Player Matchup

Geb
Geb
ArchmageVel
Geb
Level 152
God Stats
6W - 4L
1,787 SR
Queue Stats
161W - 177L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
Fälse
Sun Wukong
Level 148
God Stats
5W - 5L
1,300 SR
Queue Stats
161W - 130L
1,619 Elo+
Party 1
Anhur
Anhur
Mex22
Anhur
Level 69
God Stats
4W - 3L
1,691 SR
Queue Stats
237W - 172L
1,606 Elo+
Solo
Poseidon
Poseidon
Tâters
Poseidon
Level 146
God Stats
4W - 0L
1,500 SR
Queue Stats
212W - 172L
1,553 Elo+
Party 1
Set
Set
killerace324
Set
Level 139
God Stats
3W - 2L
1,201 SR
Queue Stats
142W - 147L
1,544 Elo+
Solo
Team Averages
Level 131
1,496 SR
1,571 Elo+

VS

Team Averages
Level 125
1,502 SR
1,600 Elo+
Ne Zha
Ne Zha
ArgentSurge
Ne Zha
Level 148
God Stats
7W - 9L
1,481 SR
Queue Stats
274W - 210L
1,678 Elo+
Party 2
Tyr
Tyr
CousinBooda
Tyr
Level 142
God Stats
12W - 15L
1,586 SR
Queue Stats
365W - 342L
1,597 Elo+
Solo
Heimdallr
Heimdallr
TheWardеn
Heimdallr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Vanikar
Scylla
Level 87
God Stats
3W - 9L
1,351 SR
Queue Stats
193W - 172L
1,600 Elo+
Party 2
Cerberus
Cerberus
novabunny
Cerberus
Level 109
God Stats
4W - 7L
1,594 SR
Queue Stats
31W - 28L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 4
5,171
517
2,211
6,052
2,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Fälse
Sun Wukong
12
5 / 0 / 2
6,918
692
8,487
7,315
2,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Mex22
Anhur
11
3 / 1 / 0
6,301
630
3,462
4,261
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
Tâters
Poseidon
11
3 / 1 / 2
6,205
621
3,139
3,755
990
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 1 / 2
5,887
589
3,312
6,202
1,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
1 / 5 / 3
5,332
533
3,937
8,556
2,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 3 / 3
5,653
565
2,316
6,531
1,807
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
TheWardеn
Heimdallr
9
1 / 1 / 1
5,318
532
1,472
5,840
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
Vanikar
Scylla
9
1 / 1 / 0
5,333
533
1,513
4,433
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
novabunny
Cerberus
8
1 / 4 / 1
4,794
479
3,583
8,272
3,650
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
14
Kills
5
5
Deaths
14
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
Ne Zha
1
5
3
0.5
L
1
3
3
0.83
W
Sun Wukong
Fälse
Sun Wukong
5
0
2
6
W
Anhur
Mex22
Anhur
3
1
0
3
L
Heimdallr
TheWardеn
Heimdallr
1
1
1
1.5
W
Poseidon
Tâters
Poseidon
3
1
2
4
L
Scylla
Vanikar
Scylla
1
1
0
1
W
3
1
2
4
L
Cerberus
novabunny
Cerberus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,611
Damage
12,821
27,585
Taken
33,632
9,551
Mitigated
11,020
10,766
Healing
9,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,211
360
0
1,882
6,052
2,131
0
596
5,456
10,565
0
L
Ne Zha
3,937
698
0
2,869
8,556
2,756
0
1,228
7,328
0
26,269
L
2,316
257
0
1,786
6,531
1,807
0
926
5,605
0
22,313
W
Sun Wukong
Fälse
Sun Wukong
8,487
2,551
0
2,459
7,315
2,638
110
2,939
4,344
0
42,160
W
Anhur
Mex22
Anhur
3,462
1,382
0
1,794
4,261
1,826
0
0
4,261
0
39,137
L
Heimdallr
TheWardеn
Heimdallr
1,472
1,399
0
2,473
5,840
1,606
0
1,310
4,530
0
23,034
W
Poseidon
Tâters
Poseidon
3,139
621
0
1,326
3,755
990
0
508
3,213
33,918
0
L
Scylla
Vanikar
Scylla
1,513
111
0
392
4,433
1,201
0
1,351
3,082
23,716
0
W
3,312
1,758
0
3,305
6,202
1,966
0
903
5,215
0
30,521
L
Cerberus
novabunny
Cerberus
3,583
470
0
2,458
8,272
3,650
0
535
7,737
17,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,482
Gold Earned
26,430
310
Minions Killed
251
0
Camps Cleared
0
1,004,156
Distance Traveled
976,413
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,171
517
12
1
0
202,017
4
L
Ne Zha
5,332
533
52
5
0
203,620
4
L
Tyr
5,653
565
53
5
0
225,312
2
W
Sun Wukong
6,918
692
86
9
0
212,259
0
W
Anhur
6,301
630
73
7
0
169,573
4
L
Heimdallr
5,318
532
53
5
0
168,376
2
W
Poseidon
6,205
621
71
7
0
199,916
5
L
Scylla
5,333
533
62
6
0
200,290
0
W
Set
5,887
589
68
7
0
220,391
1
L
Cerberus
4,794
479
31
3
0
178,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role