Player Matchup

Jormungandr
Jormungandr
Gandibrei
Jormungandr
Level 17
God Stats
0W - 1L
1,225 SR
Queue Stats
2W - 6L
1,251 Elo+
Party 2
Loki
Loki
Lochkuchen
Loki
Level 26
God Stats
0W - 2L
1,290 SR
Queue Stats
3W - 4L
1,403 Elo+
Party 2
Merlin
Merlin
Pawntyou2
Merlin
Level 28
God Stats
1W - 5L
1,506 SR
Queue Stats
48W - 47L
1,404 Elo+
Solo
Anhur
Anhur
Plicture
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Speggington
Fenrir
Level 16
God Stats
45W - 39L
1,228 SR
Queue Stats
153W - 166L
1,129 Elo+
Solo
Team Averages
Level 18
1,350 SR
1,337 Elo+

VS

Team Averages
Level 29
1,454 SR
1,404 Elo+
Janus
Janus
Jilinonk
Janus
Level 43
God Stats
46W - 47L
1,502 SR
Queue Stats
373W - 356L
1,466 Elo+
Party 1
Cthulhu
Cthulhu
Sanya412
Cthulhu
Level 56
God Stats
3W - 4L
1,399 SR
Queue Stats
18W - 21L
1,509 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Votabrook
Tsukuyomi
Level 18
God Stats
6W - 12L
1,212 SR
Queue Stats
30W - 55L
1,165 Elo+
Solo
Bellona
Bellona
Yееzus
Bellona
Level 7
God Stats
6W - 6L
1,658 SR
Queue Stats
52W - 50L
1,431 Elo+
Party 1
Chernobog
Chernobog
Жаловаться
Chernobog
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 19L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gandibrei
Jormungandr
7
3 / 1 / 0
4,402
629
2,082
3,858
1,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 2
3,914
559
1,358
4,072
982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Pawntyou2
Merlin
6
0 / 3 / 0
3,621
517
1,230
3,486
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anhur
Plicture
Anhur
2
0 / 3 / 2
3,260
466
816
2,284
359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
7
1 / 3 / 0
4,294
613
1,761
4,456
1,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jilinonk
Janus
9
2 / 0 / 1
5,551
793
3,040
2,933
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Sanya412
Cthulhu
7
2 / 2 / 3
4,836
691
2,443
4,140
1,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Votabrook
Tsukuyomi
1
0 / 0 / 0
1,539
220
0
0
0
Bellona
Yееzus
Bellona
10
4 / 1 / 1
5,628
804
2,867
4,971
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
3 / 1 / 2
4,585
655
2,470
2,866
559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
11
11
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Gandibrei
Jormungandr
3
1
0
3
W
Janus
Jilinonk
Janus
2
0
1
2.5
L
0
1
2
1
L
Merlin
Pawntyou2
Merlin
0
3
0
0
L
Anhur
Plicture
Anhur
0
3
2
0.33
W
Cthulhu
Sanya412
Cthulhu
2
2
3
1.75
L
Fenrir
1
3
0
0.33
W
Tsukuyomi
Votabrook
Tsukuyomi
0
0
0
0
W
Bellona
Yееzus
Bellona
4
1
1
4.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,247
Damage
10,820
18,156
Taken
14,910
5,184
Mitigated
5,042
3,331
Healing
6,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Gandibrei
Jormungandr
2,082
590
0
776
3,858
1,530
0
1,288
2,524
9,736
0
W
Janus
Jilinonk
Janus
3,040
74
0
1,180
2,933
702
134
932
1,771
28,611
0
L
1,358
485
0
1,590
4,072
982
0
1,105
2,967
0
14,594
L
Merlin
Pawntyou2
Merlin
1,230
167
0
500
3,486
1,012
0
2,252
1,032
9,994
0
L
Anhur
Plicture
Anhur
816
563
0
215
2,284
359
0
590
1,694
0
3,259
W
Cthulhu
Sanya412
Cthulhu
2,443
236
133
699
4,140
1,368
422
1,024
3,116
16,779
0
L
Fenrir
1,761
507
0
250
4,456
1,301
0
0
4,456
0
16,564
W
Tsukuyomi
Votabrook
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Yееzus
Bellona
2,867
1,060
0
2,733
4,971
2,413
0
525
4,408
0
25,875
W
2,470
1,633
0
1,639
2,866
559
402
563
2,303
0
12,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,491
Gold Earned
22,139
108
Minions Killed
189
0
Camps Cleared
0
662,179
Distance Traveled
624,885
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,402
629
14
2
0
156,957
0
W
Janus
5,551
793
63
9
0
152,280
1
L
Loki
3,914
559
34
5
0
172,408
1
L
Merlin
3,621
517
19
3
0
127,491
0
L
Anhur
3,260
466
5
1
0
68,091
0
W
Cthulhu
4,836
691
31
4
0
172,151
3
L
Fenrir
4,294
613
36
5
0
137,232
1
W
Tsukuyomi
1,539
220
0
0
0
0
0
W
Bellona
5,628
804
70
10
0
151,449
2
W
Chernobog
4,585
655
25
4
0
149,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role