Player Matchup

Anhur
Anhur
Bronze III
DummerAffe
Anhur
Bronze III
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 9L
1,458 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,500 SR
1,458 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 145
1,197 SR
1,194 MMR
Tsukuyomi
Tsukuyomi
Bronze IV
ГрoБовЩик
Tsukuyomi
Bronze IV
Level 145
God Stats
0W - 5L
1,197 SR
Queue Stats
18W - 37L
1,194 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
10
2 / 1 / 0
5,515
1,103
3,044
5,853
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
He BoJormungandrIzanamiAwilixPele

VS

Bans
AgniPoseidonHadesSkadiAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,012
1,002
2,660
5,337
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
2
1
0
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,044
Damage
2,660
5,853
Taken
5,337
1,754
Mitigated
1,476
2,446
Healing
2,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
3,044
1,525
0
2,446
5,853
1,754
34
24
5,829
74
22,970
L
2,660
657
0
2,384
5,337
1,476
0
124
5,213
0
18,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,515
Gold Earned
5,012
46
Minions Killed
26
0
Camps Cleared
0
89,191
Distance Traveled
115,389
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,515
1,103
46
9
0
89,191
2
L
Tsukuyomi
5,012
1,002
26
5
0
115,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role