Player Matchup

Artemis
Artemis
HotChocolateCup
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,751 Elo+
Party 2
Loki
Loki
Kenosis
Loki
Level 141
God Stats
1W - 1L
1,668 SR
Queue Stats
78W - 43L
1,782 Elo+
Party 2
Athena
Athena
TheDoN2029
Athena
Level 26
God Stats
41W - 32L
1,532 SR
Queue Stats
131W - 120L
1,586 Elo+
Solo
Kali
Kali
TouchMyDinker
Kali
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 155L
1,687 Elo+
Solo
Scylla
Scylla
sull917
Scylla
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 33L
1,609 Elo+
Solo
Team Averages
Level 45
1,540 SR
1,683 Elo+

VS

Team Averages
Level 25
1,595 SR
1,655 Elo+
Danzaburou
Danzaburou
ICameToCrackNuts
Danzaburou
Level 17
God Stats
2W - 0L
1,777 SR
Queue Stats
41W - 27L
1,682 Elo+
Party 3
Medusa
Medusa
Rof1coptr
Medusa
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
SilviaWasTaken
Athena
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 10L
1,847 Elo+
Party 3
Ymir
Ymir
Targon28
Ymir
Level 13
God Stats
26W - 20L
1,666 SR
Queue Stats
29W - 24L
1,641 Elo+
Party 1
Fenrir
Fenrir
WhiteCherry38
Fenrir
Level 64
God Stats
3W - 4L
1,532 SR
Queue Stats
274W - 244L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,309
431
1,553
4,507
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
Kenosis
Loki
8
0 / 0 / 0
4,707
471
1,570
4,125
1,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
TheDoN2029
Athena
6
0 / 5 / 0
4,395
440
1,446
6,776
2,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
0 / 0 / 0
5,447
545
1,072
5,186
1,736
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
sull917
Scylla
6
1 / 4 / 0
4,766
477
2,602
3,627
820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ICameToCrackNuts
Danzaburou
10
3 / 2 / 2
6,263
626
2,912
5,175
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Medusa
Rof1coptr
Medusa
10
4 / 0 / 2
5,978
598
3,370
3,439
822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

10
1 / 0 / 2
5,878
588
4,002
6,471
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
8
0 / 0 / 4
5,090
509
1,109
4,282
1,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
4 / 0 / 1
5,742
574
3,502
4,577
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
12
12
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Danzaburou
ICameToCrackNuts
Danzaburou
3
2
2
2
L
Loki
Kenosis
Loki
0
0
0
0
W
Medusa
Rof1coptr
Medusa
4
0
2
5
W
1
0
2
2
W
Ymir
0
0
4
2
L
Athena
TheDoN2029
Athena
0
5
0
0
L
0
0
0
0
W
4
0
1
4.5
L
Scylla
sull917
Scylla
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,243
Damage
14,895
24,221
Taken
23,944
7,610
Mitigated
9,708
6,199
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,553
518
0
1,286
4,507
1,022
0
695
3,812
0
13,943
W
Danzaburou
ICameToCrackNuts
Danzaburou
2,912
934
0
1,651
5,175
2,473
295
2,545
2,348
0
29,772
L
Loki
Kenosis
Loki
1,570
615
0
2,016
4,125
1,038
0
453
3,672
0
20,232
W
Medusa
Rof1coptr
Medusa
3,370
1,472
0
2,569
3,439
822
339
162
3,277
0
30,825
W
4,002
1,318
0
3,788
6,471
3,298
186
509
5,962
34,063
0
W
Ymir
1,109
172
0
568
4,282
1,621
180
226
4,056
11,519
0
L
Athena
TheDoN2029
Athena
1,446
1,008
0
824
6,776
2,994
0
1,326
5,450
13,265
0
L
1,072
264
0
1,698
5,186
1,736
0
2,242
2,944
0
31,577
W
3,502
842
0
2,318
4,577
1,494
98
300
4,253
0
25,391
L
Scylla
sull917
Scylla
2,602
148
0
375
3,627
820
336
395
3,232
15,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,624
Gold Earned
28,951
205
Minions Killed
276
0
Camps Cleared
0
929,191
Distance Traveled
973,410
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,309
431
22
2
0
165,247
0
W
Danzaburou
6,263
626
66
7
0
178,725
2
L
Loki
4,707
471
48
5
0
206,718
1
W
Medusa
5,978
598
69
7
0
181,197
2
W
Athena
5,878
588
73
7
0
199,383
4
W
Ymir
5,090
509
16
2
0
199,541
1
L
Athena
4,395
440
25
3
0
185,380
1
L
Kali
5,447
545
78
8
0
211,042
3
W
Fenrir
5,742
574
52
5
0
214,564
3
L
Scylla
4,766
477
32
3
0
160,804
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role