Player Matchup

Apollo
Apollo
JkobAU
Apollo
Level 147
God Stats
3W - 1L
1,627 SR
Queue Stats
299W - 146L
1,703 Elo+
Party 2
Sun Wukong
Sun Wukong
JylesOrDie
Sun Wukong
Level 147
God Stats
37W - 10L
1,828 SR
Queue Stats
208W - 76L
1,761 Elo+
Party 2
The Morrigan
The Morrigan
Poolie
The Morrigan
Level 120
God Stats
19W - 11L
1,753 SR
Queue Stats
215W - 77L
1,775 Elo+
Party 2
Nemesis
Nemesis
Tomahawk
Nemesis
Level 141
God Stats
6W - 4L
1,578 SR
Queue Stats
216W - 77L
1,743 Elo+
Party 2
Sylvanus
Sylvanus
lahTay
Sylvanus
Level 28
God Stats
26W - 3L
2,009 SR
Queue Stats
44W - 5L
1,873 Elo+
Party 2
Team Averages
Level 117
1,759 SR
1,771 Elo+

VS

Team Averages
Level 122
1,535 SR
1,498 Elo+
Nox
Nox
Ahania
Nox
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
307W - 352L
1,563 Elo+
Party 1
Set
Set
Alcor112
Set
Level 154
God Stats
5W - 6L
1,699 SR
Queue Stats
433W - 477L
1,494 Elo+
Party 1
Yemoja
Yemoja
CheshireSun
Yemoja
Level 36
God Stats
89W - 104L
1,561 SR
Queue Stats
179W - 222L
1,437 Elo+
Party 1
Vamana
Vamana
Dslayer5891
Vamana
Level 140
God Stats
2W - 7L
1,417 SR
Queue Stats
286W - 314L
1,495 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OnionKing
Ah Muzen Cab
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JkobAU
Apollo
18
12 / 0 / 5
11,942
663
14,758
18,100
9,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
JylesOrDie
Sun Wukong
19
8 / 1 / 3
12,384
688
11,842
15,440
11,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
Poolie
The Morrigan
15
2 / 2 / 11
9,617
534
10,705
8,189
3,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Tomahawk
Nemesis
16
3 / 1 / 12
10,267
570
6,761
11,716
5,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
lahTay
Sylvanus
14
0 / 2 / 12
9,572
532
3,485
11,482
9,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Ahania
Nox
12
2 / 7 / 1
7,690
427
7,370
11,688
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 1
8,392
466
8,630
12,245
5,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yemoja
11
0 / 3 / 4
7,458
414
4,940
10,375
5,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
14
1 / 5 / 1
7,996
444
8,250
16,060
10,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
OnionKing
Ah Muzen Cab
12
0 / 6 / 1
7,488
416
5,870
12,607
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
14
25
Kills
6
6
Deaths
26
43
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nox
Ahania
Nox
2
7
1
0.36
L
3
5
1
0.7
L
Yemoja
0
3
4
0.67
L
Vamana
1
5
1
0.3
W
Apollo
JkobAU
Apollo
12
0
5
14.5
W
Sun Wukong
JylesOrDie
Sun Wukong
8
1
3
9.5
L
Ah Muzen Cab
OnionKing
Ah Muzen Cab
0
6
1
0.08
W
The Morrigan
Poolie
The Morrigan
2
2
11
3.75
W
Nemesis
Tomahawk
Nemesis
3
1
12
9
W
Sylvanus
lahTay
Sylvanus
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,551
Damage
35,060
64,927
Taken
62,975
38,529
Mitigated
28,792
38,095
Healing
16,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
Ahania
Nox
7,370
233
0
490
11,688
4,294
212
4,146
7,321
46,228
0
L
8,630
3,455
0
1,688
12,245
5,415
0
2,288
9,795
0
64,914
L
Yemoja
4,940
408
737
1,763
10,375
5,574
64
1,675
8,699
26,256
0
L
Vamana
8,250
3,217
0
6,598
16,060
10,066
0
2,384
13,134
0
49,009
W
Apollo
JkobAU
Apollo
14,758
8,765
0
12,824
18,100
9,008
4,588
2,663
15,412
0
101,950
W
Sun Wukong
JylesOrDie
Sun Wukong
11,842
3,755
0
9,701
15,440
11,147
2,311
611
14,379
0
82,456
L
Ah Muzen Cab
OnionKing
Ah Muzen Cab
5,870
1,749
0
4,871
12,607
3,443
0
562
12,020
0
49,575
W
The Morrigan
Poolie
The Morrigan
10,705
3,178
0
1,003
8,189
3,732
990
3,522
4,617
57,555
6,438
W
Nemesis
Tomahawk
Nemesis
6,761
1,688
0
5,817
11,716
5,218
441
1,616
10,075
0
69,274
W
Sylvanus
lahTay
Sylvanus
3,485
1,109
4,417
4,333
11,482
9,424
404
3,898
7,534
17,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,782
Gold Earned
39,024
592
Minions Killed
452
0
Camps Cleared
0
1,754,231
Distance Traveled
1,660,767
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,690
427
107
6
0
305,585
6
L
Set
8,392
466
123
7
0
386,596
5
L
Yemoja
7,458
414
34
2
0
307,310
1
L
Vamana
7,996
444
90
5
0
357,084
1
W
Apollo
11,942
663
154
9
0
331,741
3
W
Sun Wukong
12,384
688
162
9
0
358,267
0
L
Ah Muzen Cab
7,488
416
98
5
0
304,192
2
W
The Morrigan
9,617
534
122
7
0
324,819
5
W
Nemesis
10,267
570
114
6
0
417,871
5
W
Sylvanus
9,572
532
40
2
0
321,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role