Player Matchup

Eset
Eset
Joosse_10
Eset
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
268W - 212L
1,588 Elo+
Party 2
Thor
Thor
Joshefc1345
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 27L
1,744 Elo+
Solo
Apollo
Apollo
KarmLord61
Apollo
Level 6
God Stats
1W - 0L
1,371 SR
Queue Stats
2W - 5L
1,773 Elo+
Solo
Chernobog
Chernobog
Shioto59
Chernobog
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 128L
1,447 Elo+
Solo
Mulan
Mulan
sariusblackwolf
Mulan
Level 3
God Stats
5W - 2L
1,500 SR
Queue Stats
73W - 16L
1,653 Elo+
Party 2
Team Averages
Level 40
1,474 SR
1,641 Elo+

VS

Team Averages
Level 19
1,627 SR
1,507 Elo+
Cthulhu
Cthulhu
Boosh_420
Cthulhu
Level 29
God Stats
8W - 3L
1,839 SR
Queue Stats
114W - 85L
1,620 Elo+
Solo
Sun Wukong
Sun Wukong
Danish1219
Sun Wukong
Level 13
God Stats
30W - 32L
1,565 SR
Queue Stats
45W - 57L
1,455 Elo+
Solo
Nu Wa
Nu Wa
alv_prro_clia
Nu Wa
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 34L
1,509 Elo+
Solo
Chaac
Chaac
amin_mano_bokon
Chaac
Level 16
God Stats
3W - 3L
1,731 SR
Queue Stats
30W - 34L
1,475 Elo+
Party 1
Izanami
Izanami
son_of_lucifer02
Izanami
Level 29
God Stats
15W - 19L
1,501 SR
Queue Stats
128W - 113L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
18
9 / 4 / 7
12,073
604
13,376
11,685
4,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
14 / 1 / 5
13,049
652
16,985
18,546
8,753
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
KarmLord61
Apollo
9
0 / 12 / 1
7,465
373
1,179
11,616
3,625
Chernobog
Shioto59
Chernobog
17
5 / 1 / 6
10,940
547
10,293
10,830
4,058
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
5 / 2 / 8
11,451
573
11,972
15,017
14,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boosh_420
Cthulhu
15
1 / 4 / 6
9,720
486
4,844
14,889
7,382
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Danish1219
Sun Wukong
13
2 / 7 / 0
8,175
409
4,867
16,713
8,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 7 / 8
8,229
411
7,012
8,204
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
8 / 7 / 0
11,525
576
10,759
19,195
12,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 8 / 0
8,452
423
6,550
15,358
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
33
Kills
16
20
Deaths
33
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Boosh_420
Cthulhu
1
4
6
1
L
Sun Wukong
Danish1219
Sun Wukong
2
7
0
0.29
W
Eset
9
4
7
3.13
W
14
1
5
16.5
W
Apollo
KarmLord61
Apollo
0
12
1
0.04
W
Chernobog
Shioto59
Chernobog
5
1
6
8
L
2
7
8
0.86
L
8
7
0
1.14
W
5
2
8
4.5
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,805
Damage
34,032
67,694
Taken
74,359
34,944
Mitigated
36,025
22,607
Healing
15,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Boosh_420
Cthulhu
4,844
910
393
4,824
14,889
7,382
0
1,861
12,833
43,124
0
L
Sun Wukong
Danish1219
Sun Wukong
4,867
1,803
0
3,282
16,713
8,939
355
847
15,848
0
37,554
W
Eset
13,376
693
1,453
3,442
11,685
4,354
2,292
3,393
8,030
67,707
0
W
16,985
6,584
0
6,588
18,546
8,753
250
1,360
17,118
0
111,980
W
Apollo
KarmLord61
Apollo
1,179
715
0
0
11,616
3,625
542
2,808
8,666
0
17,095
W
Chernobog
Shioto59
Chernobog
10,293
6,076
0
6,010
10,830
4,058
4,915
1,979
8,815
0
74,047
L
7,012
2,576
0
360
8,204
2,348
30
3,684
4,220
26,355
0
L
10,759
2,651
0
3,806
19,195
12,726
0
4,896
14,053
0
64,423
W
11,972
1,143
259
4,855
15,017
14,154
2,139
1,732
13,209
0
68,110
L
6,550
4,213
87
3,139
15,358
4,630
664
1,281
14,029
0
51,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,978
Gold Earned
46,101
562
Minions Killed
416
0
Camps Cleared
0
1,809,480
Distance Traveled
1,514,510
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,720
486
82
4
0
329,432
8
L
Sun Wukong
8,175
409
76
4
0
344,887
5
W
Eset
12,073
604
115
6
0
341,076
4
W
Thor
13,049
652
171
9
0
370,012
2
W
Apollo
7,465
373
25
1
0
294,983
0
W
Chernobog
10,940
547
127
6
0
389,475
3
L
Nu Wa
8,229
411
39
2
0
223,414
2
L
Chaac
11,525
576
116
6
0
357,665
1
W
Mulan
11,451
573
124
6
0
413,934
5
L
Izanami
8,452
423
103
5
0
259,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role