Player Matchup

Anubis
Anubis
Kangoo11
Anubis
Level 44
God Stats
65W - 90L
1,374 SR
Queue Stats
188W - 286L
1,313 Elo+
Party 2
Arachne
Arachne
STAMPUS
Arachne
Level 49
God Stats
5W - 6L
1,538 SR
Queue Stats
76W - 103L
1,462 Elo+
Solo
Bakasura
Bakasura
kяαтσs
Bakasura
Level 159
God Stats
1W - 2L
1,442 SR
Queue Stats
91W - 86L
1,508 Elo+
Solo
Raijin
Raijin
thiagocabj2002
Raijin
Level 42
God Stats
13W - 26L
1,505 SR
Queue Stats
322W - 393L
1,370 Elo+
Party 2
Neith
Neith
xeneize2896
Neith
Level 40
God Stats
72W - 109L
1,384 SR
Queue Stats
133W - 234L
1,310 Elo+
Party 2
Team Averages
Level 67
1,449 SR
1,393 Elo+

VS

Team Averages
Level 122
1,570 SR
1,630 Elo+
Chaac
Chaac
Cårecå
Chaac
Level 153
God Stats
5W - 1L
1,878 SR
Queue Stats
212W - 151L
1,657 Elo+
Party 1
Thor
Thor
MansurGod
Thor
Level 149
God Stats
1W - 0L
1,401 SR
Queue Stats
72W - 35L
1,640 Elo+
Party 1
Medusa
Medusa
SamderGamer
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Snðw
Fenrir
Level 160
God Stats
28W - 19L
1,570 SR
Queue Stats
243W - 178L
1,645 Elo+
Party 1
Tiamat
Tiamat
volpelote
Tiamat
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 9L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kangoo11
Anubis
7
0 / 6 / 0
4,353
435
3,001
5,644
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
STAMPUS
Arachne
7
2 / 4 / 5
5,034
503
3,558
7,876
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
kяαтσs
Bakasura
8
0 / 3 / 2
4,911
491
1,562
6,441
1,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Boots

Boots

+6%
Movement Speed

9
3 / 2 / 0
5,325
533
3,691
3,935
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 1 / 0
5,136
514
1,269
3,352
808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Cårecå
Chaac
11
6 / 0 / 3
6,601
660
6,240
7,155
3,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
8
1 / 2 / 5
5,128
513
2,464
5,224
1,360
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
10
2 / 1 / 2
6,117
612
4,677
5,500
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Snðw
Fenrir
10
5 / 2 / 2
6,008
601
3,721
6,546
2,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
volpelote
Tiamat
9
2 / 2 / 2
5,596
560
2,203
4,057
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
16
16
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
Cårecå
Chaac
6
0
3
7.5
L
Anubis
Kangoo11
Anubis
0
6
0
0
W
Thor
1
2
5
1.75
L
Arachne
STAMPUS
Arachne
2
4
5
1.13
W
Medusa
2
1
2
3
W
Fenrir
Snðw
Fenrir
5
2
2
3
L
Bakasura
kяαтσs
Bakasura
0
3
2
0.33
L
3
2
0
1.5
W
Tiamat
volpelote
Tiamat
2
2
2
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,081
Damage
19,305
27,248
Taken
28,482
7,758
Mitigated
10,095
6,719
Healing
9,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Cårecå
Chaac
6,240
1,486
0
2,904
7,155
3,116
60
2,693
4,175
908
34,921
L
Anubis
Kangoo11
Anubis
3,001
107
0
826
5,644
1,841
0
112
5,532
16,593
0
W
Thor
2,464
628
102
1,239
5,224
1,360
0
497
4,621
0
22,188
L
Arachne
STAMPUS
Arachne
3,558
2,869
0
1,905
7,876
2,085
0
893
6,983
0
11,429
W
Medusa
4,677
1,597
0
2,582
5,500
1,728
114
980
4,454
0
32,724
W
Fenrir
Snðw
Fenrir
3,721
1,195
0
1,334
6,546
2,168
0
1,294
4,996
0
30,079
L
Bakasura
kяαтσs
Bakasura
1,562
1,293
0
1,413
6,441
1,965
0
0
6,441
0
18,482
L
3,691
216
0
943
3,935
1,059
0
1,513
2,422
21,988
0
W
Tiamat
volpelote
Tiamat
2,203
123
0
1,784
4,057
1,723
104
570
3,376
27,453
0
L
1,269
553
0
1,632
3,352
808
0
0
3,352
0
18,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,759
Gold Earned
29,450
184
Minions Killed
283
0
Camps Cleared
0
876,925
Distance Traveled
988,913
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,601
660
70
7
0
214,726
0
L
Anubis
4,353
435
29
3
0
156,951
0
W
Thor
5,128
513
42
4
0
193,852
0
L
Arachne
5,034
503
21
2
0
201,961
0
W
Medusa
6,117
612
60
6
0
167,488
0
W
Fenrir
6,008
601
67
7
0
218,855
1
L
Bakasura
4,911
491
51
5
0
181,720
0
L
Raijin
5,325
533
45
5
0
180,442
1
W
Tiamat
5,596
560
44
4
0
193,992
0
L
Neith
5,136
514
38
4
0
155,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role