Player Matchup

Osiris
Osiris
Awarmbody
Osiris
Level 117
God Stats
6W - 2L
1,744 SR
Queue Stats
196W - 173L
1,497 Elo+
Party 1
Tiamat
Tiamat
Sacredweasel
Tiamat
Level 140
God Stats
70W - 57L
1,548 SR
Queue Stats
216W - 206L
1,514 Elo+
Party 1
Kuzenbo
Kuzenbo
TheeRonGee
Kuzenbo
Level 89
God Stats
17W - 13L
1,576 SR
Queue Stats
310W - 257L
1,513 Elo+
Solo
Ullr
Ullr
Yealad
Ullr
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
416W - 386L
1,496 Elo+
Solo
Fenrir
Fenrir
zyxus2015
Fenrir
Level 88
God Stats
33W - 25L
1,677 SR
Queue Stats
327W - 297L
1,499 Elo+
Party 1
Team Averages
Level 109
1,609 SR
1,504 Elo+

VS

Team Averages
Level 67
1,625 SR
1,697 Elo+
Kumbhakarna
Kumbhakarna
FreeformSpade3
Kumbhakarna
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
GorillaSoup47
Baron Samedi
Level 110
God Stats
42W - 37L
1,572 SR
Queue Stats
452W - 495L
1,521 Elo+
Solo
Nemesis
Nemesis
NotSlushPuppy
Nemesis
Level 23
God Stats
3W - 4L
1,708 SR
Queue Stats
6W - 5L
1,821 Elo+
Party 2
Scylla
Scylla
Pimzie
Scylla
Level 64
God Stats
2W - 3L
1,843 SR
Queue Stats
15W - 18L
1,821 Elo+
Party 2
Danzaburou
Danzaburou
stefanojr19
Danzaburou
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,821 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Awarmbody
Osiris
19
2 / 6 / 12
12,990
541
8,740
25,156
21,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
20
8 / 1 / 7
15,692
654
16,781
12,952
12,056
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
TheeRonGee
Kuzenbo
18
4 / 1 / 15
12,729
530
7,628
21,129
37,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ullr
Yealad
Ullr
17
0 / 5 / 4
11,529
480
7,147
14,046
7,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
zyxus2015
Fenrir
19
11 / 4 / 7
13,108
546
20,048
18,840
9,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FreeformSpade3
Kumbhakarna
13
0 / 2 / 5
8,970
374
3,005
13,658
11,057
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
GorillaSoup47
Baron Samedi
19
9 / 5 / 1
13,126
547
20,199
22,546
18,520
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
18
3 / 6 / 3
11,696
487
10,644
17,954
11,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Pimzie
Scylla
16
2 / 7 / 2
10,637
443
6,427
11,583
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
stefanojr19
Danzaburou
19
2 / 5 / 0
11,976
499
5,804
19,707
9,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
25
Kills
16
17
Deaths
25
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
Awarmbody
Osiris
2
6
12
1.33
L
Kumbhakarna
FreeformSpade3
Kumbhakarna
0
2
5
1.25
L
Baron Samedi
GorillaSoup47
Baron Samedi
9
5
1
1.9
L
Nemesis
3
6
3
0.75
L
Scylla
Pimzie
Scylla
2
7
2
0.43
W
Tiamat
8
1
7
11.5
W
Kuzenbo
TheeRonGee
Kuzenbo
4
1
15
11.5
W
Ullr
Yealad
Ullr
0
5
4
0.4
L
Danzaburou
stefanojr19
Danzaburou
2
5
0
0.4
W
Fenrir
zyxus2015
Fenrir
11
4
7
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,344
Damage
46,079
92,123
Taken
85,448
88,269
Mitigated
53,877
34,129
Healing
22,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Awarmbody
Osiris
8,740
5,697
0
10,253
25,156
21,774
3,784
12,070
13,002
0
82,105
L
Kumbhakarna
FreeformSpade3
Kumbhakarna
3,005
649
0
0
13,658
11,057
0
6,027
7,631
13,807
0
L
Baron Samedi
GorillaSoup47
Baron Samedi
20,199
2,780
784
9,972
22,546
18,520
0
5,251
17,295
90,478
0
L
Nemesis
10,644
4,663
0
1,931
17,954
11,085
0
6,274
11,680
0
71,442
L
Scylla
Pimzie
Scylla
6,427
467
0
844
11,583
4,121
0
5,186
6,397
42,385
0
W
Tiamat
16,781
1,993
688
8,171
12,952
12,056
2,990
4,014
8,846
133,588
0
W
Kuzenbo
TheeRonGee
Kuzenbo
7,628
2,787
0
5,249
21,129
37,911
703
7,115
13,896
33,538
0
W
Ullr
Yealad
Ullr
7,147
4,391
0
3,638
14,046
7,335
2,138
3,960
10,086
0
76,248
L
Danzaburou
stefanojr19
Danzaburou
5,804
2,198
0
8,604
19,707
9,094
4,780
1,671
18,036
0
94,129
W
Fenrir
zyxus2015
Fenrir
20,048
5,222
0
6,130
18,840
9,193
1,198
7,613
11,104
0
84,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,048
Gold Earned
56,405
628
Minions Killed
643
0
Camps Cleared
0
2,054,079
Distance Traveled
1,970,302
30
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,990
541
128
5
0
347,591
3
L
Kumbhakarna
8,970
374
25
1
0
447,604
0
L
Baron Samedi
13,126
547
154
6
0
353,655
3
L
Nemesis
11,696
487
142
6
0
443,468
2
L
Scylla
10,637
443
151
6
0
380,603
5
W
Tiamat
15,692
654
211
9
0
465,617
7
W
Kuzenbo
12,729
530
47
2
0
437,398
9
W
Ullr
11,529
480
129
5
0
381,050
7
L
Danzaburou
11,976
499
171
7
0
344,972
4
W
Fenrir
13,108
546
113
5
0
422,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role