Player Matchup

Izanami
Izanami
Bronze III
BonaisDeMole779
Izanami
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,460 MMR
Solo
Osiris
Osiris
Gold IV
Kingwerewolf9191
Osiris
Gold IV
Level 129
God Stats
0W - 2L
1,459 SR
Queue Stats
244W - 283L
1,476 MMR
Solo
Discordia
Discordia
Platinum V
Ramuthra000
Discordia
Platinum V
Level 158
God Stats
0W - 2L
1,373 SR
Queue Stats
167W - 187L
1,474 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,444 SR
1,470 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 90
1,571 SR
1,473 MMR
Bacchus
Bacchus
Gold IV
Cick
Bacchus
Gold IV
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,436 MMR
Party 1
Danzaburou
Danzaburou
Gold I
Smaule_
Danzaburou
Gold I
Level 122
God Stats
22W - 22L
1,712 SR
Queue Stats
581W - 678L
1,437 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
i Lacerated u
Cu Chulainn
Gold V
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,545 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
10,544
620
8,174
12,373
4,697
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 2 / 5
10,797
635
11,395
19,718
17,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
Ramuthra000
Discordia
14
3 / 4 / 3
10,651
627
13,681
11,660
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ZeusAphroditeNoxCthulhuKumbhakarna

VS

Bans
ScyllaPoseidonHeimdallrPersephoneCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cick
Bacchus
15
2 / 3 / 8
12,121
713
11,296
15,465
20,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Smaule_
Danzaburou
16
6 / 0 / 3
12,370
728
10,803
13,887
5,358
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
i Lacerated u
Cu Chulainn
15
3 / 3 / 7
11,322
666
16,226
15,487
13,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
6
Kills
11
11
Deaths
6
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Bacchus
Cick
Bacchus
2
3
8
2
L
1
2
5
1.75
L
Discordia
Ramuthra000
Discordia
3
4
3
1.13
W
Danzaburou
Smaule_
Danzaburou
6
0
3
7.5
W
Cu Chulainn
i Lacerated u
Cu Chulainn
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,250
Damage
38,325
43,751
Taken
44,839
26,440
Mitigated
39,633
8,694
Healing
10,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,174
4,700
0
1,026
12,373
4,697
0
4,371
7,827
0
52,310
W
Bacchus
Cick
Bacchus
11,296
622
0
2,178
15,465
20,468
0
4,036
10,995
34,040
0
L
11,395
5,037
0
5,277
19,718
17,531
0
4,143
15,230
210
32,278
L
Discordia
Ramuthra000
Discordia
13,681
68
0
2,391
11,660
4,212
0
3,340
8,145
53,400
0
W
Danzaburou
Smaule_
Danzaburou
10,803
4,752
0
6,804
13,887
5,358
3,186
5,617
7,916
0
79,005
W
Cu Chulainn
i Lacerated u
Cu Chulainn
16,226
3,686
0
1,328
15,487
13,807
205
3,110
12,019
2,279
46,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,992
Gold Earned
35,813
206
Minions Killed
225
0
Camps Cleared
0
913,701
Distance Traveled
1,005,378
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,544
620
85
5
0
246,736
3
W
Bacchus
12,121
713
47
3
0
330,064
4
L
Osiris
10,797
635
36
2
0
364,892
3
L
Discordia
10,651
627
85
5
0
302,073
6
W
Danzaburou
12,370
728
125
7
0
343,612
1
W
Cu Chulainn
11,322
666
53
3
0
331,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role