Player Matchup

Hou Yi
Hou Yi
LIL SYN9355
Hou Yi
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,249 Elo+
Party 2
Cthulhu
Cthulhu
PANDER21
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Da Ji
Da Ji
Tulaturquie45
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,541 Elo+
Solo
Team Averages
Level 57
1,500 SR
1,430 Elo+

VS

Team Averages
Level 17
1,476 SR
1,425 Elo+
Cerberus
Cerberus
Apollo_Gaming24
Cerberus
Level 18
God Stats
1W - 0L
1,265 SR
Queue Stats
14W - 9L
1,591 Elo+
Party 1
Pele
Pele
BadonkaGonk
Pele
Level 29
God Stats
15W - 8L
1,737 SR
Queue Stats
145W - 167L
1,377 Elo+
Solo
Osiris
Osiris
TrashBot_242
Osiris
Level 4
God Stats
1W - 0L
1,425 SR
Queue Stats
6W - 2L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
10
4 / 4 / 1
7,075
708
8,194
8,678
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
PANDER21
Cthulhu
8
0 / 6 / 4
6,106
611
2,401
11,142
5,596
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 4 / 2
6,137
614
2,969
5,387
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
4 / 1 / 9
8,041
804
6,100
9,402
5,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 3 / 8
8,365
837
7,072
6,739
2,966
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
11
6 / 1 / 4
7,806
781
6,093
6,787
5,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
14
14
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
4
1
9
8.5
W
4
3
8
2.67
L
Hou Yi
4
4
1
1.13
L
Cthulhu
PANDER21
Cthulhu
0
6
4
0.33
W
Osiris
6
1
4
8
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,564
Damage
19,265
25,207
Taken
22,928
10,579
Mitigated
13,629
1,337
Healing
6,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
6,100
409
0
3,765
9,402
5,151
0
979
8,423
32,399
0
W
7,072
2,100
735
1,566
6,739
2,966
753
917
5,822
0
29,680
L
Hou Yi
8,194
2,310
0
1,337
8,678
2,482
0
1,930
6,300
0
24,601
L
Cthulhu
PANDER21
Cthulhu
2,401
657
0
0
11,142
5,596
0
2,615
8,212
8,854
0
W
Osiris
6,093
1,750
0
825
6,787
5,512
187
624
6,163
0
19,368
L
2,969
1,003
0
0
5,387
2,501
0
1,123
4,110
0
8,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,318
Gold Earned
24,212
57
Minions Killed
146
0
Camps Cleared
0
464,375
Distance Traveled
586,954
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,041
804
68
7
0
190,163
2
W
Pele
8,365
837
47
5
0
194,908
3
L
Hou Yi
7,075
708
37
4
0
147,236
2
L
Cthulhu
6,106
611
6
1
0
176,450
0
W
Osiris
7,806
781
31
3
0
201,883
3
L
Da Ji
6,137
614
14
1
0
140,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role