Player Matchup

Hercules
Hercules
 
Hercules
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ClearerLamp1676
Scylla
Level 7
God Stats
8W - 5L
1,500 SR
Queue Stats
51W - 24L
1,702 Elo+
Solo
Hou Yi
Hou Yi
MomoTank3017
Hou Yi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,467 Elo+
Party 1
Hachiman
Hachiman
Nj-Whiteboy
Hachiman
Level 28
God Stats
1W - 3L
1,287 SR
Queue Stats
3W - 4L
1,382 Elo+
Solo
Arachne
Arachne
bearyuu
Arachne
Level 18
God Stats
5W - 0L
1,874 SR
Queue Stats
20W - 13L
1,558 Elo+
Party 1
Team Averages
Level 20
1,532 SR
1,522 Elo+

VS

Team Averages
Level 14
1,549 SR
1,363 Elo+
Anhur
Anhur
Ender5416
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,204 Elo+
Solo
Achilles
Achilles
GRV-Achille
Achilles
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,183 Elo+
Solo
Danzaburou
Danzaburou
HoneyVulture
Danzaburou
Level 28
God Stats
10W - 11L
1,576 SR
Queue Stats
216W - 227L
1,599 Elo+
Solo
Cthulhu
Cthulhu
INMORTAL-14-0
Cthulhu
Level 7
God Stats
1W - 2L
1,525 SR
Queue Stats
6W - 12L
1,341 Elo+
Solo
Thanatos
Thanatos
makinmako
Thanatos
Level 27
God Stats
8W - 6L
1,643 SR
Queue Stats
227W - 241L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
7 / 2 / 6
8,534
1,219
8,033
6,774
5,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 0 / 6
7,087
1,012
4,298
2,245
592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
14
2 / 0 / 13
8,234
1,176
4,572
3,209
1,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Nj-Whiteboy
Hachiman
14
3 / 0 / 11
8,116
1,159
7,032
2,341
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
bearyuu
Arachne
13
5 / 0 / 7
7,838
1,120
6,384
5,220
1,466
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

368

VS

Team 2 Tickets

234

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ender5416
Anhur
12
0 / 4 / 1
6,580
940
1,779
7,204
2,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
GRV-Achille
Achilles
10
1 / 3 / 0
6,373
910
763
2,542
806
Danzaburou
HoneyVulture
Danzaburou
12
0 / 0 / 2
7,045
1,006
3,985
2,774
955
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
12
1 / 4 / 1
6,853
979
3,981
10,719
7,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
makinmako
Thanatos
12
0 / 8 / 2
6,579
940
5,376
11,056
4,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
8
19
Kills
2
2
Deaths
19
43
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
2
6
5
W
2
0
6
5
L
Anhur
Ender5416
Anhur
0
4
1
0.13
L
Achilles
GRV-Achille
Achilles
1
3
0
0.33
L
Danzaburou
HoneyVulture
Danzaburou
0
0
2
1
L
Cthulhu
1
4
1
0.38
W
Hou Yi
2
0
13
8.5
W
Hachiman
Nj-Whiteboy
Hachiman
3
0
11
8.5
W
Arachne
bearyuu
Arachne
5
0
7
8.5
L
Thanatos
makinmako
Thanatos
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,319
Damage
15,884
19,789
Taken
34,295
9,860
Mitigated
15,828
7,641
Healing
1,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,033
3,553
0
1,940
6,774
5,795
0
1,348
5,242
49
12,724
W
4,298
790
0
513
2,245
592
0
205
1,990
16,317
0
L
Anhur
Ender5416
Anhur
1,779
585
0
278
7,204
2,282
0
715
6,414
0
8,727
L
Achilles
GRV-Achille
Achilles
763
411
0
0
2,542
806
0
76
2,441
0
874
L
Danzaburou
HoneyVulture
Danzaburou
3,985
755
0
130
2,774
955
0
378
2,396
0
27,719
L
Cthulhu
3,981
552
0
375
10,719
7,523
0
1,342
9,184
10,346
0
W
Hou Yi
4,572
2,480
0
1,751
3,209
1,001
0
533
2,626
0
16,611
W
Hachiman
Nj-Whiteboy
Hachiman
7,032
2,933
0
837
2,341
1,006
0
758
1,458
0
25,010
W
Arachne
bearyuu
Arachne
6,384
4,226
0
2,600
5,220
1,466
0
666
4,492
0
11,522
L
Thanatos
makinmako
Thanatos
5,376
2,504
0
1,132
11,056
4,262
0
1,836
9,025
0
10,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,809
Gold Earned
33,430
122
Minions Killed
95
7
Camps Cleared
0
664,599
Distance Traveled
555,459
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,534
1,219
11
2
0
151,377
0
W
Scylla
7,087
1,012
28
4
2
98,133
2
L
Anhur
6,580
940
21
3
0
118,924
0
L
Achilles
6,373
910
0
0
0
36,484
0
L
Danzaburou
7,045
1,006
58
8
0
111,080
0
L
Cthulhu
6,853
979
6
1
0
146,399
1
W
Hou Yi
8,234
1,176
35
5
2
120,672
0
W
Hachiman
8,116
1,159
44
6
0
133,976
0
W
Arachne
7,838
1,120
4
1
3
160,441
0
L
Thanatos
6,579
940
10
1
0
142,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role