Player Matchup

Pele
Pele
AllNewEra
Pele
Level 28
God Stats
19W - 14L
1,652 SR
Queue Stats
77W - 69L
1,602 Elo+
Party 1
Ares
Ares
BottomFragBaby
Ares
Level 23
God Stats
4W - 4L
1,500 SR
Queue Stats
253W - 213L
1,522 Elo+
Solo
Ra
Ra
Emrysinth
Ra
Level 29
God Stats
5W - 3L
1,612 SR
Queue Stats
55W - 52L
1,510 Elo+
Party 1
Tiamat
Tiamat
PrinceAryn
Tiamat
Level 28
God Stats
29W - 26L
1,481 SR
Queue Stats
86W - 77L
1,461 Elo+
Party 1
Izanami
Izanami
XTrippingOut
Izanami
Level 27
God Stats
26W - 12L
1,672 SR
Queue Stats
112W - 112L
1,492 Elo+
Solo
Team Averages
Level 27
1,583 SR
1,517 Elo+

VS

Team Averages
Level 42
1,587 SR
1,491 Elo+
Sun Wukong
Sun Wukong
Ekene
Sun Wukong
Level 25
God Stats
1W - 1L
1,693 SR
Queue Stats
6W - 5L
1,650 Elo+
Solo
Olorun
Olorun
KIMIMARUTORY
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,161 Elo+
Solo
Danzaburou
Danzaburou
Kimosabu
Danzaburou
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
473W - 402L
1,543 Elo+
Party 2
Yemoja
Yemoja
WashuWashu
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,575 Elo+
Party 2
Hun Batz
Hun Batz
essmexican
Hun Batz
Level 28
God Stats
7W - 3L
1,742 SR
Queue Stats
34W - 28L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
9 / 0 / 5
10,152
677
10,712
9,959
4,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 3 / 7
8,251
550
4,069
13,464
9,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
10 / 1 / 8
9,992
666
8,425
7,973
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
PrinceAryn
Tiamat
13
1 / 3 / 4
7,967
531
7,893
7,842
8,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
XTrippingOut
Izanami
12
1 / 3 / 4
7,521
501
8,762
8,791
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ekene
Sun Wukong
12
2 / 3 / 1
7,144
476
7,081
12,028
6,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
12
2 / 8 / 0
7,479
499
5,389
11,033
3,456
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Kimosabu
Danzaburou
12
5 / 4 / 1
7,896
526
8,497
11,250
5,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
WashuWashu
Yemoja
11
1 / 3 / 3
7,284
486
5,678
10,942
5,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
essmexican
Hun Batz
13
0 / 5 / 3
7,817
521
3,222
10,859
3,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
23
Kills
10
10
Deaths
23
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
9
0
5
11.5
W
2
3
7
1.83
L
Sun Wukong
Ekene
Sun Wukong
2
3
1
0.83
W
10
1
8
14
L
Olorun
2
8
0
0.25
L
Danzaburou
Kimosabu
Danzaburou
5
4
1
1.38
W
Tiamat
PrinceAryn
Tiamat
1
3
4
1
L
Yemoja
WashuWashu
Yemoja
1
3
3
0.83
W
Izanami
XTrippingOut
Izanami
1
3
4
1
L
Hun Batz
essmexican
Hun Batz
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,861
Damage
29,867
48,029
Taken
56,112
28,063
Mitigated
24,322
17,095
Healing
15,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
10,712
3,247
0
991
9,959
4,032
3,322
2,115
7,769
0
67,879
W
4,069
232
0
3,547
13,464
9,216
271
2,354
11,110
16,837
0
L
Sun Wukong
Ekene
Sun Wukong
7,081
1,359
0
4,923
12,028
6,763
52
6,233
5,109
0
34,594
W
8,425
904
2,609
4,383
7,973
3,160
3,801
3,276
4,647
45,242
0
L
Olorun
5,389
2,354
0
2,937
11,033
3,456
2,667
4,386
6,381
40,112
0
L
Danzaburou
Kimosabu
Danzaburou
8,497
3,607
0
3,096
11,250
5,212
684
2,492
8,721
0
42,441
W
Tiamat
PrinceAryn
Tiamat
7,893
1,435
390
3,102
7,842
8,366
2,734
913
6,576
32,364
0
L
Yemoja
WashuWashu
Yemoja
5,678
717
812
2,445
10,942
5,219
384
3,470
7,422
23,686
0
W
Izanami
XTrippingOut
Izanami
8,762
4,206
0
2,073
8,791
3,289
771
2,409
6,382
0
49,992
L
Hun Batz
essmexican
Hun Batz
3,222
1,044
0
980
10,859
3,672
0
2,615
8,092
0
49,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,883
Gold Earned
37,620
377
Minions Killed
340
0
Camps Cleared
0
1,422,339
Distance Traveled
1,338,574
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,152
677
102
7
0
343,369
0
W
Ares
8,251
550
22
1
0
280,103
0
L
Sun Wukong
7,144
476
55
4
0
289,323
2
W
Ra
9,992
666
98
7
0
287,683
1
L
Olorun
7,479
499
73
5
0
238,918
3
L
Danzaburou
7,896
526
70
5
0
249,717
1
W
Tiamat
7,967
531
69
5
0
252,568
2
L
Yemoja
7,284
486
24
2
0
263,446
1
W
Izanami
7,521
501
86
6
0
258,616
3
L
Hun Batz
7,817
521
118
8
0
297,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role