Player Matchup

Nemesis
Nemesis
ASquidWizard
Nemesis
Level 18
God Stats
6W - 4L
1,722 SR
Queue Stats
74W - 119L
1,371 Elo+
Party 2
Fafnir
Fafnir
OstrichWarlord
Fafnir
Level 27
God Stats
8W - 9L
1,492 SR
Queue Stats
94W - 145L
1,344 Elo+
Party 2
Izanami
Izanami
Spartekess
Izanami
Level 18
God Stats
4W - 3L
1,722 SR
Queue Stats
195W - 246L
1,460 Elo+
Party 2
Olorun
Olorun
cacaboy300
Olorun
Level 81
God Stats
1W - 1L
1,132 SR
Queue Stats
60W - 88L
1,417 Elo+
Party 2
Hades
Hades
ninerivers19705
Hades
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 33
1,514 SR
1,419 Elo+

VS

Team Averages
Level 20
1,499 SR
1,434 Elo+
Cthulhu
Cthulhu
Julianbeast
Cthulhu
Level 15
God Stats
11W - 11L
1,621 SR
Queue Stats
11W - 14L
1,557 Elo+
Party 1
Set
Set
LavrentyBeria123
Set
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 97L
1,496 Elo+
Party 1
Cupid
Cupid
antonioensis
Cupid
Level 16
God Stats
3W - 9L
1,376 SR
Queue Stats
258W - 304L
1,383 Elo+
Party 1
Janus
Janus
death4trump
Janus
Level 47
God Stats
14W - 19L
1,500 SR
Queue Stats
453W - 468L
1,500 Elo+
Party 1
Nemesis
Nemesis
lamCam
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ASquidWizard
Nemesis
16
5 / 2 / 2
9,377
521
2,249
9,426
3,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 7
8,381
466
4,591
13,283
12,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Spartekess
Izanami
13
4 / 5 / 1
7,818
434
7,343
12,376
3,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Olorun
cacaboy300
Olorun
14
4 / 0 / 5
8,451
470
6,342
9,743
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
7 / 2 / 1
9,343
519
8,986
11,112
7,446
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Julianbeast
Cthulhu
12
2 / 3 / 4
8,340
463
8,662
12,305
8,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 0
6,507
362
886
9,832
5,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
3 / 4 / 2
7,385
410
9,103
10,537
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 6 / 0
9,677
538
12,629
9,845
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
lamCam
Nemesis
7
0 / 3 / 0
5,829
324
2,055
4,785
1,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
21
Kills
10
10
Deaths
21
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ASquidWizard
Nemesis
5
2
2
3
L
Cthulhu
Julianbeast
Cthulhu
2
3
4
1.33
L
0
5
0
0
W
1
1
7
4.5
W
Izanami
Spartekess
Izanami
4
5
1
0.9
L
3
4
2
1
W
Olorun
cacaboy300
Olorun
4
0
5
6.5
L
5
6
0
0.83
L
Nemesis
lamCam
Nemesis
0
3
0
0
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,511
Damage
33,335
55,940
Taken
47,304
31,072
Mitigated
22,445
21,025
Healing
8,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ASquidWizard
Nemesis
2,249
1,070
0
458
9,426
3,895
338
2,582
6,635
0
68,173
L
Cthulhu
Julianbeast
Cthulhu
8,662
603
99
898
12,305
8,637
403
5,024
7,281
35,547
0
L
886
227
0
1,940
9,832
5,316
0
2,796
7,036
0
25,084
W
4,591
1,188
0
4,219
13,283
12,014
0
4,984
8,087
25,042
0
W
Izanami
Spartekess
Izanami
7,343
4,394
0
4,307
12,376
3,807
204
5,395
6,861
0
36,196
L
9,103
4,432
429
4,070
10,537
3,285
807
3,933
6,604
0
37,458
W
Olorun
cacaboy300
Olorun
6,342
4,054
0
6,660
9,743
3,910
902
4,565
4,815
39,123
0
L
12,629
220
0
796
9,845
3,793
164
5,560
4,285
57,900
0
L
Nemesis
lamCam
Nemesis
2,055
943
0
160
4,785
1,414
165
2,606
2,179
0
12,389
W
8,986
217
0
5,381
11,112
7,446
403
2,883
8,103
49,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,370
Gold Earned
37,738
380
Minions Killed
291
0
Camps Cleared
0
1,631,396
Distance Traveled
1,480,016
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,377
521
107
6
0
368,706
0
L
Cthulhu
8,340
463
54
3
0
358,695
0
L
Set
6,507
362
41
2
0
328,384
2
W
Fafnir
8,381
466
36
2
0
329,047
0
W
Izanami
7,818
434
65
4
0
293,991
0
L
Cupid
7,385
410
56
3
0
296,629
2
W
Olorun
8,451
470
75
4
0
323,988
3
L
Janus
9,677
538
116
6
0
326,848
3
L
Nemesis
5,829
324
24
1
0
169,460
2
W
Hades
9,343
519
97
5
0
315,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role