W - 348L
1,485 Elo+
Solo
Apollo
Apollo
Pelocho_11_BDP
Apollo
Level 75
God Stats
30W - 24L
1,569 SR
Queue Stats
344W - 347L
1,417 Elo+
Solo
Sol
Sol
ScionOfOldGhis
Sol
Level 103
God Stats
74W - 78L
1,496 SR
Queue Stats
158W - 183L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 2 / 0
6,701
515
7,612
8,051
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
12
2 / 0 / 2
7,150
550
3,665
11,696
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
CelticRogue6
Chang'e
13
5 / 1 / 0
7,711
593
5,131
5,259
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
Sk1boss
Ymir
10
0 / 0 / 1
6,513
501
3,593
7,288
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
15
3 / 0 / 0
8,444
650
5,396
4,659
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MafuMafu-O_o
Thanatos
8
0 / 3 / 0
5,381
414
3,114
9,405
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
NeedVea
Achilles
13
1 / 3 / 0
7,066
544
3,544
8,483
4,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ares
8
1 / 2 / 1
5,467
421
4,148
7,212
3,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 1
6,008
462
3,937
8,721
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
0 / 3 / 0
7,023
540
2,874
8,177
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
13
Kills
3
3
Deaths
13
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
0
1.5
W
Kali
2
0
2
3
W
Chang'e
CelticRogue6
Chang'e
5
1
0
5
L
Thanatos
MafuMafu-O_o
Thanatos
0
3
0
0
L
Achilles
NeedVea
Achilles
1
3
0
0.33
L
Ares
1
2
1
0.75
L
1
2
1
0.75
L
0
3
0
0
W
Ymir
Sk1boss
Ymir
0
0
1
0.5
W
Merlin
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,397
Damage
17,617
36,953
Taken
41,998
14,768
Mitigated
15,528
18,076
Healing
16,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,612
6,158
0
3,835
8,051
2,088
1,294
1,474
6,577
0
48,272
W
Kali
3,665
2,040
11
5,583
11,696
4,098
295
732
10,964
0
40,019
W
Chang'e
CelticRogue6
Chang'e
5,131
272
1,126
3,121
5,259
2,958
175
0
5,259
42,692
0
L
Thanatos
MafuMafu-O_o
Thanatos
3,114
943
0
5,680
9,405
2,736
0
1,981
7,424
0
25,513
L
Achilles
NeedVea
Achilles
3,544
901
0
2,306
8,483
4,896
0
3,521
4,962
0
43,668
L
Ares
4,148
325
480
813
7,212
3,385
0
1,987
5,225
15,507
0
L
3,937
2,945
0
2,807
8,721
2,252
0
1,278
7,443
0
32,206
L
2,874
376
0
4,116
8,177
2,259
0
5,353
2,824
45,662
0
W
Ymir
Sk1boss
Ymir
3,593
876
0
3,230
7,288
3,736
207
2,376
4,912
16,818
0
W
Merlin
5,396
238
0
1,170
4,659
1,888
66
2,440
2,219
58,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,519
Gold Earned
30,945
394
Minions Killed
325
0
Camps Cleared
0
1,247,990
Distance Traveled
1,199,166
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,701
515
77
6
0
232,339
3
W
Kali
7,150
550
71
5
0
274,960
1
W
Chang'e
7,711
593
102
8
0
243,465
6
L
Thanatos
5,381
414
51
4
0
258,442
4
L
Achilles
7,066
544
86
7
0
245,787
4
L
Ares
5,467
421
26
2
0
255,728
0
L
Apollo
6,008
462
59
5
0
229,179
3
L
Sol
7,023
540
103
8
0
210,030
3
W
Ymir
6,513
501
29
2
0
258,508
0
W
Merlin
8,444
650
115
9
0
238,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role