Player Matchup

Erlang Shen
Erlang Shen
Abyss_Necro
Erlang Shen
Level 124
God Stats
0W - 3L
1,629 SR
Queue Stats
55W - 52L
1,531 Elo+
Party 1
Hercules
Hercules
IGUZM
Hercules
Level 146
God Stats
26W - 21L
1,567 SR
Queue Stats
129W - 130L
1,599 Elo+
Solo
Izanami
Izanami
Nekros_Q8
Izanami
Level 104
God Stats
13W - 16L
1,500 SR
Queue Stats
504W - 452L
1,551 Elo+
Solo
He Bo
He Bo
Toxic_Eradicated
He Bo
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 47L
1,538 Elo+
Party 1
Cabrakan
Cabrakan
YungLongergo
Cabrakan
Level 144
God Stats
12W - 9L
1,711 SR
Queue Stats
699W - 624L
1,624 Elo+
Solo
Team Averages
Level 127
1,581 SR
1,569 Elo+

VS

Team Averages
Level 113
1,583 SR
1,575 Elo+
Pele
Pele
Branler
Pele
Level 69
God Stats
6W - 7L
1,804 SR
Queue Stats
443W - 427L
1,578 Elo+
Solo
Cu Chulainn
Cu Chulainn
Brijex
Cu Chulainn
Level 64
God Stats
2W - 2L
1,405 SR
Queue Stats
141W - 210L
1,494 Elo+
Solo
Sylvanus
Sylvanus
VOD SASUKE X
Sylvanus
Level 160
God Stats
7W - 6L
1,373 SR
Queue Stats
420W - 376L
1,603 Elo+
Solo
Baron Samedi
Baron Samedi
Warden_OwO
Baron Samedi
Level 125
God Stats
6W - 4L
1,734 SR
Queue Stats
64W - 42L
1,676 Elo+
Solo
Apollo
Apollo
j4vi3r17
Apollo
Level 147
God Stats
4W - 5L
1,602 SR
Queue Stats
172W - 150L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Abyss_Necro
Erlang Shen
13
1 / 7 / 3
8,136
428
7,477
15,047
9,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
IGUZM
Hercules
17
6 / 3 / 2
10,731
565
13,832
23,510
22,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
Nekros_Q8
Izanami
13
1 / 9 / 3
8,336
439
7,587
15,970
5,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 8 / 1
9,454
498
10,779
15,836
5,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cabrakan
YungLongergo
Cabrakan
12
3 / 7 / 4
8,331
438
8,105
15,131
15,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Branler
Pele
19
8 / 2 / 8
11,916
627
13,981
20,121
13,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Brijex
Cu Chulainn
15
0 / 4 / 9
9,707
511
11,093
15,969
12,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
VOD SASUKE X
Sylvanus
14
3 / 4 / 17
9,624
507
8,941
15,821
14,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Warden_OwO
Baron Samedi
18
7 / 2 / 12
11,801
621
19,148
12,837
6,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
j4vi3r17
Apollo
20
16 / 2 / 5
13,200
695
15,477
17,777
7,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
85
14
Kills
34
34
Deaths
14
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Abyss_Necro
Erlang Shen
1
7
3
0.36
W
Pele
Branler
Pele
8
2
8
6
W
Cu Chulainn
Brijex
Cu Chulainn
0
4
9
1.13
L
Hercules
IGUZM
Hercules
6
3
2
2.33
L
Izanami
Nekros_Q8
Izanami
1
9
3
0.28
L
3
8
1
0.44
W
Sylvanus
VOD SASUKE X
Sylvanus
3
4
17
2.88
W
Baron Samedi
Warden_OwO
Baron Samedi
7
2
12
6.5
L
Cabrakan
YungLongergo
Cabrakan
3
7
4
0.71
W
Apollo
j4vi3r17
Apollo
16
2
5
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,780
Damage
68,640
85,494
Taken
82,525
58,399
Mitigated
54,872
20,930
Healing
43,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Abyss_Necro
Erlang Shen
7,477
3,442
0
1,571
15,047
9,198
0
5,583
9,273
0
59,665
W
Pele
Branler
Pele
13,981
3,571
0
11,397
20,121
13,670
795
4,155
15,850
0
85,726
W
Cu Chulainn
Brijex
Cu Chulainn
11,093
2,657
0
3,308
15,969
12,475
158
2,017
13,836
8,671
52,333
L
Hercules
IGUZM
Hercules
13,832
5,185
0
10,689
23,510
22,281
266
7,092
15,639
0
69,412
L
Izanami
Nekros_Q8
Izanami
7,587
4,527
0
3,107
15,970
5,907
337
3,452
12,478
0
52,895
L
10,779
428
0
3,932
15,836
5,685
62
7,684
7,683
50,275
0
W
Sylvanus
VOD SASUKE X
Sylvanus
8,941
2,187
3,468
4,082
15,821
14,220
608
4,662
11,097
24,935
6,328
W
Baron Samedi
Warden_OwO
Baron Samedi
19,148
1,716
3,675
5,318
12,837
6,968
559
3,547
9,042
73,682
0
L
Cabrakan
YungLongergo
Cabrakan
8,105
1,072
0
1,631
15,131
15,328
0
4,812
10,100
24,637
0
W
Apollo
j4vi3r17
Apollo
15,477
10,074
0
12,359
17,777
7,539
5,040
3,919
13,816
0
106,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,988
Gold Earned
56,248
456
Minions Killed
579
0
Camps Cleared
0
1,762,636
Distance Traveled
1,830,550
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,136
428
93
5
0
400,960
4
W
Pele
11,916
627
140
7
0
402,585
0
W
Cu Chulainn
9,707
511
105
6
0
371,865
1
L
Hercules
10,731
565
143
8
0
366,246
6
L
Izanami
8,336
439
92
5
0
342,007
1
L
He Bo
9,454
498
92
5
0
297,871
5
W
Sylvanus
9,624
507
33
2
0
355,161
6
W
Baron Samedi
11,801
621
123
6
0
364,560
4
L
Cabrakan
8,331
438
36
2
0
355,552
7
W
Apollo
13,200
695
178
9
0
336,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role