Player Matchup

Apollo
Apollo
Demoinferno
Apollo
Level 12
God Stats
5W - 1L
1,808 SR
Queue Stats
10W - 5L
1,642 Elo+
Party 1
Chang'e
Chang'e
Grillaaao
Chang'e
Level 26
God Stats
5W - 1L
1,694 SR
Queue Stats
474W - 475L
1,570 Elo+
Party 2
Thor
Thor
Vlaads
Thor
Level 27
God Stats
1W - 0L
1,280 SR
Queue Stats
66W - 55L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
Wolf1e12
Cthulhu
Level 18
God Stats
3W - 1L
1,682 SR
Queue Stats
76W - 65L
1,660 Elo+
Party 1
Scylla
Scylla
sdadsasda
Scylla
Level 27
God Stats
23W - 12L
1,718 SR
Queue Stats
170W - 136L
1,628 Elo+
Party 2
Team Averages
Level 22
1,636 SR
1,618 Elo+

VS

Team Averages
Level 18
1,584 SR
1,538 Elo+
Rama
Rama
DJ_Marquinhos20
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 132L
1,451 Elo+
Party 3
Nemesis
Nemesis
Esguicho
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 86L
1,519 Elo+
Solo
Ah Puch
Ah Puch
Gig0l0
Ah Puch
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,623 Elo+
Solo
Erlang Shen
Erlang Shen
Twystter
Erlang Shen
Level 7
God Stats
8W - 4L
1,698 SR
Queue Stats
10W - 5L
1,622 Elo+
Solo
Cthulhu
Cthulhu
wanmonstro
Cthulhu
Level 29
God Stats
3W - 2L
1,723 SR
Queue Stats
63W - 55L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
5 / 3 / 8
10,440
549
12,825
15,095
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Grillaaao
Chang'e
17
1 / 3 / 2
10,280
541
7,068
10,804
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Vlaads
Thor
17
9 / 4 / 6
11,469
604
12,347
15,002
5,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Wolf1e12
Cthulhu
14
3 / 5 / 6
9,120
480
7,900
13,615
8,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
sdadsasda
Scylla
18
10 / 5 / 3
11,757
619
15,421
11,703
3,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 3
8,455
445
8,075
10,562
2,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Esguicho
Nemesis
16
1 / 5 / 7
9,269
488
4,268
13,014
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
Gig0l0
Ah Puch
15
1 / 9 / 3
9,100
479
3,829
10,976
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Erlang Shen
Twystter
Erlang Shen
20
11 / 4 / 4
12,641
665
18,119
17,375
10,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
wanmonstro
Cthulhu
15
2 / 5 / 10
9,770
514
8,439
18,557
10,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
47
28
Kills
20
20
Deaths
28
25
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
W
Apollo
5
3
8
3
L
Nemesis
Esguicho
Nemesis
1
5
7
0.9
L
Ah Puch
Gig0l0
Ah Puch
1
9
3
0.28
W
Chang'e
Grillaaao
Chang'e
1
3
2
0.67
L
Erlang Shen
Twystter
Erlang Shen
11
4
4
3.25
W
Thor
Vlaads
Thor
9
4
6
3
W
Cthulhu
Wolf1e12
Cthulhu
3
5
6
1.2
W
Scylla
sdadsasda
Scylla
10
5
3
2.3
L
Cthulhu
wanmonstro
Cthulhu
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,561
Damage
42,730
66,219
Taken
70,484
27,021
Mitigated
31,090
17,271
Healing
15,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,075
4,955
0
1,450
10,562
2,921
461
3,066
7,496
0
26,173
W
Apollo
12,825
6,754
0
6,521
15,095
5,732
844
5,340
9,755
0
67,287
L
Nemesis
Esguicho
Nemesis
4,268
771
0
3,799
13,014
4,601
0
6,209
6,433
0
44,516
L
Ah Puch
Gig0l0
Ah Puch
3,829
230
0
846
10,976
3,006
582
6,375
4,320
39,549
0
W
Chang'e
Grillaaao
Chang'e
7,068
474
600
4,482
10,804
3,588
1,461
360
10,444
56,929
0
L
Erlang Shen
Twystter
Erlang Shen
18,119
11,696
0
3,432
17,375
10,421
316
6,687
10,464
0
106,029
W
Thor
Vlaads
Thor
12,347
2,777
0
3,543
15,002
5,782
213
901
14,101
0
65,761
W
Cthulhu
Wolf1e12
Cthulhu
7,900
543
177
796
13,615
8,553
0
3,671
9,944
28,594
0
W
Scylla
sdadsasda
Scylla
15,421
1,711
0
1,152
11,703
3,366
102
1,996
9,707
68,831
0
L
Cthulhu
wanmonstro
Cthulhu
8,439
559
335
5,704
18,557
10,141
0
7,081
11,382
44,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,066
Gold Earned
49,235
516
Minions Killed
462
0
Camps Cleared
0
1,809,464
Distance Traveled
1,695,626
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,455
445
47
2
0
341,003
0
W
Apollo
10,440
549
122
6
0
356,360
1
L
Nemesis
9,269
488
88
5
0
342,691
1
L
Ah Puch
9,100
479
88
5
0
288,476
3
W
Chang'e
10,280
541
124
7
0
327,543
5
L
Erlang Shen
12,641
665
172
9
0
362,375
3
W
Thor
11,469
604
93
5
0
403,099
4
W
Cthulhu
9,120
480
45
2
0
384,855
4
W
Scylla
11,757
619
132
7
0
337,607
2
L
Cthulhu
9,770
514
67
4
0
361,081
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role