Player Matchup

Merlin
Merlin
Bloof1
Merlin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 99L
1,453 Elo+
Party 3
Ymir
Ymir
FROST MuNSTER
Ymir
Level 29
God Stats
3W - 6L
1,360 SR
Queue Stats
55W - 61L
1,441 Elo+
Party 3
Ne Zha
Ne Zha
Mantecada
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
ZeroxZun
Apollo
Level 45
God Stats
5W - 10L
1,517 SR
Queue Stats
134W - 94L
1,515 Elo+
Party 2
Yemoja
Yemoja
cufflepakes
Yemoja
Level 87
God Stats
5W - 4L
1,500 SR
Queue Stats
36W - 40L
1,227 Elo+
Solo
Team Averages
Level 66
1,475 SR
1,427 Elo+

VS

Team Averages
Level 63
1,543 SR
1,510 Elo+
Bellona
Bellona
Aotyrek
Bellona
Level 31
God Stats
10W - 11L
1,475 SR
Queue Stats
10W - 11L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
BLEKPENTHA69
Cthulhu
Level 27
God Stats
41W - 40L
1,539 SR
Queue Stats
62W - 75L
1,478 Elo+
Party 4
Discordia
Discordia
CharlsDevastador
Discordia
Level 143
God Stats
3W - 3L
1,499 SR
Queue Stats
81W - 79L
1,611 Elo+
Solo
Artemis
Artemis
bubbabart
Artemis
Level 60
God Stats
15W - 12L
1,658 SR
Queue Stats
63W - 82L
1,465 Elo+
Party 4
Fenrir
Fenrir
insanescene
Fenrir
Level 52
God Stats
271W - 244L
1,547 SR
Queue Stats
301W - 282L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bloof1
Merlin
15
2 / 4 / 2
9,884
988
10,144
12,180
5,679
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 4 / 4
9,128
913
5,353
13,613
17,730
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ne Zha
Mantecada
Ne Zha
15
0 / 7 / 2
9,176
918
7,451
15,188
7,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Apollo
ZeroxZun
Apollo
16
6 / 2 / 2
11,133
1,113
15,422
17,634
8,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
16
0 / 2 / 5
10,476
1,048
4,151
11,153
10,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

160

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aotyrek
Bellona
16
7 / 1 / 9
10,866
1,087
8,900
11,341
11,055
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
BLEKPENTHA69
Cthulhu
16
2 / 2 / 14
10,558
1,056
11,892
10,030
9,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Discordia
17
4 / 2 / 15
11,047
1,105
24,434
6,482
2,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
bubbabart
Artemis
17
2 / 1 / 10
10,197
1,020
12,260
8,739
3,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
16
4 / 2 / 11
10,294
1,029
8,101
12,150
6,635
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
78
8
Kills
19
19
Deaths
8
15
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Bellona
Aotyrek
Bellona
7
1
9
11.5
W
Cthulhu
BLEKPENTHA69
Cthulhu
2
2
14
4.5
L
Merlin
Bloof1
Merlin
2
4
2
0.75
W
Discordia
4
2
15
5.75
L
0
4
4
0.5
L
Ne Zha
Mantecada
Ne Zha
0
7
2
0.14
L
Apollo
ZeroxZun
Apollo
6
2
2
3.5
W
Artemis
bubbabart
Artemis
2
1
10
7
L
Yemoja
0
2
5
1.25
W
Fenrir
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,521
Damage
65,587
69,768
Taken
48,742
49,855
Mitigated
33,447
12,946
Healing
5,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Aotyrek
Bellona
8,900
2,210
0
0
11,341
11,055
0
3,346
7,995
0
15,711
W
Cthulhu
BLEKPENTHA69
Cthulhu
11,892
136
1,255
998
10,030
9,840
0
5,172
4,858
25,314
0
L
Merlin
Bloof1
Merlin
10,144
630
0
0
12,180
5,679
0
7,082
5,098
34,466
0
W
Discordia
24,434
135
0
686
6,482
2,258
0
1,841
4,641
49,247
0
L
5,353
188
1,274
808
13,613
17,730
0
4,660
8,953
7,636
0
L
Ne Zha
Mantecada
Ne Zha
7,451
1,318
0
1,548
15,188
7,829
0
7,981
7,207
0
22,696
L
Apollo
ZeroxZun
Apollo
15,422
8,413
0
3,409
17,634
8,179
0
9,806
7,828
0
41,572
W
Artemis
bubbabart
Artemis
12,260
4,111
0
1,861
8,739
3,659
0
4,059
4,680
0
42,352
L
Yemoja
4,151
1,057
4,059
1,848
11,153
10,438
0
6,797
4,356
14,028
0
W
Fenrir
8,101
1,582
0
953
12,150
6,635
0
5,230
6,920
0
16,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,797
Gold Earned
52,962
178
Minions Killed
209
6
Camps Cleared
8
905,529
Distance Traveled
1,020,619
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,866
1,087
31
3
0
210,091
0
W
Cthulhu
10,558
1,056
31
3
1
199,741
0
L
Merlin
9,884
988
64
6
0
178,939
0
W
Discordia
11,047
1,105
69
7
4
201,849
1
L
Ymir
9,128
913
4
0
0
137,034
0
L
Ne Zha
9,176
918
18
2
5
201,420
1
L
Apollo
11,133
1,113
67
7
0
202,312
3
W
Artemis
10,197
1,020
64
6
2
200,152
0
L
Yemoja
10,476
1,048
25
3
1
185,824
3
W
Fenrir
10,294
1,029
14
1
1
208,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role