Player Matchup

Arachne
Arachne
Platinum IV
Alpha1620
Arachne
Platinum IV
Level 147
God Stats
6W - 2L
1,741 SR
Queue Stats
87W - 84L
1,904 MMR
Solo
Apollo
Apollo
Platinum I
BengalsMan97
Apollo
Platinum I
Level 147
God Stats
12W - 16L
1,660 SR
Queue Stats
143W - 140L
1,925 MMR
Solo
Sobek
Sobek
Platinum III
DreamaIity
Sobek
Platinum III
Level 126
God Stats
47W - 49L
1,661 SR
Queue Stats
278W - 275L
1,917 MMR
Solo
Artio
Artio
Masters
SpacingBridge6
Artio
Masters
Level 158
God Stats
15W - 9L
1,500 SR
Queue Stats
766W - 757L
1,900 MMR
Solo
Merlin
Merlin
Platinum II
TakuganX
Merlin
Platinum II
Level 160
God Stats
12W - 9L
1,782 SR
Queue Stats
171W - 156L
1,920 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,669 SR
1,913 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,545 SR
1,848 MMR
Jing Wei
Jing Wei
Platinum II
 
Jing Wei
Platinum II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Platinum III
BigBadBillyRock
Janus
Platinum III
Level 108
God Stats
9W - 10L
1,688 SR
Queue Stats
38W - 31L
1,939 MMR
Party 1
Amaterasu
Amaterasu
Platinum III
IILivewire
Amaterasu
Platinum III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,876 MMR
Party 1
King Arthur
King Arthur
Platinum III
Savage559_
King Arthur
Platinum III
Level 126
God Stats
1W - 5L
1,323 SR
Queue Stats
88W - 80L
1,892 MMR
Solo
Ravana
Ravana
Diamond V
WesLeY_SniPezZZ-
Ravana
Diamond V
Level 160
God Stats
6W - 10L
1,713 SR
Queue Stats
1,738W - 1,723L
2,032 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alpha1620
Arachne
18
7 / 2 / 10
11,612
581
10,141
16,989
9,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
20
7 / 2 / 4
12,618
631
13,443
17,287
6,306
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
16
1 / 1 / 19
10,694
535
9,221
18,652
15,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
4 / 2 / 11
11,626
581
12,782
21,386
25,356
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
TakuganX
Merlin
18
8 / 0 / 8
11,647
582
15,753
7,749
3,633
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ScyllaSetCu ChulainnNemesisCthulhu

VS

Bans
DanzaburouTsukuyomiCupidAo KuangAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
1 / 5 / 2
9,013
451
7,280
14,235
7,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 5 / 3
9,557
478
9,165
10,844
3,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
IILivewire
Amaterasu
12
1 / 5 / 3
8,216
411
7,252
16,841
13,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
Savage559_
King Arthur
16
2 / 6 / 1
9,805
490
10,472
22,446
18,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
2 / 6 / 2
9,541
477
9,357
14,713
8,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
18
27
Kills
7
7
Deaths
27
52
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
5
2
0.4
W
Arachne
Alpha1620
Arachne
7
2
10
6
W
Apollo
7
2
4
4.5
L
1
5
3
0.5
W
Sobek
1
1
19
10.5
L
Amaterasu
IILivewire
Amaterasu
1
5
3
0.5
L
King Arthur
Savage559_
King Arthur
2
6
1
0.42
W
4
2
11
4.75
W
Merlin
TakuganX
Merlin
8
0
8
12
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,340
Damage
43,526
82,063
Taken
79,079
60,341
Mitigated
51,486
40,822
Healing
21,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,280
5,655
0
4,823
14,235
7,028
1,158
3,664
10,571
0
55,820
W
Arachne
Alpha1620
Arachne
10,141
7,070
0
5,455
16,989
9,051
2,277
2,693
14,144
0
92,499
W
Apollo
13,443
8,474
0
12,165
17,287
6,306
2,318
1,627
15,572
0
101,757
L
9,165
61
0
806
10,844
3,970
0
5,481
5,363
68,307
0
W
Sobek
9,221
1,020
0
8,244
18,652
15,995
596
2,642
15,352
31,923
0
L
Amaterasu
IILivewire
Amaterasu
7,252
3,175
0
4,579
16,841
13,551
0
8,865
7,976
98
31,144
L
King Arthur
Savage559_
King Arthur
10,472
983
0
6,851
22,446
18,810
0
14,049
8,397
0
59,250
W
12,782
1,421
1,714
11,044
21,386
25,356
1,019
2,218
18,536
68,068
0
W
Merlin
TakuganX
Merlin
15,753
1,030
329
1,871
7,749
3,633
2,585
1,153
6,490
88,943
0
L
9,357
1,547
0
4,200
14,713
8,127
0
5,697
9,016
0
78,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,197
Gold Earned
46,132
564
Minions Killed
550
0
Camps Cleared
0
1,987,513
Distance Traveled
1,891,716
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,013
451
112
6
0
364,201
1
W
Arachne
11,612
581
121
6
0
429,395
6
W
Apollo
12,618
631
145
7
0
405,367
3
L
Janus
9,557
478
151
8
0
442,015
2
W
Sobek
10,694
535
33
2
0
423,488
6
L
Amaterasu
8,216
411
42
2
0
382,951
4
L
King Arthur
9,805
490
112
6
0
326,452
3
W
Artio
11,626
581
118
6
0
345,974
1
W
Merlin
11,647
582
147
7
0
383,289
4
L
Ravana
9,541
477
133
7
0
376,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role