Player Matchup

Fenrir
Fenrir
Jordi0115
Fenrir
Level 64
God Stats
2W - 4L
1,447 SR
Queue Stats
109W - 145L
1,333 Elo+
Party 2
Jormungandr
Jormungandr
Josefey45
Jormungandr
Level 18
God Stats
1W - 2L
1,534 SR
Queue Stats
20W - 52L
1,274 Elo+
Party 2
Vulcan
Vulcan
SwiperDaFox
Vulcan
Level 129
God Stats
0W - 1L
1,715 SR
Queue Stats
79W - 95L
1,529 Elo+
Solo
Skadi
Skadi
TheClimbTo1
Skadi
Level 145
God Stats
15W - 21L
1,582 SR
Queue Stats
266W - 310L
1,489 Elo+
Solo
Amaterasu
Amaterasu
darkrabbit55
Amaterasu
Level 69
God Stats
82W - 70L
1,536 SR
Queue Stats
307W - 264L
1,554 Elo+
Solo
Team Averages
Level 85
1,563 SR
1,436 Elo+

VS

Team Averages
Level 65
1,517 SR
1,519 Elo+
Geb
Geb
ApexlCarnage
Geb
Level 68
God Stats
9W - 7L
1,685 SR
Queue Stats
23W - 23L
1,520 Elo+
Party 1
Cupid
Cupid
BioShawk
Cupid
Level 45
God Stats
5W - 7L
1,265 SR
Queue Stats
18W - 21L
1,387 Elo+
Solo
Chang'e
Chang'e
Conorloo
Chang'e
Level 65
God Stats
3W - 1L
1,704 SR
Queue Stats
23W - 15L
1,595 Elo+
Party 1
Loki
Loki
GabeNlordSteam
Loki
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 6L
1,616 Elo+
Party 1
King Arthur
King Arthur
PandaNub
King Arthur
Level 81
God Stats
25W - 29L
1,431 SR
Queue Stats
259W - 263L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jordi0115
Fenrir
12
4 / 9 / 1
8,689
414
7,268
15,773
6,668
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Josefey45
Jormungandr
12
2 / 9 / 2
7,852
374
10,183
19,678
17,547
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Vulcan
14
0 / 9 / 2
8,559
408
11,869
15,331
7,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 4 / 2
9,116
434
15,148
14,508
7,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
darkrabbit55
Amaterasu
15
2 / 5 / 3
9,478
451
10,702
21,690
17,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 17
10,099
481
5,751
23,039
26,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
BioShawk
Cupid
17
5 / 0 / 8
10,454
498
12,327
13,215
5,997
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Conorloo
Chang'e
18
14 / 1 / 9
12,492
595
26,543
20,688
10,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
9 / 6 / 4
11,032
525
9,359
16,326
6,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
PandaNub
King Arthur
18
7 / 2 / 9
11,289
538
15,293
23,618
15,957
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
83
10
Kills
36
36
Deaths
10
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
1
1
17
9.5
W
Cupid
BioShawk
Cupid
5
0
8
9
W
Chang'e
Conorloo
Chang'e
14
1
9
18.5
W
9
6
4
1.83
L
Fenrir
Jordi0115
Fenrir
4
9
1
0.5
L
Jormungandr
Josefey45
Jormungandr
2
9
2
0.33
W
King Arthur
PandaNub
King Arthur
7
2
9
5.75
L
Vulcan
0
9
2
0.11
L
2
4
2
0.75
L
Amaterasu
darkrabbit55
Amaterasu
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,170
Damage
69,273
86,980
Taken
96,886
57,050
Mitigated
66,522
15,443
Healing
45,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,751
1,180
0
5,111
23,039
26,992
880
6,128
16,701
24,236
0
W
Cupid
BioShawk
Cupid
12,327
6,849
1,353
7,588
13,215
5,997
2,956
3,584
9,573
0
61,564
W
Chang'e
Conorloo
Chang'e
26,543
3,303
6,216
11,108
20,688
10,832
728
5,360
14,891
106,114
0
W
9,359
3,824
0
4,764
16,326
6,744
1,257
2,704
13,440
0
70,638
L
Fenrir
Jordi0115
Fenrir
7,268
1,711
0
1,574
15,773
6,668
0
4,403
11,370
0
33,898
L
Jormungandr
Josefey45
Jormungandr
10,183
1,662
258
1,364
19,678
17,547
0
7,913
11,765
23,709
0
W
King Arthur
PandaNub
King Arthur
15,293
2,577
0
8,885
23,618
15,957
459
3,567
19,652
84
69,548
L
Vulcan
11,869
3,058
0
2,706
15,331
7,174
0
7,646
7,685
56,619
0
L
15,148
5,918
0
2,952
14,508
7,932
0
4,753
9,755
0
64,237
L
Amaterasu
darkrabbit55
Amaterasu
10,702
3,825
0
6,589
21,690
17,729
768
7,663
14,027
27
58,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,694
Gold Earned
55,366
384
Minions Killed
532
0
Camps Cleared
0
1,761,589
Distance Traveled
2,024,803
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,099
481
26
1
0
400,755
1
W
Cupid
10,454
498
86
4
0
393,269
3
W
Chang'e
12,492
595
180
9
0
412,133
2
W
Loki
11,032
525
119
6
0
418,155
3
L
Fenrir
8,689
414
53
3
0
327,783
0
L
Jormungandr
7,852
374
22
1
0
354,316
0
W
King Arthur
11,289
538
121
6
0
400,491
3
L
Vulcan
8,559
408
95
5
0
358,150
7
L
Skadi
9,116
434
98
5
0
341,042
3
L
Amaterasu
9,478
451
116
6
0
380,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role