Player Matchup

Ra
Ra
BreyNher78
Ra
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Jormungandr
Jormungandr
FulChubPicard
Jormungandr
Level 23
God Stats
13W - 13L
1,322 SR
Queue Stats
242W - 221L
1,398 Elo+
Solo
Guan Yu
Guan Yu
Hakiin
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,312 Elo+
Solo
Nemesis
Nemesis
TTV_TpYadrielx
Nemesis
Level 8
God Stats
19W - 20L
1,135 SR
Queue Stats
75W - 71L
1,072 Elo+
Solo
Izanami
Izanami
fandecatnoir
Izanami
Level 16
God Stats
42W - 36L
1,328 SR
Queue Stats
828W - 829L
1,296 Elo+
Solo
Team Averages
Level 11
1,357 SR
1,316 Elo+

VS

Team Averages
Level 10
1,486 SR
1,325 Elo+
Nemesis
Nemesis
BOATO
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,333 Elo+
Solo
Cerberus
Cerberus
Berserkixs
Cerberus
Level 7
God Stats
0W - 2L
1,291 SR
Queue Stats
2W - 8L
1,131 Elo+
Solo
Ra
Ra
Gibork2
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Irishviking865
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,199 Elo+
Solo
King Arthur
King Arthur
Proudsimp
King Arthur
Level 26
God Stats
48W - 42L
1,639 SR
Queue Stats
207W - 206L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 0 / 3
9,843
656
14,187
9,000
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
FulChubPicard
Jormungandr
13
6 / 0 / 7
8,271
551
8,638
9,473
6,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Hakiin
Guan Yu
13
2 / 0 / 6
7,569
505
6,203
8,935
6,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 3 / 3
7,448
497
3,908
10,625
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
fandecatnoir
Izanami
10
2 / 5 / 3
6,460
431
6,604
8,468
2,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BOATO
Nemesis
10
3 / 5 / 2
6,563
438
5,218
11,884
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Berserkixs
Cerberus
8
0 / 7 / 6
5,513
368
6,374
11,421
4,442
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 5 / 1
5,720
381
1,667
4,360
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 6 / 1
6,192
413
5,346
10,300
3,590
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Proudsimp
King Arthur
8
2 / 5 / 1
5,722
381
5,656
15,882
7,262
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
26
Kills
7
8
Deaths
28
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BOATO
Nemesis
3
5
2
0.8
L
Cerberus
Berserkixs
Cerberus
0
7
6
0.43
W
14
0
3
15.5
W
Jormungandr
FulChubPicard
Jormungandr
6
0
7
9.5
L
1
5
1
0.3
W
Guan Yu
Hakiin
Guan Yu
2
0
6
5
L
1
6
1
0.25
L
King Arthur
Proudsimp
King Arthur
2
5
1
0.5
W
2
3
3
1.17
W
Izanami
fandecatnoir
Izanami
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,540
Damage
24,261
46,501
Taken
53,847
23,173
Mitigated
20,588
18,973
Healing
8,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BOATO
Nemesis
5,218
2,202
0
2,566
11,884
4,046
0
4,534
7,132
0
31,165
L
Cerberus
Berserkixs
Cerberus
6,374
443
0
1,243
11,421
4,442
0
4,271
7,039
16,650
0
W
14,187
1,805
1,250
4,855
9,000
3,422
1,999
1,970
7,030
56,303
0
W
Jormungandr
FulChubPicard
Jormungandr
8,638
2,631
0
3,759
9,473
6,950
247
1,749
7,724
36,449
0
L
1,667
415
79
185
4,360
1,248
217
2,306
1,886
19,131
0
W
Guan Yu
Hakiin
Guan Yu
6,203
1,196
850
2,720
8,935
6,288
1,057
1,521
7,414
0
30,214
L
5,346
4,304
0
579
10,300
3,590
987
3,522
6,400
0
21,080
L
King Arthur
Proudsimp
King Arthur
5,656
457
0
3,455
15,882
7,262
20
7,402
8,191
0
21,726
W
3,908
1,804
0
3,920
10,625
4,339
272
797
9,828
0
44,217
W
Izanami
fandecatnoir
Izanami
6,604
3,893
361
1,258
8,468
2,174
775
2,004
6,464
0
32,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,591
Gold Earned
29,710
353
Minions Killed
188
0
Camps Cleared
0
1,421,312
Distance Traveled
1,183,106
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,563
438
56
4
0
258,387
1
L
Cerberus
5,513
368
32
2
0
243,832
2
W
Ra
9,843
656
120
8
0
300,236
5
W
Jormungandr
8,271
551
51
3
0
269,508
1
L
Ra
5,720
381
36
2
0
159,342
3
W
Guan Yu
7,569
505
54
4
0
309,945
0
L
Izanami
6,192
413
43
3
0
232,407
2
L
King Arthur
5,722
381
21
1
0
289,138
0
W
Nemesis
7,448
497
76
5
0
268,579
0
W
Izanami
6,460
431
52
3
0
273,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role