Player Matchup

Arachne
Arachne
Aus1Q
Arachne
Level 29
God Stats
6W - 6L
1,500 SR
Queue Stats
370W - 358L
1,485 Elo+
Party 2
Hel
Hel
Rexceed
Hel
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
ThatViper
Bellona
Level 15
God Stats
62W - 39L
1,718 SR
Queue Stats
283W - 294L
1,457 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
UnicornDiccBlood
Ah Muzen Cab
Level 26
God Stats
1W - 2L
1,222 SR
Queue Stats
53W - 39L
1,514 Elo+
Party 3
Athena
Athena
WiIISand
Athena
Level 23
God Stats
34W - 32L
1,597 SR
Queue Stats
611W - 610L
1,456 Elo+
Party 2
Team Averages
Level 24
1,507 SR
1,482 Elo+

VS

Team Averages
Level 7
1,422 SR
1,447 Elo+
Yemoja
Yemoja
Flinchypoo
Yemoja
Level 8
God Stats
2W - 4L
1,567 SR
Queue Stats
37W - 26L
1,480 Elo+
Party 1
Neith
Neith
HoneySZN
Neith
Level 3
God Stats
1W - 4L
1,296 SR
Queue Stats
16W - 17L
1,480 Elo+
Party 1
Kukulkan
Kukulkan
PandaCareBear99
Kukulkan
Level 18
God Stats
2W - 3L
1,249 SR
Queue Stats
85W - 115L
1,277 Elo+
Solo
Anhur
Anhur
Rikooadsad
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
ZaWhiteWolf
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aus1Q
Arachne
19
11 / 2 / 4
12,143
607
11,955
11,725
5,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hel
17
3 / 3 / 7
11,664
583
10,813
13,230
6,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bellona
ThatViper
Bellona
18
4 / 0 / 3
11,716
586
7,807
18,053
14,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
UnicornDiccBlood
Ah Muzen Cab
18
9 / 2 / 6
11,954
598
16,497
17,157
7,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
WiIISand
Athena
16
3 / 0 / 10
10,229
511
6,417
19,266
16,814
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Flinchypoo
Yemoja
13
2 / 3 / 4
9,098
455
10,194
14,509
10,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
HoneySZN
Neith
13
1 / 3 / 3
8,244
412
7,472
10,768
3,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
15
3 / 7 / 1
9,450
473
8,419
14,293
5,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
13
0 / 7 / 3
7,916
396
3,237
15,580
5,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
8
1 / 10 / 0
6,541
327
4,839
12,154
3,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
30
Kills
7
7
Deaths
30
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aus1Q
Arachne
11
2
4
6.5
L
Yemoja
Flinchypoo
Yemoja
2
3
4
1.33
L
Neith
HoneySZN
Neith
1
3
3
0.83
L
Kukulkan
3
7
1
0.5
W
Hel
3
3
7
2.17
L
Anhur
0
7
3
0.21
W
Bellona
ThatViper
Bellona
4
0
3
5.5
W
Ah Muzen Cab
UnicornDiccBlood
Ah Muzen Cab
9
2
6
6
W
Athena
WiIISand
Athena
3
0
10
8
L
Fenrir
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,489
Damage
34,161
79,431
Taken
67,304
49,980
Mitigated
29,177
34,276
Healing
8,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aus1Q
Arachne
11,955
8,413
0
1,628
11,725
5,283
0
2,538
9,187
0
106,158
L
Yemoja
Flinchypoo
Yemoja
10,194
1,727
483
1,709
14,509
10,516
0
3,843
10,666
30,061
0
L
Neith
HoneySZN
Neith
7,472
3,506
0
2,367
10,768
3,661
913
1,805
8,963
0
34,461
L
Kukulkan
8,419
1,117
0
0
14,293
5,877
0
7,807
6,486
45,121
0
W
Hel
10,813
760
952
6,753
13,230
6,119
1,145
7,560
5,670
69,776
0
L
Anhur
3,237
1,598
0
3,049
15,580
5,338
11
228
15,352
0
26,811
W
Bellona
ThatViper
Bellona
7,807
1,736
0
11,645
18,053
14,609
2,699
0
18,053
0
71,057
W
Ah Muzen Cab
UnicornDiccBlood
Ah Muzen Cab
16,497
9,723
0
10,514
17,157
7,155
7,164
4,462
12,695
0
93,829
W
Athena
WiIISand
Athena
6,417
1,756
724
2,060
19,266
16,814
722
4,053
15,213
38,561
0
L
Fenrir
4,839
996
0
401
12,154
3,785
0
3,547
8,607
0
19,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,706
Gold Earned
41,249
577
Minions Killed
296
0
Camps Cleared
0
2,029,155
Distance Traveled
1,639,577
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,143
607
159
8
0
435,577
1
L
Yemoja
9,098
455
54
3
0
355,653
1
L
Neith
8,244
412
79
4
0
324,584
0
L
Kukulkan
9,450
473
76
4
0
367,511
5
W
Hel
11,664
583
142
7
0
381,560
1
L
Anhur
7,916
396
63
3
0
270,730
0
W
Bellona
11,716
586
116
6
0
374,830
0
W
Ah Muzen Cab
11,954
598
107
5
0
364,982
1
W
Athena
10,229
511
53
3
0
472,206
3
L
Fenrir
6,541
327
24
1
0
321,099
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role