Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
EddyRJ12
Tiamat
Level 104
God Stats
77W - 66L
1,579 SR
Queue Stats
335W - 307L
1,477 Elo+
Party 3
Loki
Loki
JungIIIe
Loki
Level 89
God Stats
66W - 50L
1,644 SR
Queue Stats
266W - 256L
1,579 Elo+
Solo
Heimdallr
Heimdallr
Silvery_Wolf7
Heimdallr
Level 87
God Stats
9W - 11L
1,791 SR
Queue Stats
318W - 299L
1,549 Elo+
Party 3
Team Averages
Level 114
1,603 SR
1,521 Elo+

VS

Team Averages
Level 108
1,592 SR
1,474 Elo+
Hel
Hel
 
Hel
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
CabooseEC
Neith
Level 122
God Stats
0W - 1L
1,723 SR
Queue Stats
129W - 123L
1,516 Elo+
Solo
Cthulhu
Cthulhu
Coca isBetter
Cthulhu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,422 Elo+
Party 2
Janus
Janus
ILLUMINISMO
Janus
Level 155
God Stats
21W - 29L
1,528 SR
Queue Stats
96W - 111L
1,412 Elo+
Solo
Mulan
Mulan
Mxrky23
Mulan
Level 129
God Stats
2W - 1L
1,709 SR
Queue Stats
235W - 215L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
6 / 2 / 4
8,272
591
8,123
9,225
6,030
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
 
Bacchus
11
2 / 0 / 5
7,247
518
5,226
8,749
8,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
EddyRJ12
Tiamat
15
1 / 1 / 1
7,975
570
5,678
8,290
10,470
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
14
4 / 2 / 1
8,234
588
6,174
8,488
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Silvery_Wolf7
Heimdallr
14
8 / 1 / 2
8,279
591
9,827
9,319
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 2 / 1
7,306
522
6,027
10,088
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
CabooseEC
Neith
11
0 / 5 / 0
6,510
465
3,899
11,773
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
9
1 / 4 / 0
5,787
413
5,802
10,711
5,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 6 / 1
7,090
506
2,900
8,371
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Mxrky23
Mulan
13
2 / 4 / 3
7,855
561
6,859
10,511
4,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
21
Kills
6
6
Deaths
21
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
6
2
4
4
W
Bacchus
 
Bacchus
2
0
5
4.5
L
Hel
 
Hel
1
2
1
0.75
L
Neith
CabooseEC
Neith
0
5
0
0
L
Cthulhu
1
4
0
0.25
W
Tiamat
EddyRJ12
Tiamat
1
1
1
1.5
L
2
6
1
0.42
W
Loki
4
2
1
2.25
L
Mulan
Mxrky23
Mulan
2
4
3
0.88
W
Heimdallr
Silvery_Wolf7
Heimdallr
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,028
Damage
25,487
44,071
Taken
51,454
30,686
Mitigated
20,232
17,098
Healing
17,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
8,123
1,797
0
2,945
9,225
6,030
536
2,406
6,612
42,353
0
W
Bacchus
 
Bacchus
5,226
1,095
0
1,933
8,749
8,037
368
3,013
5,405
16,649
0
L
Hel
 
Hel
6,027
352
207
5,274
10,088
4,376
122
5,549
4,539
42,675
0
L
Neith
CabooseEC
Neith
3,899
1,203
0
4,461
11,773
3,294
0
3,008
8,762
0
43,996
L
Cthulhu
5,802
557
0
3,292
10,711
5,669
0
2,784
7,927
20,917
0
W
Tiamat
EddyRJ12
Tiamat
5,678
1,086
0
3,530
8,290
10,470
210
4,967
2,798
54,555
0
L
2,900
639
0
1,122
8,371
2,712
518
4,648
3,723
30,412
0
W
Loki
6,174
2,388
0
3,935
8,488
2,671
0
710
7,744
0
51,960
L
Mulan
Mxrky23
Mulan
6,859
1,517
0
3,383
10,511
4,181
0
3,038
7,473
0
51,312
W
Heimdallr
Silvery_Wolf7
Heimdallr
9,827
4,184
0
4,755
9,319
3,478
494
2,411
6,783
0
53,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,007
Gold Earned
34,548
393
Minions Killed
389
0
Camps Cleared
0
1,338,663
Distance Traveled
1,363,494
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,272
591
71
5
0
269,907
0
W
Bacchus
7,247
518
19
1
0
284,322
0
L
Hel
7,306
522
107
8
0
252,091
2
L
Neith
6,510
465
82
6
0
313,127
4
L
Cthulhu
5,787
413
26
2
0
260,585
0
W
Tiamat
7,975
570
104
7
0
238,179
1
L
Janus
7,090
506
69
5
0
233,032
2
W
Loki
8,234
588
113
8
0
293,521
3
L
Mulan
7,855
561
105
8
0
304,659
2
W
Heimdallr
8,279
591
86
6
0
252,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role