Player Matchup

Hun Batz
Hun Batz
WiseChimera4426
Hun Batz
Level 149
God Stats
21W - 6L
1,810 SR
Queue Stats
213W - 129L
1,758 Elo+
Solo
Sol
Sol
Wobbly_Bosmer
Sol
Level 120
God Stats
10W - 1L
1,562 SR
Queue Stats
133W - 130L
1,574 Elo+
Party 1
Chaac
Chaac
meudach
Chaac
Level 140
God Stats
2W - 1L
1,340 SR
Queue Stats
259W - 271L
1,517 Elo+
Party 1
Team Averages
Level 136
1,571 SR
1,616 Elo+

VS

Team Averages
Level 92
1,681 SR
1,595 Elo+
Ullr
Ullr
P1g__54
Ullr
Level 99
God Stats
17W - 21L
1,565 SR
Queue Stats
74W - 88L
1,505 Elo+
Solo
Ganesha
Ganesha
Rodreth360
Ganesha
Level 69
God Stats
232W - 170L
1,564 SR
Queue Stats
256W - 215L
1,496 Elo+
Solo
Zeus
Zeus
ShivasPT
Zeus
Level 109
God Stats
14W - 7L
1,915 SR
Queue Stats
126W - 128L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
3 / 0 / 7
7,490
749
5,036
5,311
2,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 2 / 6
8,208
821
7,971
7,474
2,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
meudach
Chaac
11
3 / 0 / 8
7,529
753
8,749
7,232
5,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
P1g__54
Ullr
9
1 / 3 / 0
6,570
657
3,151
7,228
2,348
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Rodreth360
Ganesha
10
0 / 4 / 2
7,153
715
2,928
9,715
7,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
9
1 / 4 / 1
6,592
659
7,213
7,561
2,275
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
11
Kills
2
2
Deaths
11
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ullr
P1g__54
Ullr
1
3
0
0.33
L
Ganesha
Rodreth360
Ganesha
0
4
2
0.25
L
Zeus
1
4
1
0.38
W
Hun Batz
3
0
7
6.5
W
5
2
6
4
W
Chaac
meudach
Chaac
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,756
Damage
13,292
20,017
Taken
24,504
10,967
Mitigated
12,576
10,005
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
P1g__54
Ullr
3,151
1,018
0
1,140
7,228
2,348
0
1,911
4,967
0
14,314
L
Ganesha
Rodreth360
Ganesha
2,928
29
834
1,637
9,715
7,953
0
3,488
5,802
17,017
0
L
Zeus
7,213
295
136
1,982
7,561
2,275
0
2,616
4,620
30,975
0
W
Hun Batz
5,036
757
0
1,665
5,311
2,916
337
2,534
2,777
0
19,851
W
7,971
3,387
0
4,320
7,474
2,334
901
3,859
3,615
30,231
0
W
Chaac
meudach
Chaac
8,749
1,428
0
4,020
7,232
5,717
257
3,781
3,451
0
26,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,227
Gold Earned
20,315
112
Minions Killed
122
0
Camps Cleared
0
578,063
Distance Traveled
530,326
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,570
657
37
4
0
178,716
0
L
Ganesha
7,153
715
7
1
0
195,729
2
L
Zeus
6,592
659
78
8
0
155,881
2
W
Hun Batz
7,490
749
29
3
0
201,249
0
W
Sol
8,208
821
57
6
0
172,713
0
W
Chaac
7,529
753
26
3
0
204,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role