Player Matchup

Serqet
Serqet
ItsXin
Serqet
Level 69
God Stats
3W - 2L
1,703 SR
Queue Stats
59W - 55L
1,498 Elo+
Party 1
Hachiman
Hachiman
KriegerKaiserGM
Hachiman
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
LiterallyEzK
Anubis
Level 44
God Stats
2W - 3L
1,273 SR
Queue Stats
23W - 11L
1,638 Elo+
Party 1
Ymir
Ymir
kik0reta
Ymir
Level 16
God Stats
2W - 1L
1,691 SR
Queue Stats
3W - 8L
1,694 Elo+
Party 3
Bellona
Bellona
ttvWyrksbtw
Bellona
Level 85
God Stats
12W - 14L
1,516 SR
Queue Stats
110W - 81L
1,638 Elo+
Party 1
Team Averages
Level 67
1,537 SR
1,593 Elo+

VS

Team Averages
Level 71
1,583 SR
1,588 Elo+
Chang'e
Chang'e
AUPepsi
Chang'e
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
GachaSatan
Tsukuyomi
Level 17
God Stats
5W - 1L
1,560 SR
Queue Stats
6W - 4L
1,766 Elo+
Party 2
Horus
Horus
Jumpsers
Horus
Level 89
God Stats
55W - 30L
1,614 SR
Queue Stats
211W - 177L
1,581 Elo+
Party 2
Janus
Janus
Kyletev111
Janus
Level 28
God Stats
2W - 3L
1,596 SR
Queue Stats
43W - 52L
1,508 Elo+
Party 2
Izanami
Izanami
Lesamuen
Izanami
Level 106
God Stats
134W - 71L
1,647 SR
Queue Stats
199W - 154L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ItsXin
Serqet
16
11 / 1 / 7
10,945
608
9,784
10,252
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
13
2 / 6 / 10
8,682
482
5,586
13,595
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
14
10 / 3 / 12
10,273
571
12,220
11,271
4,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
3 / 4 / 7
9,393
522
6,597
13,503
9,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
ttvWyrksbtw
Bellona
17
3 / 2 / 7
10,748
597
9,456
16,151
11,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AUPepsi
Chang'e
15
1 / 5 / 2
9,610
534
7,498
15,028
8,139
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
GachaSatan
Tsukuyomi
14
3 / 6 / 2
8,459
470
5,990
12,995
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Jumpsers
Horus
12
1 / 7 / 9
7,438
413
5,803
14,306
10,776
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
10
0 / 5 / 0
7,220
401
1,192
5,280
1,039
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Lesamuen
Izanami
14
8 / 6 / 2
9,639
536
10,368
10,858
4,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
28
29
Kills
13
16
Deaths
29
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AUPepsi
Chang'e
1
5
2
0.4
L
Tsukuyomi
GachaSatan
Tsukuyomi
3
6
2
0.67
W
Serqet
ItsXin
Serqet
11
1
7
14.5
L
Horus
Jumpsers
Horus
1
7
9
0.79
W
Hachiman
2
6
10
1.17
L
Janus
0
5
0
0
L
Izanami
Lesamuen
Izanami
8
6
2
1.5
W
Anubis
10
3
12
5.33
W
Ymir
3
4
7
1.63
W
Bellona
ttvWyrksbtw
Bellona
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,643
Damage
30,851
64,772
Taken
58,467
34,755
Mitigated
28,590
23,913
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AUPepsi
Chang'e
7,498
382
637
5,347
15,028
8,139
0
2,787
11,175
59,239
0
L
Tsukuyomi
GachaSatan
Tsukuyomi
5,990
1,967
0
4,238
12,995
4,063
0
3,672
9,061
0
55,270
W
Serqet
ItsXin
Serqet
9,784
2,233
0
3,725
10,252
5,199
121
2,162
8,090
0
52,569
L
Horus
Jumpsers
Horus
5,803
2,397
913
2,030
14,306
10,776
114
5,759
7,853
0
14,300
W
Hachiman
5,586
3,069
0
3,650
13,595
3,650
905
2,557
11,038
0
45,653
L
Janus
1,192
98
0
457
5,280
1,039
0
2,240
2,760
29,363
0
L
Izanami
Lesamuen
Izanami
10,368
7,163
0
726
10,858
4,573
94
3,945
6,621
0
61,523
W
Anubis
12,220
1,056
0
4,364
11,271
4,926
398
4,408
6,863
46,645
0
W
Ymir
6,597
860
231
2,940
13,503
9,900
223
2,486
11,017
26,992
0
W
Bellona
ttvWyrksbtw
Bellona
9,456
4,892
0
9,003
16,151
11,080
576
5,934
10,217
0
73,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,041
Gold Earned
42,366
406
Minions Killed
435
0
Camps Cleared
0
1,653,650
Distance Traveled
1,512,113
27
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,610
534
131
7
0
298,415
4
L
Tsukuyomi
8,459
470
93
5
0
360,160
1
W
Serqet
10,945
608
89
5
0
393,240
7
L
Horus
7,438
413
7
0
0
343,798
2
W
Hachiman
8,682
482
62
3
0
285,934
3
L
Janus
7,220
401
76
4
0
206,248
0
L
Izanami
9,639
536
128
7
0
303,492
0
W
Anubis
10,273
571
63
4
0
301,342
1
W
Ymir
9,393
522
38
2
0
334,860
8
W
Bellona
10,748
597
154
9
0
338,274
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role