Player Matchup

Set
Set
Daathi
Set
Level 28
God Stats
1W - 8L
1,103 SR
Queue Stats
331W - 397L
1,377 Elo+
Solo
Izanami
Izanami
Guerreiro_Swag
Izanami
Level 17
God Stats
19W - 17L
1,556 SR
Queue Stats
32W - 40L
1,440 Elo+
Solo
Ra
Ra
Shakedia
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,447 Elo+
Party 1
Yemoja
Yemoja
SpiringLicense
Yemoja
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
magdielbr
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 16
1,432 SR
1,442 Elo+

VS

Team Averages
Level 21
1,515 SR
1,503 Elo+
Thor
Thor
ByakugouYin
Thor
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,402 Elo+
Solo
King Arthur
King Arthur
ColdWaterSplash
King Arthur
Level 28
God Stats
1W - 1L
1,294 SR
Queue Stats
5W - 4L
1,477 Elo+
Solo
Skadi
Skadi
Dagurath
Skadi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,532 Elo+
Solo
Hachiman
Hachiman
HalkGands
Hachiman
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,500 Elo+
Solo
Nox
Nox
jiintann
Nox
Level 28
God Stats
1W - 0L
1,782 SR
Queue Stats
33W - 28L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Daathi
Set
16
6 / 7 / 1
10,508
500
7,826
20,201
8,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 5 / 2
8,019
382
3,049
10,821
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 11 / 3
9,492
452
10,005
15,769
5,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 8 / 4
8,638
411
5,717
20,785
15,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
magdielbr
Danzaburou
15
2 / 5 / 5
9,733
463
13,367
20,139
7,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 8
11,235
535
8,784
15,484
6,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
ColdWaterSplash
King Arthur
17
4 / 2 / 11
11,282
537
11,881
17,821
13,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
Dagurath
Skadi
20
12 / 3 / 5
12,797
609
19,141
14,182
5,255
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hachiman
HalkGands
Hachiman
16
1 / 5 / 3
10,100
481
6,943
14,929
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
15 / 2 / 6
12,807
610
17,266
8,838
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
15
Kills
36
36
Deaths
15
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
W
King Arthur
ColdWaterSplash
King Arthur
4
2
11
4.75
L
Set
Daathi
Set
6
7
1
0.93
W
Skadi
Dagurath
Skadi
12
3
5
4.83
L
1
5
2
0.4
W
Hachiman
HalkGands
Hachiman
1
5
3
0.5
L
3
11
3
0.41
L
3
8
4
0.63
W
15
2
6
9
L
Danzaburou
magdielbr
Danzaburou
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,964
Damage
64,015
87,715
Taken
71,254
39,160
Mitigated
33,863
23,071
Healing
22,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,784
1,828
0
5,003
15,484
6,951
0
1,845
13,639
0
68,154
W
King Arthur
ColdWaterSplash
King Arthur
11,881
2,213
0
4,740
17,821
13,455
62
4,267
13,554
0
54,556
L
Set
Daathi
Set
7,826
3,880
0
7,691
20,201
8,007
0
6,567
13,634
0
59,738
W
Skadi
Dagurath
Skadi
19,141
9,389
0
5,941
14,182
5,255
4,714
3,678
10,504
0
91,548
L
3,049
1,673
0
3,953
10,821
2,807
0
759
10,062
0
30,020
W
Hachiman
HalkGands
Hachiman
6,943
4,025
0
6,279
14,929
4,537
4,111
3,906
11,023
0
46,730
L
10,005
974
347
758
15,769
5,172
0
3,808
11,811
50,085
0
L
5,717
1,062
331
891
20,785
15,864
232
4,272
16,513
20,898
0
W
17,266
1,052
0
951
8,838
3,665
2,317
2,026
6,812
53,039
0
L
Danzaburou
magdielbr
Danzaburou
13,367
5,857
270
8,830
20,139
7,310
146
1,860
18,279
0
63,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,390
Gold Earned
58,221
389
Minions Killed
450
0
Camps Cleared
0
1,471,904
Distance Traveled
1,833,520
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,235
535
99
5
0
397,010
1
W
King Arthur
11,282
537
64
3
0
366,736
4
L
Set
10,508
500
104
5
0
324,528
0
W
Skadi
12,797
609
127
6
0
328,370
3
L
Izanami
8,019
382
69
3
0
189,940
0
W
Hachiman
10,100
481
77
4
0
346,861
0
L
Ra
9,492
452
97
5
0
343,924
0
L
Yemoja
8,638
411
29
1
0
311,098
0
W
Nox
12,807
610
83
4
0
394,543
7
L
Danzaburou
9,733
463
90
4
0
302,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role