Player Matchup

Neith
Neith
Doc_Pit
Neith
Level 18
God Stats
6W - 9L
1,415 SR
Queue Stats
12W - 15L
1,390 Elo+
Solo
Janus
Janus
ShoutScyther
Janus
Level 22
God Stats
28W - 19L
1,555 SR
Queue Stats
196W - 217L
1,321 Elo+
Party 3
Pele
Pele
StrongGirl27772
Pele
Level 26
God Stats
15W - 26L
1,180 SR
Queue Stats
109W - 131L
1,444 Elo+
Solo
Artemis
Artemis
miss_rainbowdash
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 279L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
rumshinobi
Sun Wukong
Level 7
God Stats
3W - 4L
1,320 SR
Queue Stats
35W - 39L
1,324 Elo+
Party 3
Team Averages
Level 20
1,394 SR
1,383 Elo+

VS

Team Averages
Level 42
1,459 SR
1,433 Elo+
Kumbhakarna
Kumbhakarna
FadedFortesque
Kumbhakarna
Level 124
God Stats
12W - 3L
1,500 SR
Queue Stats
106W - 109L
1,493 Elo+
Party 2
Scylla
Scylla
JKi1a_67
Scylla
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 43L
1,409 Elo+
Party 1
Cerberus
Cerberus
MrPineapple3527
Cerberus
Level 6
God Stats
3W - 0L
1,737 SR
Queue Stats
3W - 2L
1,679 Elo+
Solo
Ymir
Ymir
Reveriealpha
Ymir
Level 9
God Stats
51W - 43L
1,500 SR
Queue Stats
84W - 90L
1,233 Elo+
Party 2
Neith
Neith
coverttekid22
Neith
Level 3
God Stats
3W - 3L
1,057 SR
Queue Stats
5W - 6L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Doc_Pit
Neith
15
1 / 4 / 6
9,200
920
11,536
13,844
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
3 / 8 / 1
9,572
957
15,005
12,367
3,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 9 / 3
9,423
942
7,960
20,390
6,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
3 / 7 / 3
9,746
975
11,426
15,079
5,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
rumshinobi
Sun Wukong
15
0 / 8 / 6
9,142
914
10,851
17,957
9,214
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Team 1 Tickets

102

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FadedFortesque
Kumbhakarna
18
14 / 1 / 13
13,265
1,327
15,978
16,896
16,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
JKi1a_67
Scylla
19
14 / 0 / 14
13,266
1,327
27,355
7,276
3,181
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
17
3 / 2 / 19
10,424
1,042
9,570
15,649
13,202
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 3 / 13
10,033
1,003
7,701
12,695
11,687
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

17
3 / 3 / 17
10,443
1,044
12,552
10,173
4,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
112
9
Kills
36
36
Deaths
9
19
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Neith
Doc_Pit
Neith
1
4
6
1
W
Kumbhakarna
FadedFortesque
Kumbhakarna
14
1
13
20.5
W
Scylla
JKi1a_67
Scylla
14
0
14
21
W
Cerberus
3
2
19
6.25
W
2
3
13
2.83
L
3
8
1
0.44
L
2
9
3
0.39
W
3
3
17
3.83
L
3
7
3
0.64
L
Sun Wukong
rumshinobi
Sun Wukong
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,778
Damage
73,156
79,637
Taken
62,689
30,095
Mitigated
49,315
8,523
Healing
10,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Doc_Pit
Neith
11,536
6,941
0
2,337
13,844
4,880
0
10,222
3,622
0
28,802
W
Kumbhakarna
FadedFortesque
Kumbhakarna
15,978
1,342
0
1,092
16,896
16,900
0
6,360
10,536
29,905
0
W
Scylla
JKi1a_67
Scylla
27,355
1,551
1,380
1,533
7,276
3,181
0
1,880
5,396
55,159
0
W
Cerberus
9,570
1,286
0
3,225
15,649
13,202
0
2,931
12,718
24,967
0
W
7,701
2,098
0
0
12,695
11,687
0
1,812
10,883
20,824
0
L
15,005
778
0
0
12,367
3,739
0
10,351
2,016
29,307
0
L
7,960
1,961
0
2,048
20,390
6,866
0
15,169
5,221
0
29,914
W
12,552
10,246
0
3,514
10,173
4,345
0
2,022
8,151
0
22,379
L
11,426
9,655
0
3,934
15,079
5,396
0
9,932
5,147
0
31,440
L
Sun Wukong
rumshinobi
Sun Wukong
10,851
1,643
0
204
17,957
9,214
0
14,930
3,027
0
16,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,083
Gold Earned
57,431
170
Minions Killed
200
4
Camps Cleared
7
837,617
Distance Traveled
856,089
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,200
920
35
4
1
165,371
0
W
Kumbhakarna
13,265
1,327
32
3
2
214,301
1
W
Scylla
13,266
1,327
73
7
2
196,254
0
W
Cerberus
10,424
1,042
41
4
0
180,018
1
W
Ymir
10,033
1,003
35
4
1
132,122
0
L
Janus
9,572
957
42
4
3
179,029
0
L
Pele
9,423
942
42
4
0
173,715
0
W
Neith
10,443
1,044
19
2
2
133,394
0
L
Artemis
9,746
975
37
4
0
126,783
0
L
Sun Wukong
9,142
914
14
1
0
192,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role