Player Matchup

Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BigDaddyBeavis
Fenrir
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,697 Elo+
Party 1
Sylvanus
Sylvanus
Ninja sparrow
Sylvanus
Level 69
God Stats
9W - 4L
1,619 SR
Queue Stats
22W - 14L
1,720 Elo+
Party 1
Team Averages
Level 123
1,540 SR
1,639 Elo+

VS

Team Averages
Level 80
1,484 SR
1,514 Elo+
Cthulhu
Cthulhu
Melzx1
Cthulhu
Level 69
God Stats
2W - 1L
1,670 SR
Queue Stats
36W - 29L
1,717 Elo+
Solo
Vulcan
Vulcan
Octo Deity
Vulcan
Level 104
God Stats
0W - 1L
1,315 SR
Queue Stats
18W - 39L
1,228 Elo+
Solo
Serqet
Serqet
cr00KeDMarvelous
Serqet
Level 68
God Stats
55W - 77L
1,466 SR
Queue Stats
522W - 561L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
8 / 2 / 8
15,090
686
21,313
11,250
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
9 / 4 / 7
15,254
693
18,951
25,938
15,222
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sylvanus
Ninja sparrow
Sylvanus
17
2 / 3 / 13
14,743
670
8,135
29,579
29,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Melzx1
Cthulhu
16
3 / 7 / 6
13,242
602
21,218
21,524
23,878
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
Octo Deity
Vulcan
17
3 / 5 / 3
13,111
596
14,177
13,746
4,844
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 7 / 4
12,420
565
12,795
19,480
9,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
22
19
Kills
9
9
Deaths
19
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
2
8
6
W
9
4
7
3.13
L
Cthulhu
Melzx1
Cthulhu
3
7
6
0.86
W
Sylvanus
Ninja sparrow
Sylvanus
2
3
13
2.83
L
Vulcan
Octo Deity
Vulcan
3
5
3
0.9
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,399
Damage
48,190
66,767
Taken
54,750
50,072
Mitigated
38,395
36,370
Healing
9,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
21,313
744
0
2,093
11,250
5,330
1,412
5,271
5,890
119,717
0
W
18,951
6,324
0
6,635
25,938
15,222
1,288
13,229
12,625
0
107,117
L
Cthulhu
Melzx1
Cthulhu
21,218
1,014
632
5,459
21,524
23,878
0
12,814
8,710
65,584
0
W
Sylvanus
Ninja sparrow
Sylvanus
8,135
1,131
8,598
19,044
29,579
29,520
451
17,303
11,209
20,808
0
L
Vulcan
Octo Deity
Vulcan
14,177
5,077
0
1,087
13,746
4,844
0
8,346
5,400
72,234
0
L
12,795
3,194
726
1,283
19,480
9,673
0
8,394
11,086
0
22,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,087
Gold Earned
38,773
309
Minions Killed
233
0
Camps Cleared
0
1,265,981
Distance Traveled
1,231,361
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
15,090
686
169
8
0
416,896
1
W
Fenrir
15,254
693
107
5
0
429,888
2
L
Cthulhu
13,242
602
75
3
0
396,194
3
W
Sylvanus
14,743
670
33
2
0
419,197
2
L
Vulcan
13,111
596
129
6
0
409,126
2
L
Serqet
12,420
565
29
1
0
426,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role