Player Matchup

Bacchus
Bacchus
DarkManon99
Bacchus
Level 106
God Stats
10W - 14L
1,522 SR
Queue Stats
64W - 74L
1,483 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Manon 1st
Cu Chulainn
Level 108
God Stats
14W - 20L
1,587 SR
Queue Stats
32W - 37L
1,495 Elo+
Party 2
Izanami
Izanami
SikWitIT XCII
Izanami
Level 69
God Stats
6W - 7L
1,507 SR
Queue Stats
15W - 32L
1,361 Elo+
Party 2
Chang'e
Chang'e
imAbish
Chang'e
Level 111
God Stats
6W - 7L
1,508 SR
Queue Stats
34W - 43L
1,432 Elo+
Party 2
Hun Batz
Hun Batz
rmx25
Hun Batz
Level 120
God Stats
16W - 13L
1,579 SR
Queue Stats
36W - 36L
1,518 Elo+
Party 2
Team Averages
Level 103
1,541 SR
1,458 Elo+

VS

Team Averages
Level 94
1,563 SR
1,550 Elo+
Yemoja
Yemoja
King Greed I
Yemoja
Level 74
God Stats
0W - 1L
1,578 SR
Queue Stats
4W - 7L
1,522 Elo+
Solo
Vamana
Vamana
Original_Tanksta
Vamana
Level 142
God Stats
0W - 1L
1,737 SR
Queue Stats
193W - 160L
1,618 Elo+
Party 1
Nemesis
Nemesis
YRNJah-_-
Nemesis
Level 89
God Stats
2W - 5L
1,500 SR
Queue Stats
325W - 301L
1,550 Elo+
Party 1
The Morrigan
The Morrigan
Zeverei
The Morrigan
Level 103
God Stats
9W - 8L
1,500 SR
Queue Stats
423W - 376L
1,534 Elo+
Party 1
Izanami
Izanami
gabrielfragale20
Izanami
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
251W - 227L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkManon99
Bacchus
12
6 / 0 / 1
7,746
553
6,004
10,616
6,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
Manon 1st
Cu Chulainn
12
0 / 2 / 3
7,320
523
6,650
8,473
5,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
13
1 / 1 / 4
7,613
544
2,896
6,449
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
imAbish
Chang'e
13
3 / 2 / 2
7,857
561
6,946
8,808
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
rmx25
Hun Batz
13
4 / 2 / 2
7,855
561
6,506
9,476
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 3 / 2
6,183
442
1,818
5,601
3,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
4 / 2 / 0
8,359
597
5,760
10,373
8,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
YRNJah-_-
Nemesis
13
2 / 2 / 1
7,321
523
6,079
8,373
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Morrigan
Zeverei
The Morrigan
11
0 / 4 / 3
6,732
481
3,095
8,662
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 0
6,860
490
5,814
10,504
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
14
Kills
7
7
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DarkManon99
Bacchus
6
0
1
6.5
L
Yemoja
0
3
2
0.33
W
Cu Chulainn
Manon 1st
Cu Chulainn
0
2
3
0.75
L
4
2
0
2
W
Izanami
1
1
4
3
L
Nemesis
YRNJah-_-
Nemesis
2
2
1
1.25
L
The Morrigan
Zeverei
The Morrigan
0
4
3
0.38
L
1
3
0
0.33
W
Chang'e
imAbish
Chang'e
3
2
2
2
W
Hun Batz
rmx25
Hun Batz
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,002
Damage
22,566
43,822
Taken
43,513
20,021
Mitigated
20,574
18,922
Healing
13,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DarkManon99
Bacchus
6,004
836
612
4,154
10,616
6,897
102
1,140
9,460
21,243
0
L
Yemoja
1,818
650
819
827
5,601
3,358
0
2,018
3,579
10,243
0
W
Cu Chulainn
Manon 1st
Cu Chulainn
6,650
1,668
0
2,366
8,473
5,994
178
967
7,457
1,169
36,367
L
5,760
3,071
0
5,298
10,373
8,095
249
208
10,165
0
48,801
W
Izanami
2,896
2,221
0
2,776
6,449
1,456
1,528
479
5,970
0
52,919
L
Nemesis
YRNJah-_-
Nemesis
6,079
2,867
0
1,142
8,373
3,206
0
2,777
5,438
0
48,700
L
The Morrigan
Zeverei
The Morrigan
3,095
610
0
1,845
8,662
2,829
0
3,356
4,982
30,091
298
L
5,814
4,075
0
3,913
10,504
3,086
40
4,514
5,950
0
55,844
W
Chang'e
imAbish
Chang'e
6,946
323
1,138
4,348
8,808
2,504
568
811
7,887
42,899
0
W
Hun Batz
rmx25
Hun Batz
6,506
2,074
0
3,528
9,476
3,170
0
975
8,433
0
48,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,391
Gold Earned
35,455
381
Minions Killed
380
0
Camps Cleared
0
1,325,278
Distance Traveled
1,208,283
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,746
553
17
1
0
282,432
4
L
Yemoja
6,183
442
26
2
0
178,865
7
W
Cu Chulainn
7,320
523
76
5
0
261,191
3
L
Vamana
8,359
597
99
7
0
269,510
6
W
Izanami
7,613
544
115
8
0
256,312
0
L
Nemesis
7,321
523
92
7
0
298,608
1
L
The Morrigan
6,732
481
63
5
0
237,457
1
L
Izanami
6,860
490
100
7
0
223,843
2
W
Chang'e
7,857
561
80
6
0
249,358
5
W
Hun Batz
7,855
561
93
7
0
275,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role