Player Matchup

Scylla
Scylla
Mistyss
Scylla
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Spunbun
Izanami
Level 25
God Stats
43W - 22L
1,738 SR
Queue Stats
71W - 50L
1,627 Elo+
Party 3
Ymir
Ymir
Ultimahawk6
Ymir
Level 26
God Stats
15W - 15L
1,604 SR
Queue Stats
421W - 397L
1,497 Elo+
Solo
Nike
Nike
Zancos
Nike
Level 26
God Stats
4W - 3L
1,650 SR
Queue Stats
66W - 54L
1,638 Elo+
Party 3
Ra
Ra
iTrollNow
Ra
Level 7
God Stats
8W - 4L
1,862 SR
Queue Stats
59W - 59L
1,571 Elo+
Solo
Team Averages
Level 20
1,671 SR
1,566 Elo+

VS

Team Averages
Level 24
1,576 SR
1,562 Elo+
Hachiman
Hachiman
CJRAY77
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 58L
1,595 Elo+
Party 1
Amaterasu
Amaterasu
LLawliet21235
Amaterasu
Level 19
God Stats
43W - 21L
1,613 SR
Queue Stats
56W - 45L
1,527 Elo+
Party 2
Bacchus
Bacchus
Redeamme2
Bacchus
Level 20
God Stats
6W - 4L
1,687 SR
Queue Stats
54W - 51L
1,561 Elo+
Party 1
Ra
Ra
Relinquish100
Ra
Level 27
God Stats
2W - 1L
1,869 SR
Queue Stats
106W - 87L
1,601 Elo+
Solo
Tiamat
Tiamat
Zelzika
Tiamat
Level 29
God Stats
16W - 16L
1,209 SR
Queue Stats
63W - 52L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Mistyss
Scylla
14
2 / 3 / 9
8,646
480
4,618
8,465
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Spunbun
Izanami
14
2 / 0 / 9
9,316
518
6,700
11,495
4,145
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
9 / 1 / 11
10,872
604
9,819
13,776
14,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nike
Zancos
Nike
16
7 / 0 / 11
10,406
578
11,452
14,127
11,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 2 / 13
9,974
554
11,406
12,110
4,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CJRAY77
Hachiman
11
0 / 5 / 3
6,871
382
8,001
10,098
2,905
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
LLawliet21235
Amaterasu
13
3 / 7 / 1
8,151
453
6,427
18,518
6,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Redeamme2
Bacchus
10
0 / 5 / 1
6,677
371
4,938
10,896
9,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 4 / 2
9,415
523
8,552
10,672
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Zelzika
Tiamat
11
0 / 6 / 2
7,143
397
4,261
11,794
7,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
27
Kills
6
6
Deaths
27
53
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CJRAY77
Hachiman
0
5
3
0.3
L
Amaterasu
LLawliet21235
Amaterasu
3
7
1
0.5
W
Scylla
Mistyss
Scylla
2
3
9
2.17
L
Bacchus
Redeamme2
Bacchus
0
5
1
0.1
L
3
4
2
1
W
Izanami
Spunbun
Izanami
2
0
9
6.5
W
9
1
11
14.5
W
Nike
Zancos
Nike
7
0
11
12.5
L
Tiamat
Zelzika
Tiamat
0
6
2
0.17
W
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,995
Damage
32,179
59,973
Taken
61,978
37,728
Mitigated
31,318
21,540
Healing
20,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CJRAY77
Hachiman
8,001
4,664
235
3,345
10,098
2,905
0
5,052
5,046
0
30,619
L
Amaterasu
LLawliet21235
Amaterasu
6,427
1,269
0
7,049
18,518
6,910
0
6,669
11,428
0
32,143
W
Scylla
Mistyss
Scylla
4,618
289
0
738
8,465
2,954
2,601
4,166
4,073
31,743
0
L
Bacchus
Redeamme2
Bacchus
4,938
758
838
2,971
10,896
9,463
0
4,769
6,055
14,284
0
L
8,552
606
247
2,527
10,672
4,237
254
6,474
4,148
72,988
0
W
Izanami
Spunbun
Izanami
6,700
4,913
0
5,895
11,495
4,145
5,074
2,922
8,536
0
53,661
W
9,819
1,879
0
3,347
13,776
14,545
484
4,495
9,059
34,827
0
W
Nike
Zancos
Nike
11,452
2,029
0
5,608
14,127
11,226
780
1,726
12,383
3,925
54,896
L
Tiamat
Zelzika
Tiamat
4,261
480
0
3,417
11,794
7,803
0
4,054
7,655
32,575
0
W
11,406
2,166
2,139
3,813
12,110
4,858
286
3,818
8,171
47,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,214
Gold Earned
38,257
366
Minions Killed
322
0
Camps Cleared
0
1,660,621
Distance Traveled
1,514,140
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,871
382
56
3
0
303,562
3
L
Amaterasu
8,151
453
62
3
0
303,033
5
W
Scylla
8,646
480
64
4
0
313,804
0
L
Bacchus
6,677
371
13
1
0
295,343
2
L
Ra
9,415
523
133
7
0
305,703
8
W
Izanami
9,316
518
104
6
0
330,889
7
W
Ymir
10,872
604
33
2
0
315,539
2
W
Nike
10,406
578
102
6
0
336,916
2
L
Tiamat
7,143
397
58
3
0
306,499
2
W
Ra
9,974
554
63
4
0
363,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role