Player Matchup

Bellona
Bellona
Platinum V
 
Bellona
Platinum V
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
Bacardashan
Anhur
Gold I
Level 145
God Stats
7W - 7L
1,942 SR
Queue Stats
114W - 108L
1,643 MMR
Party 2
Neith
Neith
Gold II
KingTrigga1234
Neith
Gold II
Level 143
God Stats
316W - 343L
1,568 SR
Queue Stats
832W - 828L
1,615 MMR
Solo
Merlin
Merlin
Gold I
Santi Brito
Merlin
Gold I
Level 145
God Stats
22W - 16L
1,802 SR
Queue Stats
191W - 177L
1,643 MMR
Party 2
Yemoja
Yemoja
Gold III
WhensParagon
Yemoja
Gold III
Level 103
God Stats
9W - 4L
2,032 SR
Queue Stats
50W - 42L
1,605 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,769 SR
1,601 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,587 SR
1,568 MMR
Janus
Janus
Gold V
 
Janus
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Freya
Freya
Gold I
BebeV2
Freya
Gold I
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
MagicFetus1408
Guan Yu
Silver I
Level 56
God Stats
2W - 0L
1,814 SR
Queue Stats
7W - 3L
1,576 MMR
Solo
Rama
Rama
Gold V
PCASHY_
Rama
Gold V
Level 144
God Stats
3W - 2L
1,695 SR
Queue Stats
59W - 41L
1,635 MMR
Party 1
Cerberus
Cerberus
Gold I
Pyramid Song
Cerberus
Gold I
Level 129
God Stats
32W - 29L
1,424 SR
Queue Stats
324W - 314L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 8 / 0
6,051
403
6,952
12,668
6,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 6 / 0
7,216
481
7,681
13,296
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 2 / 0
8,560
571
6,894
7,212
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
13
0 / 4 / 1
7,247
483
5,033
8,259
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
10
0 / 0 / 1
6,773
452
2,620
7,377
2,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
DanzaburouSetCu ChulainnCthulhuKing Arthur

VS

Bans
NemesisTsukuyomiSobekYmirFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
5 / 1 / 2
9,716
648
4,420
6,593
2,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Freya
BebeV2
Freya
17
7 / 1 / 2
9,826
655
13,005
15,375
5,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
8 / 0 / 5
9,441
629
14,348
12,816
8,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
PCASHY_
Rama
15
0 / 1 / 2
8,221
548
3,273
8,657
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Pyramid Song
Cerberus
13
0 / 1 / 4
7,492
499
3,538
9,406
6,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
20
20
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
8
0
0.13
W
Janus
 
Janus
5
1
2
6
L
1
6
0
0.17
W
Freya
BebeV2
Freya
7
1
2
8
L
2
2
0
1
W
8
0
5
10.5
W
Rama
PCASHY_
Rama
0
1
2
1
W
Cerberus
Pyramid Song
Cerberus
0
1
4
2
L
Merlin
0
4
1
0.13
L
Yemoja
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,180
Damage
38,584
48,812
Taken
52,847
17,156
Mitigated
26,170
7,538
Healing
27,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,952
2,181
0
35
12,668
6,220
0
3,504
9,164
0
30,342
W
Janus
 
Janus
4,420
395
244
2,704
6,593
2,375
0
1,525
4,944
87,536
0
L
7,681
4,022
0
2,164
13,296
4,793
0
9,846
3,374
0
43,324
W
Freya
BebeV2
Freya
13,005
5,354
0
10,995
15,375
5,825
1,126
1,099
14,236
69,972
0
L
6,894
2,376
0
1,463
7,212
2,052
0
2,425
4,787
0
58,751
W
14,348
2,537
922
5,662
12,816
8,410
0
2,340
10,336
0
71,651
W
Rama
PCASHY_
Rama
3,273
2,980
0
3,520
8,657
2,911
317
171
8,486
0
66,884
W
Cerberus
Pyramid Song
Cerberus
3,538
296
0
3,194
9,406
6,649
0
2,156
7,192
18,732
0
L
Merlin
5,033
287
77
997
8,259
1,641
0
2,883
5,182
49,915
0
L
Yemoja
2,620
717
1,261
1,541
7,377
2,450
0
2,305
5,072
14,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,847
Gold Earned
44,696
408
Minions Killed
597
0
Camps Cleared
0
1,280,417
Distance Traveled
1,479,604
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,051
403
61
4
0
293,071
2
W
Janus
9,716
648
173
12
0
329,819
5
L
Anhur
7,216
481
94
6
0
217,335
2
W
Freya
9,826
655
139
9
0
256,144
4
L
Neith
8,560
571
114
8
0
249,504
8
W
Guan Yu
9,441
629
125
8
0
342,371
3
W
Rama
8,221
548
124
8
0
251,523
0
W
Cerberus
7,492
499
36
2
0
299,747
7
L
Merlin
7,247
483
112
7
0
264,796
3
L
Yemoja
6,773
452
27
2
0
255,711
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role